Flats tests out the new baptiste buff in Overwatch 2



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37 thoughts on “Flats tests out the new baptiste buff in Overwatch 2”

  1. Does it activate when lamp goes down or when the player hits the invince health.

    Edit: i misinterpreted the change. I thought the regen burst got and increase from when players were at critical health

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  2. i dont like this guy at all lol from the moment he heals so much has literally in immortality skill AND easy hitscan dmg on top of crazy 175 burst aoe healing, yeah fuck that guy. when i play him he feels a training wheels soldier 76… and soldier IS already the training wheels dps, what the hell even

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  3. Ppl think this is op but it's basically Bionade without anti-heal/damage/healing increase on a 13s cooldown if your allies are below 50% hp.

    It's a GOOD ability now, and will def pair very well with ImmoField as they described. Also pushes Baptiste up in viability, and that's great.

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  4. I had around 13 games at -75%xp on ow 1 all due to leaving casual games that were 4 vs 6, had afk people in game or kids screaming down the mic, uninstalled the game yesterday because I'm not wasting my time on crappy half baked games used to swindle your money. Blizzard get ur shit together before more people leave you fudging clowns! Ow2 what a joke 🤣

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  5. "People play split apart in Overwatch 2"
    Not anymore… This is literally going to turn Overwatch 2 into Overwatch 1, with AOE healing + tanky unkillable hero spam, where teams will all bunker together Behind a Rein or Sigma and get absurd amounts of AOE heals. The fact that the double healing happens under 50% HP means that tanky heroes like Bastion, Reaper, Mei, Cassidy, Torb, Zenyatta and Symmetra will benefit the most and be virtually unkillable. You can literally invalidate Echo's focusing beam with this ability. A burst heal of 170HP plus extra healing over time is MASSIVELY OP. Especially considering you don't need to aim regen burst at all, it has a WAY bigger radius than Ana's nade in 360 degrees around Bap, AND he can pair it with immortality field. I don't care what anyone says. This is BROKEN. OWL teams are going to ABUSE THE F*CK out of this.

    Imagine playing Genji, getting a target down to 1 HP, and then going in for the dash, only for the target to be INSTANTLY FULL HEALTH before your dash can even make it to the target. Or better yet, imagine going in with dragonblade and using all 6 slashes to kill a 200 HP target and they still dont die. That's not an exaggeration. I can prove it with math.

    200 HP – 110 dmg = 90 Hp
    90 Hp + 70 healing = 160 HP
    160 HP – 110 dmg = 50 HP
    50 HP + 170 healing = 200 HP
    200 HP – 110 dmg = 90 HP
    90 HP + 70 Healing = 150 HP
    150 HP – 110 dmg = 40 HP
    Immortality field takes 2 more slashes, and that's all 6 slashes blade gone, and the 200 hp target still isnt dead. And while you're sheathing your blade, they recieve more healing and are back at full health. 6 slashes to try and kill a 200 HP target and they still won't die, just from Bap alone, with no support ultimate. That's not even factoring any other healing from the 2nd healer, a hero's self healing, mobility for the hero to escape, or heroes that have 225 or 250 HP.

    Please, for the love of God, don't let this make it to the official release of Overwatch 2. This is absolute cancer. Especially considering he also has immortality field. Baptiste now officially has more damage than Zen as a Hitscan, more healing than Ana and Moira and its in a burst that doesnt need aim, and essentially 2 support ultimates on cooldown, and will be generating his ACTUAL ult every 30 seconds, to do even more damage and healing. Oh yeah, and he has the support passive of an automatic self heal with the ability to escape to high ground, so he doesn't even need to use regen burst to heal himself, which means forcing out the ability will be even harder.

    Seriously, with this one change, you've invalidated every AOE damage hero and every single target damage hero that doesn't have a 1 shot. And even with 1 shots, immortality still exists.

    "Push game mode is meant to be flanky and chaotic"

    Now teams are literally just gonna stack as 5 around the cart with Bap Lucio, Bap Moira, or Bap Brig and never die.

    This is the perfect example of Blizzard over-buffing a hero simply because the current player base wasn't using a playstyle that played to his strengths.

    Please, for the love of God. Don't let this make it to the full release. The game is going to feel awful.

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  6. feel like this is a lil exaggerated. that healing you did to the bot is not representative of the healing that would go to "everyone in the vicinity" because baps right click heals do less if they arent a direct hit, and you absolutely will not directly hit your entire team with one right click in the middle of a team fight. On top of that, thats in the scenario where literally everyone would be at critical hp so can take full advantage of his new shift. THe only time i can think of this exact situation working out would be if your entire team got sucked into a grav, so you used lamp and shift and healed at your feet or something. Which even then, id rather just have a zen ult lmfao

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