Foxhole's Massive 24/7 Wars are Running Out of Soldiers



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27 thoughts on “Foxhole's Massive 24/7 Wars are Running Out of Soldiers”

  1. They should just reduce it down to 2 separate servers, thus increasing the overall number of players on both. They should also implement a system which forces a sort of "faction cap" in servers, such as you cannot have a 1.5-1 ratios against the enemy, and thus it prevents you from playing a specific faction until it is balanced out to >1.5-1 ratios. This means there will be a sizeable number for the smaller faction, enough to pose a challenge or hurtle to overcome. It also will spread out the community factions more and thus give both servers a greater challenge to combat.

    By keeping the third server in reserve, they can easily implement it when a population boom occurs.

    Or, they could find a way to coax the Colonials or Warden communities into investing into Baker, such as whichever faction wins the wars in 2 out of the 3 servers gets a new item.

    Reply
  2. Every time I've tried an online cooperative game I end up playing with obsessive compulsive people who do nothing but play the game and get mad when someone doesn't operate with robotic efficiency. Mmo games just aren't fun for a lot of people.

    Reply
  3. I kinda hate WW1 to begin with. I never played this game. A friend asked me to watch this for some reason. My only thought is, "Cool! something I dont like is dying!". I hope the people playing understand that almost all games will go away with time.

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  4. I was really impressed with this game way back in the days of it being small instanced maps, I was around for the first artillery gun built.

    However, when things transitioned to a persistent war, I remembered planetside, but, with only two factions. Large numbers of factions likely is more sustainable for games like this, because, well, if one faction gets strong, the others can gang up.

    But like, 3-4-5 factions was probably not enough to stop games like this from declining, since, planetside fell off much the same. Eventually players decide that winning feels better then a challenge, and people will choose to target specific newbie units on the other side while avoiding dead on fights. Because of this, games that lack something that newbies specifically fight, for lack of any better word…..

    Get salted.

    Persistence and nothing specifically offered for new players PVP only games might just be a poisoned design space, where the best designed games will just be poisoned by us being human.

    But man, I miss this game before the persistence was added in, because, I kinda felt like we were going to see an inevitable power-gaming related decline eventually.

    Reply
  5. I played this every day for 1 month during war 90 something and at first it was good. But then as I played, more issues started to show. The logistics are an absolute grind fest and definetly not worth the time especially if you're doing it solo. It's almost like a second job and half the things you make and send to the front never get used. Speaking of logistics, you really need a group of friends if you play this game as if you play solo you will never be driving vehicles other than the logi truck or a basic car. The gun play is not great too. It's who ever spams grenades and has a team doing more logisitics gets better guns as their is a tech tree that is used where players have to manually unlock everything (it requires literal days to unlock a basic weapon). Also building bases is the worst. If you want a base, expect to play the game every single day otherwise when you come back after 4 days the base will be deteriorated. It's definetly not a fun experience if you don't have every day to play.

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  6. The flow of Basic materials is only stiffled by how fast things can physically move, a 5% increase of speed in things like haulers and flatbeds would table flip the BMAT meta but wouldnt screw with RMAT activities so much.
    I dont see the problem with having a excess of things like shirts.
    The UI could help encourage the Logi or Combat flow a little.
    You cant teach Combat fully but the Scrap>Bmat>Utility flow could be a little more clear.

    There is no reason Logi cant feel "snappy" and "convenient", games are like that.
    This is a job, especially around massive updates.

    It seems the material flow should be tied to average player count/activity, it would be a better system arguably. Finding the sweet spot would be cancer for a while.

    Again, a slight excess seems better than a lack.

    Reply
  7. They had to just make the map bigger. Thats it prpblem solved.
    No actual reality is.
    Clannies will bully you/report you if you are a slightest inconvince to them, so whiel they are a minority, they have litteraly have ban tool that they arent shy to use.
    Instead of doing fun and meaningful shit its just tryhard larping idiots who have no actual real life personality so they try their best to make a surrogate out of their ingame rank.

    Reply
  8. Favourite moment in fox hole was just tanking a barge and finding a random port on the colonial side, and they left a tank just unlocked so I took it back to the wardens, very exciting lmao

    Reply
  9. When I saw you playing this: I wishlisted it. Then you told me it's in a terrible state, and now I'm sad. Did they fix this game in the 7 months since this was released?

    Reply

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