In this episode of our Rimworld Anomaly challenge, a corrupted obelisk drops on the sea ice, we attack a waster outpost, get besieged by pirates in return, summon and explore a pit gate, and gestate a Diabolus!
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In this episode of Rimworld Anomaly, we continue our 500% Randy Random run on the Sea Ice. With colony leader Elpis back home, we provoke the void again – and receive a Fleshmass Heart! Quickly sprouting its flesh tendrils all over the sea ice, we do our best to contain it while we wait for it to grow nerve bundles to destroy. We also skip abduct another pawn but lacking any useful skills, he is turned into a Ghoul – after some resistance.
Chapters:
0:00 Intro / Recap
0:39 Gameplay
20:19 Fan Art / Outro
Outro Music: “Frozen Ghosts” by Jan Philip Göpfert
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The sea ice is without a doubt Rimworld’s most challenging biome: On these freezing cold ice sheets floating on water, there is no soil for plants to grow, there are no minerals to mine, and there is almost no animal life. Ruins and ancient dangers are also non-existent on the sea ice and even deep drills work differently here, so acquiring even the bare necessities becomes an incredibly difficult task. The sea ice is truly the final boss of Rimworld biomes!
We are continuing this playthrough from a Naked Brutality scenario in Rimworld Ideology and its second chapter in Rimworld Biotech. After obtaining the first two parts of the archonexus map, we select five colonists for the quest to find the third and last piece. As a result, our colonists start with a small amount of items and some starting equipment, but on the sea ice, that is not going to get them far without a good plan and some luck – especially since we are once again playing on Randy Random “Losing is fun difficulty” with the threat scale cranked up to 500%.
With the Rimworld Anomaly DLC, we also see a psychological horror theme added to Rimworld in what is arguably the most unique of the Rimworld expansions. A strange monolith is found on the map and things can soon devolve as horrifying entities appear and threaten the colony in ways never experienced before. In addition, Rimworld Anomaly also adds ways to contain these entities, dark new psychic rituals and a new ending to Rimworld.
Rimworld is a Sci-Fi colony builder simulation game focused on managing a small group of survivors with the goal of eventually building a space ship to escape the planet. Rimworld is developed and published by Ludeon Studios. After a successful Kickstarter campaign, the game went through several Alpha and Beta versions before seeing the release of the Rimworld 1.0 version in October 2018. This playthrough uses Rimworld 1.5, the latest update to the game.
Mod List: https://pastebin.com/tEt2zwEM
All Rimworld Anomaly gameplay for this Rimworld Anomaly Challenge was recorded on the PC in 1440p.
source
Thanks for the sponsorship! "The Stone of Madness" is available now on PC, PS5, Xbox Series X|S, and
Nintendo Switch: ► https://wehy.pe/y/3/PeteComplete
► Visit https://shop.petecomplete.com for the official 'Live, Love, Provoke the Void' collection!
► Full Playlist: https://www.youtube.com/playlist?list=PL_lgEqY9K6UXUjXUQe5jP-d9iQ-yjrvhE
► The first chapter of this story in the cold bog: https://www.youtube.com/playlist?list=PL_lgEqY9K6UVooXatQRca5Rw-5meQhDHx
► The second chapter of this story in the tropical rainforest: https://www.youtube.com/playlist?list=PL_lgEqY9K6UVaIOTeE9PxK0Wrr1DJDsm4
If it somehow possible to create a greenhouse on the sea ice I would love to see a greenhouse filled with a corpse eating tree. Not sure of any mechanics that would make that possible.
I'd really like for us to accept this quest for the grand meditation throne. The huge amount of plasteel would also be useful for defences or for more mechs.
Can you do a full playthrough of stone of madness?
Like and good video.👍👍 Cool work dude.🤙
Kids kept overdosing so we switched em to weed, should be fine
"Stop overdosing with crack you danged runt, here, smoke some pot instead." 😹
In my own Rimworld playthrough, which I've returned to this week, I've started really getting into genetic engineering.
My base is magnificent and expanding, I have plenty of food, electricity and trade goods, and Research is complete.
I've got all the time in the world to take prisoners, inject them with a compound gene, wait two days, then rip them. Sometimes I get one of those two genes out of it!
I can already churn out improved slaves and almost-perfect super soldiers.
All I still need is some vampires to puree into genetic slurry.
And on the side, I'm also breeding all the best inheritable xenotypes together, and raising each generation at max rank, so soon my colony will consist of slaves and generations of super-citizens, some of whom are monstrously powerful psychic nobles with swords that give psi-focus on kill.
7:50 i love the fact that while the base's defense are crumbling, the horses are mating seemingly unbothered by the gunshots and explosions
Jade throne!
goated!
Sounds like a really cool sponsorship!!
While the psytrainers, cyberware, uranium and eltex shirt are reasonably the most useful reward for looking after Rhys the Disaster Factory, that masterwork meditation throne carved from a single block of jade (I choose to believe it's like that even though game mechanics say it's not) is a REALLY tempting option. It's something you will never make for yourself, and I'm not sure if we've seen meditation thrones in the past series before either. Considering what kind of a past Elpis the Chosen PsyGod-Child has had, it would be a fitting part of his saga to claim his jade throne and see all bow to him and his unstoppable ghoul army…
… Well okay, it's more of a ghoul squad at this point, but they're really terrifying to fight against!
For once, a sponsor segment I did NOT skip.
I like the artwork, and the premise of 5 different characters each telling a different story in the same settings sounds very intriguing.
Don't got the time for new games currently but I am 100% adding it to my very selective wish list.
I have this mental image of Elpis handing the kids grenades and telling them how best to throw them. "Get a nice long lob, so that the fleshbeasts can catch."
The kids are so proud of their kill count. They're not just helping, they're MVPs! Yaaaaay(o).
Maybe you re-colonize the abandoned colony and plant the harbinger tree there. Then, if it counts towards your codex, re-abandon the place.
Stone of Madness looks beautiful.
"unfortunately our children keep overdosing" lmao
Another action packed episode!
A greenhouse just for an harbinger tree would be such a nice flex!
Excellent episode! Take the quest and get the third reward. And if at all possible, plant the tree. Maybe you could grow in the pit gate or start another small outpost colony?
been a while since I last watched a Rimworld video and 2:54 caught me off guard
For the harbinger seed, I'm assuming the sea ice is all permanently infertile land, even if you shelter it and warm it up etc. So what if you head to another area like you did for the anima tree, and plant the seed there just for the codex entry?
I don't imagine much use will come of this, except maybe this can also be a jumping off point for any follow-up series?
Some kind of greenhouse for the tree, obviously. And do the mech-cluster quest – #3 looked like a great reward.
You'd be a fool not to choose that last reward lol, literally no downside to it
next series should include vanilla expanded mods
Take the mission.
Another good video, you need to attract some more enemies to take on the mech cluster.
If you like the mental health theme of these games. Fear and hunger is right up your alley, but it's not streamer-friendly…
I like package 3.
Isn't there soil in the pit gates or is it the labyrinth? Plant the tree there.
Despite being a completionist, I think you're stuck for completing all of the anomalies with this playthrough; even with the seed, I don't think you can grow it on the sea ice. I don't THINK the atmospheric heater will convert/melt snow or ice into farmable ground, but I also just can't find anyone online whose tested that at all. The only other option would be to make a second colony for it akin to what you did with your psionic training ground, perhaps, though that might not work either for purposes of 'tracking' research.
On the plus side, just another good excuse to lean into an inhuman meme run on a biome where you can get 'em all next time!
You might be able to grow to Harbinger tree at the bottom of the pit entrance. If there's not enough light you've got the technology
I wonder if it's possible to plant the Harbinger Tree on the nutrifungus soil, though I think you'd need your ideology set to enjoy eating cave mushrooms for that one
Before that seed turned up I was going to suggest settling another tile with soil, drawing another summoning circle and getting the Harbinger Tree that way.
gg
This series has gone by so fast, only 36 episodes. Feels like it started only a couple days ago. haha
Thank you for your great work as always, Pete. And I'm already looking forward to the next series.
That yttakin fight was awesome, especially with how it both looked like it was serious and tough with colonist errors and complications, but then also turned around by glorious missile-on-shield chance; at first I almost thought someone else came to your aid, only to realize it was pirates teamkilling like fools, only too fitting. The fleshbeast battle was easier, but the Doom-style coolness there definitely does help showcase how great well-handled ghouls are. Extremely excited to see you deploy the superheavy friendly mechs now, can't wait to see more of them and especially so in action! Turning full Adeptus Mechanicus now with powerful warbots alongside augmented ex-human war machines and cyborg-psychic colonists backing up with firepower.