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Assists are a cool part of traditional fighters that haven’t (truly) made their way into Super Smash Bros. yet; they radically boost the power levels of a game, assist synergies can wildly shake up tier lists, and some low-tier characters might still see play JUST because of how amazing their assist is. Today, let’s dive into what these could look like in Smash if Sakurai really wants to shake the format up next time!
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Music used:
“Tame a Bad Boy” – King of Fighters XIII OST
“MockRock Is Here” – MockRock
“Ceaseless Gaze” – MockRock
“Club Dyode” – Mario & Luigi: Brothership OST
“Peach’s Theme” – Mario Strikers Charged OST
“Nocturne Of Shadow” – The Legend of Zelda: Ocarina of Time OST
“Shadow Temple” – The Legend of Zelda: Ocarina of Time OST
“Overworld” – Cadence of Hyrule OST
“Meta Knight, Sword of the Surviving Guardian” – Kirby and the Forgotten Land OST
“Title Theme – Animal Crossing” – Animal Crossing OST (Super Smash Bros. Ultimate Remix)
“Spirit of the Flame” – Street Fighter VI OST
“Ripstop & Go” – Splatoon 3 OST
“Battle Vs. Ranking” – Pokémon Masters EX OST
All original music, as well as its stems, are available for download to patrons, YouTube members, and Twitch subscribers.
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Thanks for watching!
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Thanks for watching the final MockRock video of 2024 everyone! This was a fun one to end on, I always love an excuse to go digging through everyone's canon appearances, hope you enjoyed and see you in 2025!
Patreon: https://www.patreon.com/mockrock
Second channel: https://www.youtube.com/mockrocktalk
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I like Incineroar’s assist, but I think it should’ve been called something like Foul Play. Nasty Plot is a passive buffing move, not an attack.
I really love the concept of this video, and I think most of these ideas sound cool!
For Pyra/Mythra, I would have gone with Rex’s Anchor Shot, the properties of which could change depending on which of them is the lead character. This feels fitting because Anchor Shot is maybe the most iconic Art from the Aegis Sword weapon type and provides a ton of utility in that game. Pyra/Mythra leap out with Rex while providing him their energy so he can perform the attack. Rex fires his grappling hook forward which works as a long-ranged hitgrab, similar to Isabelle’s fishing rod. Just like in XC2, he reels the opponent in before swatting them away with a huge swing and dropping behind a health potion that the active character can consume for minor healing. Pyra’s swing deals more knockback and launches with high knockback at a horizontal angle, while Mythra’s swipe is quick and launches upwards to start combos. This attack rolls a ton of utility into one attack, which plays into Pyra/Mythra’s role as the ultimate versatile swordfighter, but if Rex whiffs his shot, he’s stuck in a ton of lag as he reels the anchor back in, during which he and Pyra/Mythra can be punished.
I've actually had the idea of "what if Smash Bros had assists" so this video was a very pleasant surprise. Honestly I think Squad Strike could become a highlight of the next Smash Bros game if they added Assists.
You shouldn't have drawn moves from characters individual series. But limit the characters to the current moves they have in smash.
Like in fighters every assist a character has is one of there standard moves from their character kit.
To be fair, the ice missile was only in 2 games. The ice beam with your probably thinking of was in several. The missile version was only in fusion and red because the events of fusion left her unable to use a standard ice beam.
For Sonic I believe the advance 3 team move would be great as a mobility.
really great video! the only one that i really disagree with is joker’s, which should absolutely be Down Shot. it could be a slower but powerful gunshot that shield breaks, alluding to its canon ability of knocking down (nearly) any opponent. still a fantastic video and a great time. love your work!
I kinda wish that for Pythra they would just give you their sword, since that’s what they do in their home series. Like, make it essentially an item pull where Pyra’s sword is stronger and Mythra’s sword sends at better combo arcs. Probably not balanced, but it would be funny. Plus, I think an item pull assist would be cool.
This is just practically a mini final smash with more flavour for each character.
These were great, though it feels odd seeing Mr. "Real Super Power of Teamwork" not having anything from the games that he actually teams up with his friends. I'd say something from Heroes would work really work well, probably the Blue Tornado, where he spins around in the air, creating a literal blue tornado. This would have some offensive capabilities, stunning the opponent as they get stuck in the tornado, while also having some recovery possibilities, as it would give the summoner a boost in height like he does with Tails and Knuckles. He's got some other team up games as well, like Sonic Advance 3, but Heroes definitely has the most diverse moveset of them, plus it's by far the most "power of friendship" Sonic game. I mean, when Metal, the main villan of the game asks how he lost and Sonic just responds with "Because, we're Sonic Heroes!", it's pretty impossible to argue against it lmao. Other than that though, these ideas seem really neat. Though, wasn't Samus' Ice Missle in Sm4sh as a custom move? Just a question I was curious about.
I really like this idea, though I have a question. Since this system would work like MVC3, would you have to pick, let's say, the Pyra assist OR Mythra assist? Would it be something like "you picked the Pyra assist and if you switch to play as her, you get to play as Pyra and Mythra" or would would you be stuck with using Pyra for the match, basically removing down b from her move set? Would down b be an new move? A random example would be picking the Charizard assist and having, let's say, Rock Smash for down b instead of switching to Squirtle in this new mode. I know this is a thought experiment, but I thought of the question while watching the section for Terry. What would you do if you were in charge of making this into a mode? Remove the move slot all together or try and make a new move that's exclusive to the new mode?
Captain Falcon giving you a sort of Turbo Mode as a buff really fits the nature of his games, you basically represented Boost Power, I could see Falcon receiving damage as a sacrifice to give you the Boost Power buff like how boosting in F-Zero drains your Power meter. We all love risk and reward right?
There's an issue with the DK assist. Let's assume that, in order to not make an animation for each fighter, they use the dash animation (because it's the one generally involving running, thus, has the most motion) but facing the opposite direction, as you said.
There're various fighters that for his dash animation, instead of running, they float or straight up fly, which wouldn't make much sense for the assist. I get that it's a videogame and logic doesn't matter, but certain animations (ROB, Bowser Jr, Squirtle and especially Inkling) might look really off on top of DK while he spins.
My solution would be to give DK a swap instead. In the DKC trilogy, you can change between 2 characters on the fly, but while in the later 2 entries the change seems done unwillingly by one of the parts, in the first game, both DK and Diddy do a high five before changing. We can translate that to someone tagging out, DK tags in.
This might not seem like much but in Squad Strike, you choose the order of the fighters before the match, and you only "swap" once you lose the current fighter stock.
DK replacing you while keeping your previous stock safe can do wonders. Although we would still have the issues of animations needing for the swap, which isn't trivial at all with almost 90 fighters
Although your original assist gave me a funny idea. What if DK's speed and power depends on the user's speed. Like, Incineroar would make DK act like a slow bowling ball that will fall on the edge, but Sonic would give him the speed and power of a cannonball that you might not react to in time, reaching the opposite blastzone from an edge. Is it broken? Probably, but assists work like that
Naming your Blaziken “Douglas J.” goes hard
This is essentially making Smash 6 the Mario Kart Double Dash of Smash, and I'd be so down for that.
I kind of want more rivals content.
Did the rivals video not do well?
I love the Dedede idea, gives me an excuse to go “I’ll get you this time, BEAM ATTACK!” during a match :]
12:25 9/11 in smash?!
watching this as pretty much exclusively a traditional fighting game player, it's interesting to see that a lot of these ideas incorporate movement into the mix, sometimes even JUST being mobility tools. on my side of the fence, assists are one of two things usually (combo extension or screen control) so honestly seeing somebody adapt assists to a smash bros. environment and putting so much focus on mobility really helps enforce just how important it is to the game/genre as a whole. by extension: i find it interesting that, at least from what i've seen and what i remember, fraymakers' assists function more in the traditional fighting game school of design, but it's been a while since i've checked up on that game so who knows what they've added.
I think hero should also drop in mp with the assist because it can balance it while still being crazy
6:57 We know that's you, Etalus.
I'm assuming that Bolganone uses a full Arcfire book, and if you're forced to start playing them before their assist meter fills back up you need to wait for the recharge?
For me maybe two difrente assist a support and a attack.
Ejample:
Mario:support assist: thorw a power like a mashurrmes or flower or meral item or a star if your play Dr mario throw a heal pill.
Mario attack assist: run over with a kart.
Honestly, as a massive hero in smash fan, I'm glad you committed to the chaos that makes him so fun
I like Steve having a Bow since it’s completely missing from his moveset
One change for the Assist will be for Ness, since PK Rockin (Ness' Signature PSI Ability.) Isn't used in Smash, I think I will include that as an assist by having Ness Sending out a moderate blast of energy full of colors that Reference the PK Rockin Animation in Earthbound.
let me just say that the absolute IMPACT of Dark Pit side B in the new intro is so satisfying every video
22:37 The Waddle Doo doing the what attack?
Imagine using Roy's assist on the top platform of Brinstar when the acid consumes the rest of the stage. You literally have nowhere to stand.
31:06 Roxas, they've hit the second clock tower!
I think for Terry, incorporating a lane change assist would be fun where he starts in the background and does a linging punch or kick as he transitions to the main plane. Granted, some stages don't work well with this in mind, but it would be a cool way to reference the original Fatal Fury games