godskin duo is ACTUALLY the WORST boss in elden ring



literal trash

guide to this build: https://www.youtube.com/watch?v=z_9XDt4xj6I

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30 thoughts on “godskin duo is ACTUALLY the WORST boss in elden ring”

  1. You find the uber cancer triple crystal person boss fight ? Thats the only place the kahmehameha build failed me for this fight though the mega beam destroyed them hella quick

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  2. FromSoftware is my favorite game studio and I feel like they really dropped the ball with boss design in this game. There are BS fights in the older souls games but it felt like they slowly moved away from that as they got better at their craft. I feel like they spent so much time on the open world they didn’t have time to make the bosses actually fun to learn to fight.

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  3. I am truly, very sorry… but I killed these guys on my first encounter of them today.
    +9 grafted greatsword and full upgraded mimic tear.
    My strategy was slightly different than yours. I fought fatty while mimic fought skinny. Mimic actually killed him and then we killed fatty together before skinny came back. Stay 1v1 until finish.

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  4. No matter what build or cheese I try to use my damage always seems to be extremely underwhelming compared to what I see in the videos, and my mimic always gets melted. I have no more materials to upgrade weapons or spirits. This has genuinely been the worst boss experience I’ve had in FromSoft games. Especially since this isn’t an optional boss.

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  5. Hybrid sword and magic and I get fucked once my mimics dead. They are just as fast and as strong as one another and I haven't dodged the noble's rollout one fucking time.

    Then they revive eachother… my god lol

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  6. This isn’t just the worst boss in Elden Ring; it’s the worst boss From has ever done. I don’t understand why their design of gank fights regressed so hard in this game. Crucible Knight duo and the Gargoyle duo are fucking bad but the Godskins take it to another level.

    They don’t complement each other, they have way too much health, they revive endlessly, and the pillars, aka your ONE safety net in the whole fight, get broken instantly as soon as one of them enters phase 2.

    It’s sooo god damn broken and unfair lmao. I ended up beating them by kiting them around and spamming them with sleep arrows till they both fell asleep. Then I would go up to the apostle and kill him quickly with wave of destruction (Ruins Greatsword skill).

    Then I’d go up to the noble and do the same thing, though he has more health so I couldn’t kill him in once cycle. Rinse and repeat till the cunts finally died. Fuck this boss so hard.

    At least most of the other story bosses are totally badass and fun to fight

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  7. " The OnS fight was well received by players. We figured it was because one was fat and the other wasn't, so we made another fat/skinny boss duo without taking into consideration ANY other details about either boss, or the arena, which may have made that fight manageable or fun.

    Then one of our unpaid interns presented the idea of a 'shared' health bar which doesn't really reflect the health of either boss, who can both be killed individually, yet revive indefinitely until their shared health is depleted.

    A few people suggested this would be too difficult so we made both bosses ones that players were given the option to fight previously, the idea being that players would already be familiar with both bosses' animations and would therefore have an advantage in their favor"

    – Hidetaka Miyazaki, discussing his infatuation with suffering and misery the inspiration behind the Godskin Duo boss fight

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  8. I'm gonna spend a day or 2 to level up and be OP if I still can't beat it I'm deleting the game. I used to love how each boss was soo difficult but this this is just out of line

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  9. This boss and the other tank fights have brought this game down to a 7/10 for me. I don’t care what other people are saying about it being easy with certain strats. That’s true for any boss, doesn’t make the fight any less bad. If the only way you can consistently win is through particular playstyles or using the most busted ash of war in the game through a pillar (hoarfrost stomp is gonna get nerfed btw) then that’s an indicator of pretty bad design. Why even give us all these options for ashes of war and builds if they’re completely useless in a MANDATORY boss fight.

    I don’t wanna hear “git gud” either. I play every main boss solo, no summons. I even did the twin abductor virgins in the volcano manor with no summons. When I play DS1, I always solo O&S because it’s actually fun. Before this game, I beat every Souls/BBorne/Sekiro boss solo, even did a Gael no hit fight for fun. What sucks most about this boss isn’t that it’s actually impossible, it’s that it’s a chore. Its like From Soft forgot everything they know about boss design or gave half of the work for designing encounters to the psycho who made the ds2 optional areas. This is even more disappointing coming off of sekiro, which empowered players to counter anything the enemies could throw at them. They know how to design fair fights when they want to. Bummer! I’ll still beat this freaking thing because I adore these games but I just had to vent. Great video btw.

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  10. I’m stuck on them now I’m lvl 141 and they still just shit on me can’t move Cauz fat boy only rolls and the other spams fire balls and even if u kill em they come back and do the same shit

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  11. All the late game bosses seriously suck besides Godfrey, but even he has some BS moves. I've played all the souls games and the majority of the bosses you could get good and never lose to them again or even get hit by them. These bosses in this game are just unenjoyable and just spam AOE attacks, way to fast and agressive, no time to punish them and do way to much damage.

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  12. As someone who beat all the Souls/Bloodborne/Code Vein/The Surge 1/2 with relative ease Elden Ring has got the worst bosses I've ever had the misfortune to play. The 1/2 shotting is getting on my nerves really fast. It's like I'm playing Nioh I beat the first one but the 2nd one was annoying after the second boss. Idk wtf Fromsoft is doing to these bosses but if I have to cheese them it's an awful boss design.

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  13. It's just the fact that they revive each other that made this so frustrating for me. I could consistently kill one of them, but they would just keep coming back and kill me. Fighting two bosses at once is difficult enough without them having the ability to keep coming back to life.

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  14. Everything about this fight sucks: the I believe unavoidable rolling attack, the massive damage they do, the run to the boss where the knights sometimes hit you through the fog wall, little to no openings to get hits in, the shitty obnoxious music playing that gives you a headache, them shooting the fireball every time you try to heal, they stick together like conjoined twins, seriously I could go on and on with this fight. This is the one boss fight in all of the souls games (besides dark souls 2) where I can say with confidence that it is actually unfair and should be reworked. I seriously expected better from Miyazaki than to reuse the same enemy three times as a boss.

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  15. I don't like most elden ring bosses and overall enemies. After bloodborne souls bosses became very fast and most of them do nothing more than spamming attacks and fly allover the arena. Other concern i have is the fact that most bosses and enemies can cast magics or some kind of overpowered spell that can instant kill you. Feels unfair

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  16. I do understand the complaints about the boss but I honestly don't understand how people are having such a hard time with it. Everybody I've seen fight this boss who's struggling are just making basic mistakes like trying to rush the boss and not paying attention to what the boss is doing, or just panic rolling into attacks. I'm confused how people made it this far into the game and are still doing those things.

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