Fork Lift Zombies(6) | WOD Series: Let's Play | Vanilla 7 Days to Die 1.0



Cleared out a base and ran from zombies…good day.
Setting Explanation: Every day we will spin a wheel to change the zombie difficulty. Permanent settings will not change day to day. Spin settings will change daily. All spin setting can be the easiest the game offers or the hardest. Result: Random combinations of difficulty and player staying on their toes.

Permanent Settings:
No Mods
WebCam
XP Multiplier 300%
Blood Moon: 10 Days
Blood Moon Range: 2 Days
Warning: Morning
Blood Moon Count: 10
Airdrops: Every day
Player Block Damage: 17%
Loot Abundance: 200%
Drop on Death/Quit: Nothing
Death Penalty: Injury
Quest Limit: Unlimited

Spin Settings (Variables will change daily):
Difficulty: Scavanger
Zombie Day Speed: Run
Z Night Speed: Walk
Feral Speed: Nightmare
Blood Moon Speed: Walk
Feral Sense: Night
Z Block Damage: 100%

What is 7 Days to Die?
7 Days to Die is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!

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9 thoughts on “Fork Lift Zombies(6) | WOD Series: Let's Play | Vanilla 7 Days to Die 1.0”

  1. You could always move your shooty finger over one. Your middle finger can use the left button, and your ring finger can use the right button. It might take a couple or three days to get used to, but you're awesome, so you'll figure it out.

    Reply
  2. TFPs dliberately tightened up the animations of the zombies and made sure they only hit you when animations synced up properly, then 2 alphas later and every alpha past that degenerated that sync-up and now they can just psychically slap you silly without even having arms….it's freaking ridiculous.

    Reply

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