Final Fantasy 16 Dungeon Gameplay | Xeno Reacts



Xeno reacts to the Final Fantasy XVI Dungeon Gameplay posted by Gematsu. In this video Xeno analyses the Dungeon Royal …

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26 thoughts on “Final Fantasy 16 Dungeon Gameplay | Xeno Reacts”

  1. Another square enix game where I have to turn off the UI unless I want to see
    "MAGIC BURST
    MAGIC BURST ×2
    PRECISION DODGE
    PRECISION COUNTER
    STAGGER
    BURST DAMAGE
    DEADLY ASSAULT
    ARREST FOR BATTERY AND MANSLAUGHTER
    COURT HEARING
    LIFE SENTENCE
    LETTERS FROM LOVED ONES
    MAGIC BURST ×3
    125 EXP
    5000 GIL"
    every few seconds

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  2. Cids face looks so strange when talking, like it’s ps3 level of animation at times. His design is also so basic it’s like the default create a character for most games, dunno how I feel about what I’ve seen so far it seems to missing something.

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  3. bro, after watching asmongold auto attacking his way through wolong because his chimp brain couldn't follow tutorials/mechanics. Its refreshing to see xeno pause and actually read about the game mechanics ngl.

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  4. I wish they make the QTEs smoother they shouldn't turn the screen black nor freeze the game if the director (Hiroshi Takai) is actually a God of War fan he should know this that's the wrong way to implement QTEs

    i also hope they remove the stager bar for the highest difficulties and that enemies get wither faster there or more moves because i don't just want damage increases that's the easy way out for developers when they make difficult content

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  5. This is like the third video I’ve seen where this segment of gameplay refers to a dungeon. I thought there were no actual “dungeons” in the game as per the gamer definition of a dungeon. I thought this area was just called the dungeons because of where it takes place in the castle. Can someone clarify?

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  6. Way to many particle effects in my opinion i understand that they try to make the game "epic" as possible but this doesnt look good and this waving around when you use garuda's power is also too much with the damage numbers together sometimes you can hardly see the opponent flashy effects don't make a good game and the UI doesn't really suit the dark setting much too bright and it looks a bit generic

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