Fragile Existence a sci-fi RTS with Ground & Orbital base building, unit combat & survival gameplay



Fragile Existence is an upcoming sci-fi RTS which has base building both on and above planets with fleet survival mechanics straight out of Battlestar Galactica TV show. Your ragtag fleet of warships and transports carries the only humans left after an alien armada destroyed Earth and its colonies, while your would-be exterminators are hot on your trail.

⭐UPCOMING STRATEGY GAMES⭐
https://www.youtube.com/playlist?list=PLRYGjguAn0CETNi54IC0YsVNFtTdd6Ccc

👓Game Previews: https://www.youtube.com/playlist?list=PLRYGjguAn0CFpLi_MlTb6PIgLkXQM632Y

🛒 Steam store link: https://store.steampowered.com/app/1672320/Fragile_Existence/

Chapters
0:00 Story and Gameplay Features
1:05 Developer’s latest update
1:28 Unique playthroughs due to Warp gates
1:57 Limited sensors & exploration
2:30 Supplies, Planet fall & Base building
3:25 Visualized resources & transportation
4:03 Orbital-Space base building
4:37 Tactical pause options & Weather
5:07 Multiple ground and orbital bases
5:37 Separate staging areas & Leaders
6:05 Dynamic population and Modules
6:36 Fleet mechanics & Research
7:25 Singleplayer, Skirmish, Multiplayer
7:44 Modding and Editor
8:20 Conclusion

The latest development update gave us a much more detailed look at how your fleet travels through the galaxy as well as between different planets of any solar system it enters. We also learned about the new features, volumetric effects and the warp sequence both of which upgrade the visual feel of the game, something the developer has done several times already.

The galaxy of Fragile Existence is home to a network of Warp Gates which create safe laneways through space for warping and going faster than light between two points. Warp travel without gates is also possible, but more hazardous. These gates will also help create more unique playthroughs as you will not be able to follow the same path and use the exact same Warp Gates when you start a new game.

These ships don’t have infinite sensor range but limited bubbles around them in which they can spot and identify debris or enemies. This means exploration is still fun and can surprise you with both loot and enemy ambushes. Too many space games give away to players almost infinite sight in space, depraving the gameplay of both extra, local, exploration and the possibility of being ambushed and so I think this is a very welcome addition to the gameplay in Fragile Existence.

On top of all that the developer has explained the whole system of managing supplies onboard ships, polling them in orbit and preparing for planetfall. It is from the orbit of the planet that these ships drop supplies and constructor units to a planet’s surface. It is only then that building an actual base begins with resource harvesting, refining, manufacturing and unit production spread between different buildings, each requiring some resources to construct and operate.

But that is not everything, as you can also build bases in space. Orbital bases to be more exact. This is almost like having the space and ground warfare of Star Wars: Empire at War combined into a single real time game with no turn based galaxy layer, but there is a tactical pause in Fragile Existence. Meaning you can give orders as time is frozen to manage all the different forces under your command.

#FragileExistence#RTS#Gameplay

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23 thoughts on “Fragile Existence a sci-fi RTS with Ground & Orbital base building, unit combat & survival gameplay”

  1. Thanks for taking another look at FE, Peter! Great video! It can't really be a tribute to BSG without humanity struggling to survive and fighting amongst themselves, so the whole survival slant comes from there, packaged together with a more traditional RTS approach and a touch of fleet management to boot. Maybe it's an RTS Adventure or something, who knows, maybe genre-defying is smart, maybe it isn't, I guess we'll see =)

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  2. Thanks for another great video! I remember wishlisting this a while ago and forgot all about it. The only red flag for me is the FTL like system where you're constantly being followed and rushing to move on to the next planet. Maybe I misunderstood? Are playthorughs supposed to be long or short ones? Also the fleet size looked a little small. I could understand if they are trying to add weight to losing a ship with so few of them. Overall I am curious to see how this turns out.

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  3. I do have this on my Wishlist, this is the most comprehensive look yet. It is a fantastic-looking game that feels unique, but I feel the ground operations and orbital structures are unnecessary distractions from the main gameplay.

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  4. Thanks for covering this! When I first saw FE half a year ago I figured it looked good, but now seeing it with the unique and (I'm guessing) very difficult to implement planetside/space gameplay I think it will be incredible! I would much prefer multiplayer 1v1 rather than the single player survival/adventure, BUT the inspired parallels with BSG are super neat and changed my mind for this specific title!

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  5. Battlestar Galatica, Starship Yamamoto, all the same plot. One massive militarized colony ship vs the galaxy.
    Although I've been itching for a space opera rts with both space and terrestrial combat.

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