First Company Task Force – what Can it Bring in Codex Space Marines? 1st Company Detachment Review



Let’s talk through Veterans, Terminators and the wrath of the First Company Task Force in Codex Space Marines…

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0:00 Intro
1:59 Detachment Rule
4:35 Stratagems
9:35 Enhancements
13:45 Terminator + Veteran Datasheets
17:18 Other Useful Units?
20:25 One Army List Idea
22:56 Outro

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27 thoughts on “First Company Task Force – what Can it Bring in Codex Space Marines? 1st Company Detachment Review”

  1. I do love that no matter what, simply because of battleshock doesn’t move over into the opponent’s turn, it’s effectively useless.
    They tried to make it more impactful but due to fear of having players upset at “not being able to use the unit,” they have made it underwhelming. And, yes, I do think this is the reason they made it this way because of their excuse for making physic the way it is now

    Reply
  2. This is what happens when books are written more than 6 months before the meta materializes. GW's insistence on having physical material as the primary source for rules is by far the biggest holdback for game design, but I guess revenue from codex sales is just too damn sweet.

    Reply
  3. I hate how GW’s seeming reaction to being called out on Primaris lacking weapon diversity over FB is not to increase diversity of rules and loadouts of Primaris but instead turn FB stuff into “heirloom weapons” and other such consolidations

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  4. I gotta feeling this is supposed to mesh into other Codex's in the future? Maybe the glaring weaknesses are there because we are only seeing half of the effective detachment? Like this could slot in a propper deathwatch supliment or something.

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  5. it is an absolutely terrible detachment.. not sure who thought this would be a good idea. Which is a shame as it has a nice theme, seems lots of people wanted to run this one. I think art of war made a good video, looking at the detachments, this one really sucks

    Reply
  6. I REALLY dislike the loss of weapon options for the Terminator Captain. Pretty much every SM player built one at the start of 10th, because they are actually quite good. Removing the options is a slap in the face to people who JUST built them and are playing them widely in lists. GW please revert these changes and give us these options back! My Relic Sword/Relic Shield Terminator Captain is just too cool to change!

    Reply
  7. I assume when DA get our codex we'll have a similar Deathwing one but I hope its slightly better than this. Wouldn't mind the unforgiven TF strats but swap one out for the orbital teleportarium.

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  8. What they should have honestly done is let them keep the old oath of moment and gave them all sticky but only let them select veteran units only. Add the veteran key word to more units. So your limited to what can be used in an army but at same time you are strong in the right scenario. Balances out lack of unit but sticky and reroll hit and wounds

    Then a upgraded strat for squad tactics to be used on two units rather than 1

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