Game Graphics Were Better 9 Years Ago



Asmongold Reacts to: Dynamic Lighting Was Better Nine Years Ago / 9th Gen Is Killing Games
by @ThreatInteractive https://www.youtube.com/watch?v=6Ov9GhEV3eE
► Asmongold’s Twitch: https://www.twitch.tv/zackrawrr
► Asmongold’s X: https://x.com/asmongold
► Asmongold’s Sub-Reddit: https://www.reddit.com/r/Asmongold
► Asmongold’s 2nd YT Channel: https://www.youtube.com/user/ZackRawrr

Channel Editors: CatDany & Daily Dose of Asmongold
If you own the copyright of content showed in this video and would like it to be removed:
https://x.com/CatDanyRU
https://x.com/DAsmongold

source

21 thoughts on “Game Graphics Were Better 9 Years Ago”

  1. I have a 4090 and haven't played a single newly released game at maxed out graphics with a stable fps since I got that GPU… I think Dead Island 2 must have been the most stable in my testing, but I've also heard that a lot of people got stuttering on lower GPUs so this is 100% a problem!

    Reply
  2. The issue relies in the advances themselves: developers are aiming for realism, but the harder they try to recereate reality, the easier it gets to pinpoint the "not real" parts. Hair for example, is an issue that will never really hit realistic levels, to the point that, the more hairs they add to be simulated, the worse it will end up looking. Same thing with grass, or light/shadows, or even specific movements like hands or mouths. Its horribly difficult to mimic smooth, human-like movement on NPCs, and to continue to apply these improvements, the more obvious it gets to see these flaws. Maybe one day we'll get to that point, but for now, a game will still feel like a game, and thats what it should be.

    Reply
  3. The devs take the lazy route because they just want to get the paycheck and move on. It's not only game development. As a web developer I can say that a lot of the stuff that is done in our area usually piggybacks on a bunch of libraries that do stuff. The end result consumes a lot of RAM during execution to do pretty simple tasks. You could achiev the same end result with a way better performance by doing everything with your own logic, but it would require a few extra days of work, and usually the executive in charge doesn't want you to take too long, because investors want their dividends as fast as possible, and the commercial folks have sold way more than can possibly be done in such a small timeframe.

    The main issue with all of this is the business model of a company, specially being tradeable, having investors. This puts a lot of pressure for quick and cheap products just to make money. The next issue is lack of passion from developers, which frankly can't be blamed for not having a passion for what they do when the executives are pressuring them for quick and cheap products instead of allowing time for quality. The big problem with the developers is when they ARE ALLOWED that extra time to cook something good, but they don't give a damn. Cheapely done, ship it, abuse hardware, and back to Social Media.

    Reply
  4. He's right, I'm sick of the "Buy a better PC lol!"

    People with Ultra PCs are the absolute minority, literally less than 1%, therefore they are irrelevant, Of course, if you throw the most deoptimized garbage at that computer, it will run perfect but thats not the mayority.

    Reply
  5. 9 years ago 30-60 FPS was quite good. Today, if you aren't hitting 120 FPS most PC "gamers" will throw raging fits screaming about lack of optimization. So either you tone down the graphics or get used to lower FPS rates.

    Reply
  6. 5:29 yeah that’s for people playing on tiny monitors. A lot of people who play on consoles play are large 4k TVs. I’d love to have a gaming PC but it just seems too complicated. I get why they are superior and how they can be upgraded that’s why they’re appealing to me. However I don’t know anything about building a PC nor do I really want to invest that much money into it when I dont play games nearly as much as I used to.

    Reply
  7. About consoles vs PC, I think consoles are really good at price/performance ratio. PS5 is around $500, and there's no PC you can get for that price with the same perfomances.
    Also you have to have a certain level of tech literacy to use a high end PC correctly, I doubt my 60 year old dad is interested about having to update his drivers and troubleshoot why his game isn't launching properly.
    Of course if you're "serious" about gaming you should get a PC, but don't berrate people for getting a console, odds are that's probably how you started playing games as well.

    Reply
  8. I have a 4k machine and no offense but it's wayyyyy better then 1080p. It is not a small difference it is a massive leap. I'm playing with a 4090 paired with a 13900k and an Odyssey G8 pumping 240fps native 4k. It makes 1080p look 15 years old. Sorry. It's 1 million % worth every penny I spent.

    Reply
  9. They just do not optimise games these days, like they work out the game killer bugs and then thats it. I remember when Riots goal was to have as many machines be capable to run their games at a time so you could essentially run league on a toaster and the numbers reflected that. Games are so fucking streamlined and easier than they've ever been to make with more options than ever before. When using limited tools thats where creative design and optimisation lies. We all know stories of cheeky little things devs pulled off back then to make their game playable. We're in a corporatised gaming space. I would like my big budget games to be more fun that "pretty" but thats just not where were at

    Reply
  10. Yes, games looked better 10 years ago. We got here because of antisocial consumers buying whatever is new and popular. Now people are actually socializing back into reality, that antisocial noise has been identified and put aside, enablers included.

    Reply

Leave a Comment