Full Thoughts on Black Ops 6 Zombies! (The Good & The Bad)



Everything good and everything bad about Call of Duty Black Ops 6 Zombies! Everything I like and everything I don’t like!

Intro 0:00
Main Easter Eggs 0:51
Side Quests 5:31
Augments 8:11
Gobblegums 9:48
Special Enemies 11:14
Terminus 14:21
More Things I Like 15:07
HUD 17:26
Sound Design 21:46
Perks 22:52
The Arsenal and Crafting Table 24:59

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48 thoughts on “Full Thoughts on Black Ops 6 Zombies! (The Good & The Bad)”

  1. I didn't mention anything about loadouts in this video because I already talked about why I don't like them in a prior video just a few days ago. But that is another thing I do not like about what we know in BO6 Zombies right now.

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  2. I'm almost certain the HUD is still a WIP and that design we saw in the blog post is not final. Could also explain why they didn't show any of it in those 16 minutes of gameplay they showed, probably cause they haven't decided on a design yet, but then again that could've also been for immersion. But the one we saw just has a lot of stuff off about it. The currency text is miniscule and hard to read, one of the gobblegums has some weird placeholder-looking icon, and the gray background just seems out of place too. All those things tell me that maybe they're still refining it, I really hope that's the case. Otherwise, best case scenario would be that they eventually change it in a future update after launch.

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  3. I think a good way to balance the wunderfizz machine a little bit is to make the perks you get from the wunderfizz have no or random augments and the perks you get from the specific perk machine, you have your specific perk augment loadout.

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  4. To me it honestly seems (based on the blog) that weapon kits are coming back from bo3 and bo4, and if that's the case that gives me a much, much higher want to use the mystery box and wallbuys, since they will be tuned to my liking! The only exception would be camo grinds, but after camo grinds are done, wallbuys and the box finally are viable and useful, if it is that the Zombie Builds are like the weapon kits from previous entries. To me this is a mostly good way to solve the loadout issue, of course without the original point and progression systems the starting loadout still kinda sucks, but at least one of the biggest issues is being addressed

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  5. personally I think if we need to have the loadouts & rarities system then they should at least do it so the only way you can upgrade your loadout weapon is through aether tools that only get dropped by elites when killed. Reason being cause you could then make it so that wall weapons can have there tiers upgraded at the wall chalk with points which would incentivise players to use wall weapons instead as it’s easier to go up the tiers faster & additionally you can use the box to gamble for a high tier weapon with maybe even offering a ‘high roller’ 3000 point option on the box that guarantees you a higher rarity weapon. this would then make your loadout weapon the longest road to upgrade which then balances the gameplay a lot better. Arsenal machine would then only be used for applying ammo mods.

    A second idea is just to make people start with a pistol but make a ‘reserve’ major augment for mule kick that lets you store a weapon into the machine like the fridge in tranzit and then in your next game you’ll automatically retrieve that as your third weapon upon purchase of the perk.

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  6. Hellhaunds overused?
    Let's summarize plese
    ww 2 on 4 new maps includs them
    black ops same with kino and moon
    bo2 they was moddyfier but in terms of story relavent maps only nuke town includes them
    Bo3 the eisendrache
    still not more than 2 maps per game
    And bo4 is only one that actually puts them to a good use
    Dogs better return

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  7. So from the gameplay the zombies are still dropping salvage. and the guns still have rarity to them. So it’s gonna play like Cold War. Bro who is asking for this. I stopped paying Cold War zombies and went back to bo3 just because it’s simple. Like for real who likes this style of zombies with all the extra shit and armor

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  8. Do we have any info or insight on the main zombies menu and leaderboards? Have they gone with a classic unique menu and leaderboards system like bo2/bo3 or gone with the default warzone menu screen for zombies?

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  9. ngl i hate the HUD in this game as a whole. it looks like cod mobile when playing multiplayer and it looks super cluttered in zombies. hopefully they take feed back from the leaks about the HUD game wide because it’s bad. i’d take cold war’s hud over what ive seen in the leaks and the zombies screenshot. like why do the gobblegums have white borders behind them (make them transparent or black) and why is Peck’s face in the middle of the screen 💀. and what he said about the perks is so true. it’s just bad and it’s not just zombies. i think they were trying to make it look older like the older cods and it ended up looking like the mobile game.

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  10. i love how youtubers think treyarch make these games only for them they love to bitch and complain about anything it gets annoying some of us love the stuff you dont like the game isnt just for you

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  11. There's so much good but too much cold war stuff for me to pull the trigger personally.

    The good:
    The gunplay looks so responsive and believable
    Graphics are absolutely gorgeous
    Easter egg handholding mode, makes it so i don't have to keep pausing the game while watching a YouTube video to do the ee
    Phd flopper is flopping again!!!
    The map design is looking incredible
    More side easter eggs
    Set crew
    No more permanent upgrades
    The atmosphere
    The bosses

    The bad:
    Loadouts, never liked em outside of ww2
    Weapon tiers alone make it feel like a different game
    Just the way the zombies move and spawn looks like it's going to play like a different game than cod zombies, maybe something closer to killing floor 2, honestly i think it looks great but it's not my preference
    Salvage, I hated salvage in cw, was really hoping we would go with the classic points again
    Armor, finding parts to build the shield felt satisfying and unique, the IX shield had a 30 round burst and a blade, the Gorod Krovi shield had fire, the SoE shield had a rocket boost, etc. armor is just so flavorless

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  12. I still don't understand why would anyone still talk about ''easter eggs'' in COD zombies in 2024, but I guess old habits die hard.
    Easter eggs were a thing in past, back in WAW, easter eggs were just small funny things or references to certain movies or other things, but when Der Riese was released on World at War, thats when Call of Duty Aether story became a thing, and of course earlier maps were implemented as part of story as well.

    Once easter eggs stopped being a thing and story started being a thing, story started to be told indirect ways in BO1, BO2 and BO3, Ascension was first proper indirect way of telling story with hidden steps.
    Only difference nowadays is that, Zombie maps in this new Dark Aether story has more of a direct form of story telling with telling what to do and where to go, honestly I prefer that more, but same time it wouldn't hurt either if they would mix little bit old school zombies story telling i.e without guidance and little bit of guidance, I guess that would work.

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  13. Perk limit has got to be the one WORST idea they could possibly come up with ever in BO6. They said something along the lines of a "Vanguard perk" system coming. If so, then a limit or any limit is just plain awful for it. And even without it, Cold war did just fine with the perk progression. You COULD buy them all from the wunderfizz but it took a lot of points, it would just be a step backwards to have a cap on the perk limit now

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  14. To answer your question about the "Legacy HUD" debacle, it's not actually based on any prior Zombies game but Black Ops 4 MP, thus the centered Field Upgrade and Tactical/Lethal on the sides of it. Marketing it the way they did is incorrect on their part.

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