Things go from bad to worse for the French as the US Navy’s 16 inch armed vessels finish their refits and start hitting the French Empire. How long we can keep this offensive going is another question though, as the uncomfortable size of the Italians worries the White House.
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Captain of the 1st Company: Treefrog
Captain of the 2nd Company: Alerik Rahl
Lieutenants: Zaeren
Veteran Sergeants: 1st Place Onion, Rui, Welshy, Telemonian Dan, Rocket Linux
Sergeants: Charles Wright, Jackie, Twitchyknees
Veterans: Adrien Young, Sunless Sky Nova, Darth Vendar, Martti
Battle Siblings: ArtsyJohnE, Caleb Mayer, DWB001, Haytor, Jackychan97, Jeffery Labbe, Joakim B, JT Bismarck, Laszlo Szidonya, M van Dongen, nagebenfro, Patrick Connerney, Patrick Welsh, PS_Games, Tentacle Shogun, Zadrias, Good Boy 24, Jessica Rae
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Good to see the invasion fleet getting some repair and reinforcement. They were getting a bit tattered. 🙂
Seems like the game could not cope with the amount of Manifest Destiny going on, and that's why the flag was glowing.
Looks like a great game! Does it have some good old napoleonic era ships? Or is it just ww2?
Battle Report
From: CINCUSCSS (Caribbean Sea Squadron)
To: CINCATL
December 5 1946
Engaged enemy fleet, 2 BCs. All enemy ships sunk.
Possible risk of enemy reinforcements imbound due to Radar Spotting at Port de France.
Admiral Lorenzo Ferrari
Day 28 of posting a obligatory comment to boost engagement
I believe the "Main Belt/Deck Penetration" reports come from hits to hull segments that are part citadel, part extended bits. Never observed those causing actual citadel damage and/or ammo explosions etc. though. Love the DIP content!
Wondering what next? would love to see you do Italian campaign, Russian and Austria Hungary or German but again love the us campaign you my captain are awesome
how is the door fund going?
Another Video showing A Salem CA, I'm happy 😊, I maybe a little bias but think you could use more😳
Love to see a total conquest to see how far you could go
Maybe even limit yourself by say only cruisers? There versatile enough but lack the large hull of a bb and speed and small frame of a dd you can use the bc as youre cap killer and the ca as you're main brawlers. Sounds fun to me man. Just tossing ideas at ya
I still think my prediction of the USS Rocket will come true of she survives to the end of the campaign. Then gets turned into a space battle cruiser and gets sent to fight the orks, the Martians and the klingons
The amount of shipwrecks off the port of that province your invading if getting rather high. If this was real life that'd be one hell of a cool diving spot.
Looking forward, do you think more of the games base code will become accessible once the studio ends support? It would be nice to eventually get some things addressed that they seem opposed to changing.
So polite of the French to send all their cruises to you!
Invasion Fleet , after the battle with yhe French cruiser squadron:
"Sir, we could do with a port visit to restock the magazines, larders and top of the fuel." " Oh we could do with a bit of buffing out for the dents and dings."
Maybe move the invasion calculation in the order of events. Have it calculate before the movement, so the AI can't move in and disrupt things last second without you even having a chance to fight them?
Lol France is terrified to face the Rocket!! 🚀
"You put torps on a battleship and it'll just make the AI do silly things"
Meanwhile, German BB and BC mains in World of Warships be like: "Bring us closer, I wanna use the torps!"
To be fair, a smaller number of lighter ships can disporpotionally disruption an invasion by constantly threatening the ships transporting troops and supplies, and forcing the naval support fire to break off to deal with them regularly. I dunno as 10 to 1 is really fair, and the lack of missions being generated is obviously annoying as far as gameplay goes.
Seems to me it would be better if the invasion chance would scale both with tonnage in the area and victory points scored in the invasion zone, with perhaps a multiplier for defender tonnage (smaller than current) and an even smaller multiplier for attacker VP.
And of course, better mission generation when two fleets are in close proximity, especially if in an invasion zone.