First Impressions – Cursed City of Sintranos | Raid Shadow Legends



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27 thoughts on “First Impressions – Cursed City of Sintranos | Raid Shadow Legends”

  1. Soulcross area seems stupid hard the rest seems like a cake walk. Being able to one man the first area is not what anyone was looking for. They have an issue with game balance. But free rewards are free rewards.

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  2. at c5 agreth I am trying to make a team from Coffin Smasher, Miscreated Monster, Duhr the Hungerer, Vildrax, Mikage, and Tomoe. No Leggos and no 60s. Most my paths out of cobblestone arent much better. Difficulty and interest is probably a lot to do with time played and champion diversity.

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  3. I like the resrictions they put on, since it helps make the bosses a bit more interesting. The double bosses look interesting. Plus the fact it changes each month is a nice addition.

    I think they said they will all be bosses we have seen before, but a small part of me hopes that will change at some point and they may add a new boss here of there for it that you need tk beat for the keys.

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  4. I preferer map thing to doom towar flors. Not sure how i feel about the difficulty level. I It seems to be far to easy, yet it might be its targeted to midgame players instead of endgame players. So far it is fun even so hard difficulty is actually an easy one 🙂 On the other hadn – i have already encounter stage i can't beat. Not becouse it's crazy difficult. Becouse i don't have eny good champion from the pool of requested ones 🙂 It looks like fun 🙂

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  5. It's fantastic! I think this is going to go a long way toward "saving RAID". It'll get much more difficult & the ord is there is a harder phase coming before long. Love (like DT) watching your choices & will more as it gets harder. You can look around @ the other stages & see how hard it's going to get.

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  6. What they have done is surely clever – it's nothing brand new but at the same time it's not same as old – they have found balance between fresh and boring content, we have to wait and watch if they have got the balance right in terms of enemy stats and restrictions – it's too early to judge based on waves – the real core will be revealed in later boss fights and districts, fairly sure that they can make this super hard with combination of restrictions and niche bosses like sand devil – making it tough wouldn't be a problem at all, question is if they can keep it reasonable

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  7. Beyond the first 4 stages, Cursed City is winnable only for those with teams of level 60 legendary champs, and only players who pay have such teams. Cursed City is not meant for free-to-play players.

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  8. For me, almost 2 years FTP players. This city will keep me interested at least another 6 months. I blasted through first area but can already see some roadblocks. For my account, the only pve content I didn’t do is NW hydra cuz my guild can’t clear it comfortably. So this city for me is really good content. I think when you said hard doom tower is content keep you interested for 9 months that’s for account procession way lower than what you have now.

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  9. I'm level 72 and I am already struggling with some of the bosses on normal mode. The restriction in champions makes stages such as Bommal and Nether Spider much more difficult. I think end game players will have it much easier just becuase of the bredth in their champion roster but it will be interesting to see how you get on in the harder districts and final boss. Looking foward to the next video!

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  10. I've been playing for about 3 years but my current account is 12 months old. Hard is already a challenge as my roster isn't broad enough for the limitations. I think it seems pretty well judged in the sense that it will give me a fair bit to work on and a reason to develop champions I haven't used before.

    I hope that the other stages + the brutal mode they promised will have enough variety and challenge for older accounts too. I think the early part is deliberately easy though to ease players in.

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  11. I think as the limitations of roster on later stages will make it content most players wont be able to do.

    The early portions with the placements of the keys makes it viable for mid gamers.

    Give it a few days when you are challenging the later regions and access to your best chanpions arent there.

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  12. It's fairly decent. I'm mid to late game, so aside from Hydra clash and 3×3 arena I was struggling to care about content. Have DT and FW all finished.

    Looking around the hard map, I won't be able to finish the two awakened 20 floors/streets on the map.

    Slightly annoying that the final boss has restrictions. I think it will be hard enough for the vast majority, even with your full roster available.

    I am enjoying the challenge of putting teams together to get through the harder boss combos and it helps decision making on who I want to invest books in going forward.

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  13. I think all of you underestimate this, because if there is a single stage unfinished, let's say an awakened one with 20 stars, you will automatically lose 55 candles, and if you also can't beat Amius you will lose 80 in total. So you only get 20 and next month the quests reset, so you will need 25 months to get the mythical champ. We'll see.

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  14. I think if leveling champions wasn't such a long grind this would be more fun and they could increase the difficulty, but if I have to spend 2 weeks of energy to get 2 champions to clear 1 floor like that just is not fun.

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