Forza Motorsport's Drivatar AI is EVEN WORSE than we thought!



What a shocker this one is. If they’re not driving off the track, slamming into you, braking early or tripping over each other, it turns out the problem goes deeper when you fancy taking part in longer races of consistency. The AI in Forza Motorsport really needs to be improved – and soon.

This is top LEVEL 8 Drivatars doing their absolute best around Kyalami, and the result turns out to be far more unrewarding than even the short Builder’s Cup sprints with these guys.

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My complete racing setup is listed below:

➡️ SIMAGIC Alpha Mini Wheel Base
➡️ SIMAGIC GT1-R / GSI Formula Pro Elite
➡️ SIMAGIC P2000 Pedals
➡️ Custom aluminium profile rig with GT Omega RS6 Simulator Seat
➡️ GT Omega ART Simulator Monitor Stand

PC:

➡️ AMD Ryzen 5600X Processor
➡️ G.Skill Trident Z Neo 32GB (2 x 16GB) 3200MHz DDR4
➡️ MSI GeForce RTX 3080 VENTUS 3X PLUS OC LHR 10GB Graphics Card
➡️ 1TB WD Blue NVMe SSD
➡️ MSI Optix MAG322CQR Quad HD (1440p/165Hz) 32″ Curved Gaming Monitor

STREAM/VIDEO:

➡️ Shure MV7 Microphone
➡️ Elgato Facecam Pro
➡️ Elgato Stream Deck

#Forza #Forza8 #ForzaMotorsport #forzamotorsport8 #forzamotorsport2023 #simracing #simcade #pcgaming #xboxgaming #turn10studios #youtubegaming #kyalami #learning #teaching #drivatar #ai

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23 thoughts on “Forza Motorsport's Drivatar AI is EVEN WORSE than we thought!”

  1. I don't think it's unreasonable to want fulfilling offline races and longer stints in 2024, but Forza right now probably isn't the place to get them.

    Happy New Year, and please consider subscribing if you enjoy content like this 🧡

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  2. Motorsport doesn't have Drivatar turn ten got rid of them in6 & halfway through 7. They are dumb ass Ai & who knows wtf they did that. It only exists I. Horizon that's why horizon single player is way better thatn motorsport. So your fighting with Ai. No drivatars are I. Motorsport lookin up. 100%

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  3. To be honest the most annoying thing about the AI is the brake checking when you are on their tail, as for sometimes driving on the grass and stuff, I find it quite realistic, because it happen quite frequently when racing with other people

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  4. So what ive found is the only was to combat the slow traffic is have a 2 to 3 second start delay, they seem to not get cramped up as much only attempting to battle someone they caught up to or someone who caught up to them. Usually have drivatar on level 9 and i can barley get close to first. Its worth a try to see what results you get. Ive done 40 laps at hockenhimering and its honestly the most fun to level up a car and actually play the game.

    Great video btw!

    Reply
  5. RUBBERBANDING like an Arcade Racer?

    No Blue Flag Simulation?

    Utterly Broken AI with no idea where it is on the Track or what it is Doing as there is no Scripting to tell it?

    Not even a Script to mandate AI Pitstops? something that was in FM1!? so they don't go until Bingo on Fuel?

    Microsoft should just Shutter T-10 , and now! because this utter Incompetence from them is just….embarrassing!

    Reply
  6. The funny thing is, in FM7 if a Drivatar was faster than another, they would actually pass the other driver and fairly quickly as well. I've seen a lot of people complain about FM7s AI but what you could do was set them to be a class ahead of you which gives them the handling they need to turn like you, then put on a power handicap around 0.8-0.9 depending on what car you are driving and what you prefer. Just like that the AI can race against you, are competitive, and will actually fight for positions without any of that rubber banding nonsense. It works great, seriously, try it out sometime. You can even just nerf your car instead using the handicap if you want if you are doing say a single make race. Nerf your handling and slightly nerf their engine to remove the rubber banding handicap they have.

    Reply
  7. my experience with racing AI peaked recently with Prostreet, a game from friggin 2007. especially on high difficulty, the AI tends to behave very believably like amateur track day racers. they can PASS on corners, actually fight you for your position, occasionally outright diving into corners, and, rarely, overcooking and wrecking out. In later, faster events, the drivers can maintain a properly competitive pace with the player, without just bulldozing everything that isn't on the racing line, although their cars start to get super stupid fast rather quickly. it is honestly to me the perfect mix of capability and seemingly intentional imperfection, and it saddens me to see modern racing games continue to fail so terribly at any of this.

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  8. When it comes to just racing a car around the track i love it, I’ll rip laps in rivals mode all day. Multiplayer has even been pretty good but oh my do i hate racing the ai especially on the short career races.

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  9. The AI seem to brake at any sign of the slightest risk, so they brake on straights even if the risk is coming from behind them.

    On the other hand, once they're committed to making a mistake, they're going to run off the track no matter what. No amount of rewinds will stop them (even if they take a different line each time) and they don't care if they take you out with them. It's like they're hard coded to screw up or something, it's nuts.

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  10. I'm really hoping that development of this game was similar to Mass Effect Andromeda. They wanted to build it from the the ground up but for some reason (time, money, difficulties) scraped the project and had to come up with a game fast. That's the only reasonable explanation as to why this is what we got after 6 years.

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