FIVE Enemy Wyverns that support each other… Let's Play TEARRING SAGA #23



And they pick on one of your units, just like that? So mean. BILFORD

I’m playing TEARRING SAGA, a game made by Kaga, the original brain behind Fire Emblem. TearRing Saga is so similar to Fire Emblem that he got sued over it. It’s kind of like playing FE1 through FE5 at the same time.

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18 thoughts on “FIVE Enemy Wyverns that support each other… Let's Play TEARRING SAGA #23”

  1. I will be inconsolable if you don't go B Route…

    "You can't be more obnoxious than those wyvern knights!" oh ye of little faith

    as for the obscure recruitment, you need to send the cavs to Holmes' first route split and do a bunch of story events and give up some valuable items to the unit on Wellt, then you need to have Red Cav go visit the house in the southwest, then have him kill the Wyvern boss (meaning you have to train him cause they're strong and desert), and then visit the house again with him to recruit her. And then both of them can potentially leave in a few chapters depending on other things you've done. I actually love it despite how objectively bullshit it is.

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  2. Feels weird watching Holmes cutscenes before doing a Runan chapter, but whatever. I am super happy that you saw the scene between Lionheart and Plum though.

    Hoo god, another desert map, and with a really tough wyvern squad that all support with each other. At least Narcus joins for real in this map. How nice of him to give back the money he stole as well.

    Not much to really say about Rebecca, she's just another cleric. Though considering Runan doesn't have a lot of staff users compared to Holmes, she'll definitely be useful as a filler staff unit. The Golem staff is also pretty neat.

    Anyways, if you fulfilled all the steps for the Leteena event, she would join you instead of Rebecca. Literally the only difference between the two is that she comes with the Silence staff instead of the Golem staff. That's literally it. She's seriously not worth it, especially since you need to do a bunch of cryptic and frustrating shit like training Kreiss, having him kill a specific Wyvern Squad member, and other stuff just to be able to recruit her. And EVEN if you recruit, she can potentially leave the party anyway unless you recruited Ezekiel, which means forgoing on recruiting much better units like Narron, Lee, or Lionel. As I said, she's seriously not worth it.

    Oh god, why did you have to go the B route? The A route also sucks, but the B route is honestly the worst map in the entire game. Seriously not worth going for the boots.

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  3. The scene where Plum meets Lionheart is probably favorite scenes in the game. It's so satisfying to see after everything that's happened and it's an extremely sweet scene. She's finally reunited with her father like she wanted and it's because of her mother's dancing. Also Lionheart met Lan when he rescued her from slavery and that was how they fell in love. With Plum deciding to be a dancer after being rescued and that being what reunited them I'm willing to give past events a bit of a pass because I like the symmetry between her and her mother.

    Lan had to stay in Wellt not only out of gratitude to Daros, but she also probably wasn't well enough to make the travel back since she did become ill again and die an unspecified time after (I imagine it was around a decade or so since Plum still remembers a lot about her mom).

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  4. Don’t forget to kill the boss with Vega next map. They have a history and he gets an amazing reward for doing it. You can probably guess once you look at what Lentzenheimer is holding. It’s the only way to get it. That or killing him with Julia, but she’s on the other route anyway

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  5. Miracle Charm just blocks a lethal hit, while the Azoth revives you on death like Dullahan does. This means that the Miracle Charm is actually kinda useful against enemies with HP-draining weapons, since, unlike the Azoth, it prevents them getting healing from the would-be lethal hit. This property was important for me against one later boss.
    Also, Julia and Shigen aren't blood siblings; they were both adopted. I'm fairly sure that's already been mentioned, so not a spoiler…
    Oh, what? Who sent you to 26B? That map is awful! 😞
    I think it's hilarious that you and Irysa both missed that Billford had 92 listed crit against the mage with the Steel Blade. He would have OHKOed if you'd attacked with the Killing Edge. Wrath is one heck of a drug.
    How to deal with the Condor Squad: put Rishel in range of about 3 of them, laugh as they do very little through his Sunflame, then just kill the weakened ones next turn to get rid of their support bonuses.

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  6. 3:33 A notable difference between Azoth and Miracle Charm is that revival through Azoth activation ends the round of combat, while a unit never falls to 0 HP with a Miracle Charm so the combat continues as normal. Azoth basically works like Dullahan in item form.

    ***

    IMO the big trick to dealing with the Condor Squad is keeping in mind that units can't give supports bonuses if 1) they're not in range or 2) already dead. I think first time players try to play this very reactively and end up relying on these sketchy convoluted setups in trying to split up the Condor Squad or to bait them in funny ways. But most units have bad mobility, either in the sand or the tight corridors of the fortresses above, so it often ends up being a mess. The most convenient way of dealing with the Condor Squad IMO is just to have one unit charge inside the range of every condor squad member, dispatch all of them on enemy phase, but being positioned in a way that each Condor Squad enemy suicides onto your unit without getting supported. Due to the logistics of positioning, it is often convenient to do this with a flier or a magical unit in the sands.

    One fairly straightforward way to do this is to use the Empower staff on Raffin and give him a Pilum, a shield or two, plus maybe a Miracle Charm for good measure. The offensive benchmarks to oneround all of the Condor Squad except for the boss with Empower+Pilum is 15 Strength 13 Speed, which is surprisingly low. (Simon has a Steel Shield instead of an Iron Shield, so onerounding him with a physical weapon is much less feasible, though 19 Strength 16 Speed with a Spear can also do it) This carries a bit of risk though, since Raffin has low Luck and Spear itself carries 7 innate crit. Sasha support helps alleviate this a bit, though it takes a bit of positioning to get this done cleanly. Defensively, a well-trained Raffin is capable of surviving taking 5 hits with enough Leather Shields, but there is obviously some variability to meeting this defensive benchmark.

    There is also a bit of… dark arts involving Rishel that can turn the Condor Squad (and in fact most enemies in the game) into an absolute cakewalk. I don't want to spoil this directly, but all I will say for now is that base promoted RIshel can completely clown on the Condor Squad in a single turn with 100% reliability without any worry for survival if utilized correctly. That said, I have noticed that promoting Rishel by this point seems to be elusive for some players. The really easy way of getting him the 2 levels he needs for promotion is to feed him the MAP 23 bosskill (100 EXP even with Sunflame) and 5 Gargoyle kills (which he can just enemy phase due to Sunflame, kill EXP gain is floored at 20 EXP per kill) in the forced skirmish. But missing this short window of time, I think players find it somewhat hard to get him EXP if they send him to Runan's route? It's either that or they use up all their Sage's Cloaks on the other mages. So either Rishel ends up promoting very close to his join time, or much later. Yet I think he is the one mage worth promoting in this game.

    Incidentally, this is also the map which makes sending Plum to Runan route worth it in a non-story focused run of this game. Clerical units take no terrain penalty from the sand, so basically Plum retains her full movement while Runan is impeded in the sand, which means Plum is capable of dancing Runan and boosting his movement every turn. If Plum got Frontiersman from Holmes route, I think Runan can seize the upper fort in as quickly as 9 turns or the lower fort in 7 turns, all the while recruiting Narcus. Another observation with players is that people tend to go straight down with Runan from the very start, when it's instead much quicker to progress a little to the right and then head down. Narcus is close to these road tiles which don't incur terrain movement penalties, and it helps Runan's mobility to make use of them as he heads towards Narcus.

    I actually think MAP 26B is interesting… if you know what you can do with the game and units inside out. It's one of those maps where the player either has complete control over the map, or gets completely played on by the map.

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  7. By seizing the southern castle you'll be going to map 26B, which although I avoid it now because it's a pain to play, has a better gimmick than 26A. It's good to go to 26B on a first play and it will be a more entertaining episode for us viewers.

    With the right setup and not playing blind, you can pretty consistently take out all the Condor squad in a turn or two with one unit by buffing up and moving into their range and then 1-shotting most or all of them.

    Glad you got Rebecca (Kaga used the name first, also you noticed Arcana/Arcadia village hidden in a sandstorm). Leteena's gimmick is her Silence staff which works on all enemy units on the map for one turn. It's not really needed, definitely not worth the trouble of recruiting her.

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  8. "No way the next map can be more irritating than Condor Squad."

    Wrong!

    Map 26B is such a perfect combination of not merely bad but sadistic map design decisions that I can't even be angry about it, because it's clearly intentional. It's a work of art, drawn in human feces, on the wall of The Louvre. Well okay, maybe not The Louvre, this game isn't THAT good, but a pretty good art museum nonetheless.

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  9. Lionheart: "So Plum, whatever happened to your mom anyways?"
    Plum: "Well, you see this staff I got? It's called the Wifi Staff."
    Lionheart: "I don't see what that has to do with anythi-"
    Plum: "It's because I have No Lan"

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