Full Steam Ahead achievement and some industry. | Ep 11 | ONI – Frosty – Ceres



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42 thoughts on “Full Steam Ahead achievement and some industry. | Ep 11 | ONI – Frosty – Ceres”

  1. i suggest trying to collonize planets you havent before! like the ocean planet, the gassy moo planet, the shovvole planet and such. it would be pretty cool seeing options for how you would tackle those wacky planets and make use of them

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  2. You could use the extra wood from trees to make more ethanol for Squash and Petroleum generators. Or you could sieve the Pwater, dump the water into an open cold tank, use a robo-miner to mine the ice, and only have to use the ice makers to make snow. Yes you lose half, but you have infinite access to both Pwater and brine , so a controlled setup with the ice block/robo miner could ensure a steady supply of ice without tapping you out of geothermal fuel or fertilizer.

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  3. Ideas of things to do:

    1: fill squash farms. Going up to 20 seals means you should have plenty of ethanol to fill out the second farm

    2: Finish science

    3: Plumbed bathrooms. Maybe tie in a hot tub as that has frosty DLC interaction. What interaction? Part of the fun is finding out 🙂

    4: Flood a small planetoid with naphtha because reasons. Maybe the one that you have the teleport to as that would be easier to get the plastic/naphtha to.

    5: Experiment with the geothermal plant. Pumping water through is the east was to use it. Maybe there is another liquid with more thermal capacity you can pump through to get even more power out per activation.

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  4. Hey echo, i noticed you still had that "unknown" There

    I got rid of mine by crushing it with mechanical doors. Try to use the "cursor Icon" And rotate the door so that envelops the "unknown"

    You can't directly build on it so use the tile connecting to "reach for it"

    Open and close (by dupe entering or automation) then voila!!! You crushed the void

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  5. so the reason your math was off with the seals is because the trees actually produce less nectar than when they are actually planted in tiles, I haven't figured out the exact difference yet, I know wild they produce 33.3 G/s when all 5 branches are at 100% when its wild, which does come out to the 20KG the in game Database says just in general. The database does also show that for 100KG/cycle of snow, you get 80KG/cycle of nectar, which comes out to 133.3G/s with all 5 branches at 100%.

    the only reason I'm making these assumptions instead and calculations is because I don't have any naturally planted ones, just a whole bunch of wild planted ones up in space that I stuck pipes on

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