My Patreon:
https://www.patreon.com/PigsysRetroGameDevTutorials
The Tower of Evil Mist:
https://www.youtube.com/watch?v=ArkHqG9LD08&list=PL1xqkpO_SvY2dMew2UZ–XQ10Hqi5kPCq&index=3&t=5s
Pyron’s Twitter:
https://twitter.com/GabrielPyron
Inglebard’s Gaming Channel (Double Dragon):
https://www.youtube.com/watch?v=xa14qEMG1Ys
Windjammers:
https://www.youtube.com/watch?v=1J-uLW0SC1Y
Timestamps:
0:00 Intro
0:50 Graphical & musical assets
3:00 Creating the medusa head enemy
source
why you don't use the same Sprite with different color palette ?
For the Medusa head one teknic I have see to use a in video analysis for Sega Genesis it's too use the same Sprite and Chenge the color palette
One other teknic I have see in the order to save memory it's wean the have the same tail but mirror instead to be new tail it's the same that it's mirror for system in the order to save memory
But you may I already know that
Have you planned on adding mega-cd support?
phenominal! it looks amazing 🎉❤
I just found this, will it allow for the Sega CD Add On to plug in CD Music as an option?
So happy to see you back ! Hope you are in good shape.
Really impressed work! Thank you
Incredible work my droog
Keep up the great work, this is looking amazing!
I've been thinking this for a while. Will this version have any Saturn version elements? Either stages, or Richter & Maria?
This is as always amazing. But I did wonder, would this project have been easier for the SNES? Isn't it slightly more graphically advanced than the Genesis?
This is insane I love it.
When I was working on a Castlevania fan project I pulled sprites from the later DS games using DSVEdit as they reuse the sprites from SOTN and RoB very often.
Some things might be missing or slightly different however. Minotaur, for example has fewer sprites due to being the common enemy version instead of the boss version in later games. Werewolf has all his sprites leftover on the sheet despite some being unused in later games I think.
Even though most sheets from SOTN are already ripped getting what you can from DSVEdit and darkFunction lets you see how the sprites are assembled, get an idea of the animation timing, as well some hitbox data. Might not be 100% accurate to SOTN but its fine in my case and better than eyeballing these things imo.
Its kind of a pain to figure out which enemies are reused in which of the DS games I'll admit.
Está ficando bonito 😊
Great work! What is the music in the last part of the video?
Youre a Hero 💪
Hate to be that guy but I wish he’d stop starting new projects and close off the open ones … he’s going a great job but I would love to see (for example) Sunset Riders Arcade released as that look great too, but it’s been a long time coming 😟 … yup, I’m a A Hole, I get that
It’s crazy what we gamers take for granted. Just a simple thing like the Medusa heads takes so much work in coding and design. Well done. 👍🏻
Nice!
This project is amazing, and you're doing a great job!
Don't forget that Medusa Heads are a bleeding enemy, if you plan on implementing Dark Metamorphosis.
very nice work and very nice games… wish you could do for snes too or mayebe make a tutorial on what software you use and how you do so…but in deep… Thanks! Keep up!