First Look at Outer Wall – Castlevania: SotN for Sega Mega Drive & Genesis – Dev Diary 20



My Patreon:
https://www.patreon.com/PigsysRetroGameDevTutorials

The Tower of Evil Mist:
https://www.youtube.com/watch?v=ArkHqG9LD08&list=PL1xqkpO_SvY2dMew2UZ–XQ10Hqi5kPCq&index=3&t=5s

Pyron’s Twitter:
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Inglebard’s Gaming Channel (Double Dragon):
https://www.youtube.com/watch?v=xa14qEMG1Ys

Windjammers:
https://www.youtube.com/watch?v=1J-uLW0SC1Y

Timestamps:
0:00 Intro
0:50 Graphical & musical assets
3:00 Creating the medusa head enemy

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20 thoughts on “First Look at Outer Wall – Castlevania: SotN for Sega Mega Drive & Genesis – Dev Diary 20”

  1. why you don't use the same Sprite with different color palette ?

    For the Medusa head one teknic I have see to use a in video analysis for Sega Genesis it's too use the same Sprite and Chenge the color palette

    One other teknic I have see in the order to save memory it's wean the have the same tail but mirror instead to be new tail it's the same that it's mirror for system in the order to save memory

    But you may I already know that

    Reply
  2. When I was working on a Castlevania fan project I pulled sprites from the later DS games using DSVEdit as they reuse the sprites from SOTN and RoB very often.

    Some things might be missing or slightly different however. Minotaur, for example has fewer sprites due to being the common enemy version instead of the boss version in later games. Werewolf has all his sprites leftover on the sheet despite some being unused in later games I think.

    Even though most sheets from SOTN are already ripped getting what you can from DSVEdit and darkFunction lets you see how the sprites are assembled, get an idea of the animation timing, as well some hitbox data. Might not be 100% accurate to SOTN but its fine in my case and better than eyeballing these things imo.

    Its kind of a pain to figure out which enemies are reused in which of the DS games I'll admit.

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  3. Hate to be that guy but I wish he’d stop starting new projects and close off the open ones … he’s going a great job but I would love to see (for example) Sunset Riders Arcade released as that look great too, but it’s been a long time coming 😟 … yup, I’m a A Hole, I get that

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  4. very nice work and very nice games… wish you could do for snes too or mayebe make a tutorial on what software you use and how you do so…but in deep… Thanks! Keep up!

    Reply

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