Game Graph | Elden Ring (Review)



Elden Ring is taking the gaming world by storm, but how good is it really?

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20 thoughts on “Game Graph | Elden Ring (Review)”

  1. Great review, but I gotta say I couldn't disagree more on the open world element and I feel like that very much does have to do with content seeking and not the game's actual merits. I've enjoyed organically exploring the world so far, and of all the souls games so far, this one has been the most rewarding to come back to stuff later. Tree Sentinel is a much more rewarding fight on horseback for me because I learned how to effectively fight on horseback through it.

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  2. Fromsoft main goal here is to get the true sense of adventure and if they just spoonfed to you then what's point of exploring if there is no adventure (ok I get that you're rushing for some YouTube content but this is the type of game that you need to slow down and let just your feet take you wherever it is).
    Also you can add you own marker in the map just look through it.

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  3. Skyrim is my favorite game of all time and Elden Ring is close to taking that spot for me and I was trying to think what made Skyrim’s open world so much better and I think you might be 100% right about the compass part. It gave every location meaning and it was fulfilling to find locations unlike in DS/Elden Ring.

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  4. What I think this game lacked is a quest log. If I'm not playing for a day I'll struggle to remember who wanted what and why. Having a "you gave this item to X and they said they'll be at (location/slightly vague clue)"

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  5. I'm only a little over halfway through your review right now, but so far literally all of it is spot on, ESPECIALLY the part about the open world being way too open with no clear indication of where literally anything of importance is. This game is so big, and so unclear on what your priorities should be, I feel like any actual progress I made was stumbled across in dumb luck. I was 15 or more hours in before I was comfortable with my build. I didn't go to areas when I was supposed to, and so was severely under-leveled for some bosses and severely over leveled for others. And I was at 50 hours before I even got to the final boss. I feel like, for the first time ever, I was just frustrated at how much there was to see and do due to the weird puzzled criss-cross design of Dark Souls existing in an open world format.

    And the bosses and level design seem mean-spirited at times, and without consideration for for much fun the player might be having. Why do the bosses get to have their glorious 7 hit combos, or their huge and nearly impossible to read or dodge AoE attacks, or their apparent sixth sense on my button inputs that let them start their attack at the EXACT moment I press the button the heal? The bosses look like they're having fun! And that's not even considering how awful most of the double fights are.

    But once you so kinda know what you're doing, and where to go, and what you want to do, the game is actually a lot of fun. Magic, incantations, ranged weapons, craftable items, there's just so much diversity in the combat system for once. And there's so much scaling in boss difficulty, some being genuinely easy with others being painfully, annoyingly difficult. And there's so much to see and explore and do.

    The game is definitely not a 10/10, that's for sure, but it's a Souls game, and it's Big, and it's the best we've got. Definitely the best one yet!

    92/100

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  6. A lot of people seem to be disagreeing with you about the map comments, but everyone here has to be honest: can you really say that you didn't see a video of a cool sword/spell/armor/etc and then look up a guide where to find it? While I love the exploration of this game I'm also happy to just cheat and look up item locations lol

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  7. I think the loot is the worst aspect of this game. You can clear whole dungeons, even whole sections of the map, and have virtually nothing to show. Some talismans that you won't use, some butterflies, a spell that is worse than the ones you have, a few smithing stones several levels lower than you need and a few golden runes. Maybe some throwing knives or grease too. 
    On NG+ the whole first act of the game feels like going through the motions. Loot and Rune drops cease to be worth the triangle-press to pick them up.

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  8. no the mini map and hand holding shit in ubisoft games is cringe and is a trend that needs to end. You dont hav eto comb an entire area to find everything , you're supposed to miss things in elden ring, thats the point! they dont want you to find everything, but what you do find you're supposed to find organically not sytematically. You aren't supposed to be some weird completionist on your first playthrough.

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  9. I havent played the game yet, but from what I have heared, Elden Ring is like Vanilla WoW, where you have zero idea about the game, half of it is empty and you need third party stuff to make it more enjoyable, and not just run around the map twice realizing you missed the one slitly more black rock under a pile wood in the cave, which is next to the farmers hut where nothing leads to, and nothing happens.

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  10. You are complaining that the world is empty and hard to find stuff because you are a content creator, you cant take too time much to find stuff here.

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  11. These souls bosses are harder for a good reason, it’s trying to get the player to take advantage of the summon and spirit system. The difficulty warrants the help of a friend or an AI and I actually love that. I don’t feel ashamed to have help where people would scorn you for not being able to solo ds3

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