Fresh New Take On The Bullet Heaven Formula! – Swarm Grinder



Get Swarm Grinder on Steam (April 13th): https://store.steampowered.com/app/1375900/Swarm_Grinder/

Swarm Grinder is an action roguelite game with pixel art graphics. Battle enemies to make your way through a mass of spreading and evolving cells hosting dormant enemies. Collect a variety of game-changing skills and upgrades to create unique builds.
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25 thoughts on “Fresh New Take On The Bullet Heaven Formula! – Swarm Grinder”

  1. The way each S upgrade seemed to be specifically in synergy with the way you built each passive/weapon makes me think there are different S upgrade based on which upgrade you put at level 3.

    For example, the mortar got cluster bombs, which synergize with increasing Count, the very skill you put at level 3 first. But I wonder if the game would have offered you something else if you had maxed the Nuke upgrade first.

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  2. That one run he had vampire (+1 heal on kill) lasted over 7 minutes vs the runs with him saying im relying on hearts to heal because "heal on kill isn't that good” averaged around 2 and a half minutes.

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  3. Can't see any comments about it, and you didn't seem to catch on while playing, so thought I'd point out that the enemies spawn from the red cells, so a lot of the times when you were trying to rush the extractor to get the impact trigger and level up, if you had taken different path, you wouldn't have been surrounded.

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  4. Wander went out committing to an honorable number puzzle. Very honorable indeed, good sir! 🙂

    Just make sure you don't try to look for a book of sepuku puzzles. You won't make it past the first. 😉

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