Get Rich Even If Your Server Is Dying- New World



#newworld
Join me in this New World video as we talk about how to take advantage of your dying server.

Amazon Response To Economy Concerns:
https://forums.newworld.com/t/fix-the-economy-money-created-vs-money-destroyed/425748/345

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25 thoughts on “Get Rich Even If Your Server Is Dying- New World”

  1. The simplest fix is to change how crafting works, level 1 matts shouldnt be required all the way to level 5 crafting, all that does is make higher skilled farm less attractive and valueable because why farm 5000 starmetal and sale it for .15 when you can farm iron way quicker and sale it for the same as the higher skilled starmetal, it goes for all the level 1 matts (iron/greenwood/fiber/hide). Hide is a big one due to raw hide usually selling for the half the price of something that cost 16 raw hide to make, it just doesnt make sense

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  2. The open world is beautiful in this game. But the armour is terrible. This set in the vid looks like a rubber suit shrink wrapped to the character. The shoulder pads just distort with character movement and the parts around the legs that should have physics just cling to the guys legs as he moves. Most of the armour in New World is this way. I know a lot of ppl wil say it doesnt matter. But for a brand new 2021 game, i find it very off putting.

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  3. "We want a player economy with minimal NPC interaction"

    The ONLY way to control inflation in an online economy is through mechanics that remove gold from the player and gives it to the game , I.E. the NPCs.
    Example: Travel, Food, Taxes etc. but since all these examples actually give money to other players (travel excluded), there's none (I can't think of any) way to remove gold from the economy, the inflation will run rampant

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  4. Crafting is pointless unless you're propped up by a big company or making tools (for a big company). They made everything but tools drop so crafting anything but endgame armor/weapons/ect. Instead of making better gear just drop in mass that's better than you can craft, they should have made coin drop. Of course, even if people had gold to buy crafted things, the crafting system is crap…Literally. All you do is craft crap then dump it on the ground or salvage it. I really enjoyed the game but the crafting/economy system will never recover from the mistakes they made.

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  5. Just have the enemies drop gold a bit more often, have two separate town boards one for pure experience and one for pure gold gains. I prefer the players set the cost for goods and players decides rather to buy it at that price or not.

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  6. There is no deflation really in most of the crafted items. In albion when you kill someone, 30% of their gear is trashed(i.e deflation) so crafters always need to be making gear. You basically ONLY get gold from quests to 60(I hit 60 a week ago).

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  7. Sorry but at an economic view, you're saying go buy stuff while its worth less than it should be and sell it for a higher price on the new server. All you're doing is destroying the economy on the new server by trying to make a few coins. You and 5 other people do the same thing now your iron that you thought was gonna sell for .17 is going for less than .10. Sorry but what you said is one of the reasons servers are gonna take a huge hit.

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  8. My only concern is that their forum post is a little myopic in its evaluation of the economy.

    (1) a few players dedicated to gold production my skew the total numbers such that gold in vs gold out isn’t reflective of what the vast majority of players are experiencing
    (2) a large number of items on the trading post are effectively value-less. This means the materials required to make them are so easy to acquire and the value the item adds is so low that 0.01g is worth more than the item. Many of these are also not salvageable. Take ammo for instance. To level engineering I’ve made 50,000+ iron arrows/cartridges. It costs 5g to list a stack of 500 and I can’t sell them for more than 0.01 each. They weigh a TON so I am literally throwing them away. Many of the best ways to level crafting are the same. I throw away so much stuff because it can’t be sold. Something about that feels bad and isn’t represented in the macro “gold in vs gold out” method of measure.

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  9. Your advice is great but this will definitely make NW a pay to win game. When AGS re-enables server transfers, the one with most money, can do this multiple times. Buy stuff from cheap server, transfer to expensive server… so on and so forth. Unless they add some restrictions on server transfers I'm not aware of, eg. You cannot transfer again for a week or a month after each transfer.

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  10. Love how high end gear is dirt cheap. And top gear for faction is worthless. Iron is worthless. Flint is worthless. Foods are worthless. Armors are worthless. GREEN WOOD? Priceless

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  11. Also I don’t understand how I have 250lbs of Arcana materials in my storage but can’t make anything. Or how I’ll finally sit down and make like 300 potions (all of which are worthless on the trading post) throw them away, and have only shed like 10 weight…

    Feels like storage needs to be doubled considering you can almost get to 1,000 carry weight in just your inventory with three bags.

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  12. TL;DR transfer your server's unstable market to less unstable market on another server. Great advice because, what could be selling for 100 coin one day could sell for 0.01 coin the next day.

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  13. What do you do when you play a game for the economic side (gathering, crafting, trading) and the marketplace dies within the first couple weeks of launch? Switch to a game with a working economy. I enjoyed my time in the game and if they fix the problems, like Arnold, "I'll be back."

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