Ghost of Tsushima PC (2024) – 5 of the Best Armor Builds Everyone Should Try At Least Once



Ghost of Tsushima PC (2024) – 5 of the Best Armor Builds Everyone Should Try At Least Once

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Timestamps
00:00 – Overview
00:31 – Build Setup #5
20:02 – Build Setup #4
03:38 – Build Setup #3
05:34 – Build Setup #2
07:30 – Bonus Build Ng+
10:06 – Build Setup #1
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34 thoughts on “Ghost of Tsushima PC (2024) – 5 of the Best Armor Builds Everyone Should Try At Least Once”

  1. Great video! I've been loving Versatile Skills. Currently rocking Mizu No Kami, Versatile Skills, Inari's Might, Resistance III, Silence, and Divine Healing II/Resolve II.

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  2. The ghost build is so underrated. You forgot to mention that you can terrify enemies a lot easier if you stack those charms. If you use terrify and resolve gain charms you can clear whole camps very quick because all the mythical moves also have a chance to terrify. Not to mention you can spam the ghost ability.

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  3. Some suggestions for these builds:

    Duels are few and far between; and you can switch armor at any time. There's no need to fuss over Ghost armor terrible 1v1 potential, when you can just switch armor for those 1% encounters.

    SAKAI CLAN

    Steadfast Fire isn't going to do much without any way to refill Way of the Flame. Players may have to buy oils regularly or hesitate to use it at all. On the other hand, two Fortune is overkill since it only boost Stand-Offs terrify chance; useless in small fights and questionable in larger camps.

    I would replace Amaterasu with Versatile Skills; and Fortune with Rejuvination and Resolve II. With Sakai perk and Versatile+Inari's Might, you have enough melee damage bonuses to one-shot enemies with Heavenly Strike or Dance of Wrath – at least on Lethal and lower difficulties.

    Recommendation: Versatile, Mizu-no-Kami, Inari's Might, Silence, Rejuvination, Resolve II.

    GHOST ARMOR

    Advantage and Fortitude aren't necessary for an assassination build because, well, assassination is guaranteed kill and you won't be fighting enemies directly. Given how fast you burn through items, a combination of Deadly Return and Fleet Foraging would be better. Unless you're deliberately wasting them away, it's very unlikely you'll run out of items – and even if you did, a single revival with Versatile+Deadly Return will completely refill your currently equipped items.

    You could ditch Fleet Foraging and keep Fortune in order to have 80% chance to terrify an enemy with each kill, but I think 40% is plenty. Besides, I've tried boosting the terrify chance to 100% with Ikazuchi-no-Kami, Versatile and Fortune, but then I noticed the terrify effect doesn't always take effect, even when there's only two enemies remaining.

    Recommendation: Versatile, Nekoma's Hunt, Inari's Might, Silence, Deadly Return, Fleet Foraging.

    TADAYORI ARMOR

    Concentration is almost useless since Tadayori refills 50% of the gauge every time you land a headshot; and while Izanagi is not a bad option to keep you supplied with ammo, it's not perfect because max chance is 80% and Sugaru doesn't always target the head.

    If you want a true infinite ammo build, try Abundant Reserves with two Fortune and two Swift Return. You will have 100% chance to recover any arrow you shot to the ground and thanks to Abundant Reserve, you get more ammo than you lose. This works even on Longbow's Heavy Arrows.

    Recommendation: Abundant Reserves, Sugaru's Sight, x2 Swift Return, x2 Fortune.

    GOSAKU ARMOR

    You don't need Susano if you want an enemy knocked down. Charged kick with Wind Stance can do that with 100% success. A build that focuses on stagger damage is great for duels, but in group fights, it's better to just use Kunai. Need a refill? Just use Deadly Return.

    Recommendation: Versatile, Izanami, Inari's Might, Silence, Deadly Return, Resolve II.

    KENSEI ARMOR

    Inari's Might and Steadfast Fire are both melee charms, so neither of them will get Versatile bonus. Dump Inari's Might because Blazing Flame + Kensei perk gives you plenty of damage bonus when using Way of the Flame.

    Fleet Foraging is not a bad option, but it's better to use Fortune in order to boost Fire Doctrine terrify chance to 60%. Remember that, unlike Ghost armor, Fire Doctrine terrifies multiple enemies – and you can easily burn several at once with Blazing Flame and Explosive Arrows. If you need a way to refill oils, just use Deadly Return.

    Recommendation: Versatile, Blazing Flame, Steadfast Fire, Deadly Return, Fortune.

    Sakagami armor is so strong, it doesn't matter what charms you put on it.

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  4. Way of the flame is actually a ghost weapon. When you upgrade how much you can carry its in the ghost weapons category as well as you activate it through the ghost weapon menu. So the kensei armor boosting it isnt a glitch, its a feature:)

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  5. Great vid! But the best build is in any game is, to learn how to play. People usually need builds, because they dont want to learn. But when you are locked into a build, because it is doing the heavy lifting for you, you miss out on a lot of fun. There is nothing more satisfying, when you can play literally in anything you like, on even the hardest difficulty, because the enemy can barely touch you! I love to play hybrid style, using everything at my disposal, a little stealth, little shooting, and lot of sword fight. And i love the looks of the ghost armour most, so i have beaten even all bosses and duels in it since i have it… if learn the mechanics it just doesnt matter ehat you wear. But i dont like the enemy terrifying ability much though… cos i want to fight every single foe i can. 😅

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  6. I honestly recommend the samurai clan armour. I use it most of the time, however it's really good for boss fights.
    Infinite resolve and health and it looks cool (especially the crimson one)

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  7. you dont have to do it this way, just want to share the way i play. But you know, you could change your armor at literally any point. So what i ended up doing is changing armor depending on which part of the combat im in.

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