Here are five awesome rules, that make all of these games great fun to play!
#dropfleet
#ttcombat
#asongoficeandfire
#asoiaf
#cmongames
#battletech
#alphastrike
#dust
#starwars
#starwarslegion
#amg
#freeleague
#mutantyearzero
#zonewars
Timecodes
Intro – 0:00
Dropfleet Commander – 0:19
ASOIAF – 2:50
Battletech – 4:18
Dust – 6:26
Star Wars Legion and Zone Wars – 7:56
Outro – 9:43
source
Another good video. 👍
any good games for 3 players?
Thanks for this ONE!
Good selection of rules 🤙
The spacecraft signature + scan range is really innovative 🤟
Overall,I like alternate activations. I have started using them in 40k. It makes for a much better game
Great video!
Those wer esome good rules you picked, grats.
Thank you for covering Dropfleet Commander!
Fantastic selection and presentation of these mechanics. Thank you!
Very good ..I love those mechanics ….spoilt for choice ! 👍
Grim Dark's AI rules operate similar to the Dust Tactics idea, just a different die roll. Really appreciate your doing this video. Any suggestions on best solitaire rules for conquistadors v Incans, and for Saxons v Vikings?
The scan+sig+spike rule in Dropfleet was the main thing that pushed me into actually buying the game. It's so clever, strategic and thematic at the same time.
Zone wars is great
Those are cool spaceship miniatures and stands. I guess they're from Dropfleet?
My experience with random activations came from Bolt Action 2nd edition. It felt clever at first, but then seemed a problem. My working theory on games (whether miniatures or card games) is 1) Did I bring the right faction list (or deck)? 2) Did I make the right choices in game? (moving/activating units or playing certain cards from my hand) and 3) the luck of dice rolling or drawing the right cards from your deck at the right time. Adding yet ANOTHER random element takes away from the skill portion of list making/deck building/decision making in-game.
Your Star Wars example seems to mitigate that some what, in terms of you getting to decide what units activated and when.
There is a game that comes to mind, I can't for the life of me remember the name, but it seemed simple and elegant. Your Warlord was free, and you paid points for 4-model 'veterans', 8-model 'regulars' and 12-model 'fodder' units. At the beginning of your turn you rolled a handful of symbol dice and consulted your unit/ability dashboard. If you didn't roll the right dice, some of your units just couldn't activate that turn. That felt much too random for me; took away all the energy/skill of putting together a good list and making good decisions in-game.
There are fun games where Luck is a majority element and deck/list/faction and in-game decisions are minor elements and that's okay, it changes your mindset when playing. But otherwise, if the focus of the game is deck/list/faction and in-game decisions, then the randomness of dice rolling and other factors needs to reduced.
The Scan+Signature of the Dropship game sounds very clever.
Great video Carl 👍
nice one
Dropfleet commander was awesome but the 2.0 version killed the fun for me to many thing went out the windows the game loosed a big part of his uniqueness !
Battletech and asoiaf are trully awesome games not so a fan of legion !
But great video thanks !
Urgh I want to try all these games! They all sound so much fun!
GW’s Middle Earth LOTR game does a great job of making heroes a much bigger and more tactically interesting part of the game than most war games I’ve seen. The actions of other units are much more dependent on them because of their heroic actions and stand fast against courage fails. Really works in that setting.
I think Hail Caesar’s system of issuing orders to troops is interesting – makes the quality of your general more relevant and good simulation of the difficulty of commanding armies esp in ancient times. Though can be very annoying if bad luck causes your army to just not carry out your orders and lose you the game