FFXIV Historian MrHappy & Quazii rates every expansion



π—ͺ𝗔𝗧𝗖𝗛 π—§π—›π—˜ 𝗨𝗑𝗖𝗨𝗧 π—©π—˜π—₯π—¦π—œπ—’π—‘ 𝗔𝗗-𝗙π—₯π—˜π—˜. 𝗦𝗨𝗣𝗣𝗒π—₯𝗧 𝗒𝗑 𝗣𝗔𝗧π—₯π—˜π—’π—‘: https://www.patreon.com/quazii

Quazii and MrHappy debates how good each FFXIV expansion was.

π—™π—’π—Ÿπ—Ÿπ—’π—ͺ 𝗠π—₯𝗛𝗔𝗣𝗣𝗬
YouTube: https://www.youtube.com/@Mrhappy1227
Twitch: https://www.twitch.tv/mrhappy1227
Twitter: https://twitter.com/Mrhappy1227

π—™π—’π—Ÿπ—Ÿπ—’π—ͺ π—€π—¨π—”π—­π—œπ—œ
Twitter: https://twitter.com/imquazii
Instagram: https://www.instagram.com/imquazii/
Discord Community: https://discord.gg/8kjGw7xmKM

****************************************************************

00:00 MrHappy Truth Bombs
1:07 Who is MrHappy
1:48 How MrHappy became the man who made the most FFXIV videos
4:48 FFXIV 1.0 and the First Ever Yoshi-P Post
8:12 Was 1.0 really that bad?
10:26 Player response seeing A Realm Reborn 2.0 announcement?
12:36 A Realm Reborn 2.0 Laucnh – Was FFXIV Back?
14:05 Was there a firm turning point in ARR?
16:11 How was Heavensward received as the first FFXIV expansion?
19:29 Were there more FFXIV players in Heavensward than ARR?
21:33 How did Stormblood as an expansion do?
24:22 Why Eureka saw mixed receptions
26:06 How did it feel after Shadowbringers Fan Fest annou
31:30 What was Shadowbringers 5.0 launch like?
34:12 Post 5.0 Launch Shadowbringers Patches – were they any good?
36:35 How FFXIV exploded in popularity in Shadowbringers
38:40 What the influx of FFXIV players meant for FFXIV Veterans
42:42 THE SCOTTZONE INCIDENT – Witch Hunting Tragedy
48:19 When FFXIV consumes you in a negative way
52:17 Endwalker Launch and servers being β€˜on fire’
55:23 MrHappy on Midcore Content
58:32 Why is FFXIV so careful about changing the way rewards work?
1:01:03 Has FFXIV Gotten Too Easy?
1:03:56 MrHappy’s Take on Job Homogenization and the 2-min window
1:07:01 MrHappy on Island Sanctuaries
1:08:45 MrHappy on the future of FFXIV and whether we can expect changes
1:14:24 What are some of the FFXIV improvements MrHappy wishes for
1:15:38 On Server Ticks and Snapshotting
1:17:09 Yoshi-P CRAZY Ideas that didnt happen due to spaghetti codes
1:19:20 FFXIV vs Variety Games
1:23:44 On FFXIV Reactions, MSQ Streamers and Content Creation Advice
1:35:14 Shoutouts

source

46 thoughts on “FFXIV Historian MrHappy & Quazii rates every expansion”

  1. π—ͺ𝗔𝗧𝗖𝗛 π—§π—›π—˜ 𝗨𝗑𝗖𝗨𝗧 π—©π—˜π—₯π—¦π—œπ—’π—‘ 𝗔𝗗-𝗙π—₯π—˜π—˜. 𝗦𝗨𝗣𝗣𝗒π—₯𝗧 𝗒𝗑 𝗣𝗔𝗧π—₯π—˜π—’π—‘: https://www.patreon.com/quazii

    π—™π—’π—Ÿπ—Ÿπ—’π—ͺ 𝗠π—₯𝗛𝗔𝗣𝗣𝗬

    YouTube: https://www.youtube.com/@Mrhappy1227

    Twitch: https://www.twitch.tv/mrhappy1227

    Twitter: https://twitter.com/Mrhappy1227

    π—™π—’π—Ÿπ—Ÿπ—’π—ͺ π—€π—¨π—”π—­π—œπ—œ

    Twitter: https://twitter.com/imquazii

    Instagram: https://www.instagram.com/imquazii/

    Discord Community: https://discord.gg/8kjGw7xmKM

    Reply
  2. In my experience, in regards to starting being a content creator, consistency is key. Whether it's a game, a genre, or a playstyle.

    Few examples:
    Thor from PirateSoftware – Dude can pull numbers no matter what he is doing, because people are their for him, his experience, his knowledge and insight.
    CallMeKevin – Variety content creator that has really good engagement as you know what you are getting when you watch his videos, pure unfiltered chaos.
    GiantGrantGames – Only real-time strategy games (mostly Starcraft II), but it's something that he has knowledge and expertise in (along with puns).
    MaximillianDood – FIghting games, but can also pull numbers on other games as his whole thing is recreating and reliving the classic arcade feel that he grew up with.
    Ryan George – Does a lot of skits where he talks to himself, mostly about the absurdity of things that seem mundane, like swimming or boxing.

    The trick is to give people a reason to watch you, not what you are doing. It's extremely difficult to do and not something that can just be transitioned into easily. It's easier to do once you get larger, but if by getting larger you pigeon-hole yourself into a specific brand, it can create issues down the line. Also don't be afraid to have a shorter stream or video. Better to have a 2 hour great time than a 6 hour slog (looking at you The Hobbit movies), or separate your streams with a break in the middle, and do different things in each time slot.

    Whatever you do, just remember, be consistent. If you branch out, make it tangential. It'll be a hit to viewership, but those who stick around are how many people you can actually rely on, those who are there for you, not the game. Get to know those people for they will be your subscribers and supporters, the core of your audience. Everything else is naught but vanity.

    Reply
  3. Asmongold wasn't the trigger, it was Bellular. They were talking about ffxiv almost every video for months and more and more WoW content creators decided to give it a try. Accolon- a wow lore guy- was also really talking about it a lot then too. I think even Taliesen made a video or two talking about it before Asmon jumped in. Asmon joined a bout a 2 months after the big wow immigration started.

    Reply
  4. As Yoshi-P has said: WoW is the best thing that happened to FFXIV.
    When WoW is bad it sends players to FFXIV, when WoW is good it gets more players who come over to FFXIV when WoW is bad.
    FFXIV is good enough to hook most players with fond memories and a good experience, so even when they go back to WoW they will return to FFXIV when WoW is slow, ping-ponging back and forth.
    Meanwhile, WoW's meta is fairly unappealing to those that started in FFXIV, so WoW doesn't really aquire FFXIV players that try it out.
    Personally, as a legacy FFXIV player that also played WoW from day one…I still play FFXIV and don't play WoW.

    Reply
  5. It was rough for lines at Fan Fest 2014 Vegas but Mr. Happy saying not able to do several things is not accurate. Me and My friends did several things but what did happen was one of the registers did go down for cards, so it slowed down unless you had cash. The afterparty was fun. I did meet Mr. Happy and was much easier to meet Yoshi-P, Soken and Koji-Fox. I was able to do 4-5 events each day.

    Reply
  6. I was there for beta of 1.0. I vividly remember the slideshow of a game it was. And the frustration of terrain where you think you could walk up on but you can't. And you quickly realize there is no jump button either.

    Reply
  7. Im one of the few who prefer HW, SB and EW story. ShB had excellent writing but the overall plot is not as big as the others and after playing EW, I feel that ShB story is a prologue to EW instead of its own story

    Reply
  8. As a semi-WoW refugee (kinda just playing random priv servers rather than retail) who was obsessed with FFXIV for solid 1.5 years I realized I started losing interest by 6.4, by the time I beat p12s a couple times I just kinda checked out mentally and unsubbed a month later because BG3 and Armored Core 6 were insurmountably more fun.
    Doesn't help that all that time I was playing WOTLK Classic for over half a year (Ulduar, TOGC) and I realized that WoW Classic despite not being as challenging or as mechanically intense, is far more dynamic to both progress and "reclear", and a big part of it is because how "tight" FFXIV want to make the savage fights with how "tight" they want to have 90% of the jobs' rotations to be, I think the 2 minute meta is cancer and while I know HW had it's issues with skills being all over the place, I hope that Yoshi-p and team find it in their hearts to unsync the 1/2min loops again, add far more procs and other dynamic additions to jobs, because when you can map out the job's actions for a 10-15 minute fight perfectly as long as you have perfect melee/ranged uptime, then it's really, really sad and static in my opinion. Still, I'm going back for Dawntrail in june/july and while I know there won't be any groundbreaking changes for 7.0, I hope in time they shake things up for longevity of the game.

    Reply
  9. About saying what you think in FFXIV vs WoW:
    I personally play wow and ffxiv both simultaneously. I raid cutting edge in wow and ultimates in ffxiv, and whenever I get asked to compare the two in terms of raiding, people dont really want an honest answer. they just want to hear positive things about the game they chose to play. God forbid that I say "healing in FF should really take a page out of wow's healing" or "wow's fights should be more about the cinematographic spectacle than about mechanics nearly requiring weak auras".
    On the next level, if I actually say what I think, people get soo defensive. E.g.:
    "Imo, WoW's classes are 10 times harder than FF's, since rotations in FF are way too streamlined and dont have any proccs or changeups midcombat. The only thing you need to take into consideriation are buff windows, downtimes and kill timing." –> the responses I get in FF: "Lol wow classes have only 3 buttons kekw" . It gets so exhausting talking about this topic because you cant have a normal conversation anymore…and that is as a player! I can only imagine how awful it must be as a content creator.

    Reply
  10. I played FFXI and loved it so I was looking forward to FFXIV. I had preordered 1.0 FFXIV and when I got to play it before release (was either an alpha or beta can't remember) it was near impossible to download and after tons of hours of trying and finally getting it and getting in it ran so poorly it was unplayable. just opening a menu took a long time (any menu). it was so terrible I uninstalled and cancelled pre-order. I do look back and wish I had re-joined it before the end so I could have my back tattoo but otherwise am happy I didn't go back lol

    Reply
  11. This is a podcast I never thought I needed….Mr Happy was always part of my 10 year FF14 journey. Those savage guides was our "cliff notes" requisite prior to savage prep….Thank you for this. Strong content Quazi

    Reply
  12. I feel like island sanctuary is also a victim of their "simplify gameplay for mass appeal" design philosophy, the same they did with jobs. Just as how they made every job 2 minutes and removes anything that can be perceived as friction (most healers damage buttons, samurai kaiten and other kenki buttons, turning PLD into another bursty job, etc), they also just removed any gameplay island sanctuary may have had because they want EVERYONE to be able to play through it. And it just results in the most bland experience possible, because there's no such thing as something that appeals to everyone. It just makes the thing blander and boring for everyone instead of making some people really like it.

    Reply
  13. Just please don't make cosmic exploration have a player rankings like the ishgard restoration had. That encouraged such toxic behavior and I would actually be really upset if that kind of scenario repeated itself

    Reply
  14. I was in the 1.0 beta, and it sucked so bad. But I had the collector's edition pre-ordered (the only one I'd ever bought since I normally don't care about that stuff, FFXIV remains the only game where I regularly pick up CEs… and I picked it up because I loved FF11) and I figured it was beta, so maybe it was just super limited on content or something. Nope. The beta was like… the whole thing. I remember I got far more "entertainment" out of the chaos on the Lodestone and forums the following months than 1.0 ever gave me.

    I never maxed any class, because it was bad and boring. Then they announced that if you paid a sub for even like 1 month you'd get a permanent sub discount in 2.0. But to me, the game was so bad and so unworthy of existing that even paying a single month for a sub was unthinkable, no matter what they were doing. So to this day I pay full sub price, and don't regret it. That fucking dumpster fire didn't even deserve the price I paid for the game, let alone an additional month's sub. I'm more than happy to pay full price for a quality product, though!

    Reply
  15. I got booted from an FC for saying I thought Endwalker's story was a 7/10. This community definitely has a tendency to white night for the devs. Now on one hand I agree that Yoshi P and company have built up enough goodwill that if they make a mistake, it can be ignored or forgiven amd we move on. But when it comes to stuff being broken because of 1.0 issues (Endwalker log in queues booting people), we should demand better.

    Reply
  16. Something that I see nobody mention, but that is still a reality, not just in gaming but that I've also seen in other hobby/interest fields, like pop music scene, even politics/culture/religion scenes etc, namely what's often called 'false flag' ops or 'fake fan' pretenders: people from 1 group pretending to be an overzealous, extreme member of another, competing group to put that other group into bad, negative spotlight.
    I'm thinking like how some people harassed Asmongold on his FF14 streams pretending to be hardcore FF14 zealots – only to get exposed as being hardcore WoW stans who disliked it that Asmongold spent time on FF14 and who wanted to chase Asmongold back to WoW, giving an extra push by posing as annoying FF14 stan extremists.

    Not sure if that was also the case in Scottzone's situation, but that it happens, trolls and antis posing as 'fake fan' to damage the rep of that group, not just in the FF14 vs WoW scene or MMORPG scene, that's a fact.

    Reply
  17. 2min window is about the raid buffs, remove the raid buffs solves the problem. Same with the PI in wow, just remove it.. These things don't work in MMOs when things get even slightly mixmaxy, they just open a pandoras box of mess.

    Reply
  18. I have a distinct memory of being new to 14, when 4.5 was out. It was a long journey and I felt like I could freely watch the trailer my friends were freaking out about for shadowbringers. For context, I was most of the way through HW at the time, and had already beaten the warriors of darkness questline in MSQ, and had just done Amdapor (Hard)… needless to say it felt like fate. It had my brain racing, it made me start wondering what the fuck was happening and compelled me to race through the rest of the MSQ and optional content… and do the Dark knight questline. I did Shadowbringers as a dark knight for MSQ, with my main SMN at about the same level. The experience was incredible. Incomperable, even.

    Reply
  19. On one hand, im happy for everyone who gets to experience 14 and how refined it is after all its trials and tribulations(i am a legacy player and have played every expansion and patch since.) But on the other hand, the game has lost alot of its personal and close knit feel of the 2.0-4.0 communities. Before there was server travel, you had to learn about what kinds of people and players were on your server, and there was name and skill recognition.

    It wasnt all unicorns and rainbows of course, but during the later stages of ARR, if you played a job that was highly sought after, big fcs or noteable raiders would go out of their way to contact you and try to recruit for world first races and high end content. It was kind of like old ff11 but better since you still could que for stuff and do stuff alone. I miss those days and some of my greatest experiences were from those days.

    But ive come around to the new era of ff14 and Viper and Dawntrail has me very hyped and i plan to try to get deep into endgame raiding and be as involved with the game in a way i havent since SB. This was a nice trip down memory lane for me though, great video.

    Reply
  20. If you want to know what got scottzone cancelled by the community it was that when he got his first taste of endgame raiding (eden), he did not like the length of the content, i.e. How each raid tier has "only 4 bosses". Made a video expressing his views, got harassed, doxxed, the usual FFXIV witch hunt stuff (for more recent example, see 2023 jocat).

    Reply
  21. The fact that people get emotionally triggered when 14 gets critiqued need to find some help. This doesn’t apply to everyone but god forbid you don’t give them the confirmation bias they desperately need is really sad

    Reply
  22. I don't get Happy's criticism of the 2 minute window. In ShB over half the jobs were on a two minute window already. The ones that weren't such as BRD, sucked because they didn't fit in the 1min/2min meta. I do agree that room for skill expression has diminished, but it isn't because everyone is pressing their major CD at the same time. If BRD was moved back to an 80s rotation, it wouldn't suddenly become better. On an individual job level, BRD procs being a fixed percentage flattened the proc curve and made it less exciting to play, and the fact that AP is now stronger than MB is an abomination. On a meta level, I think the big problem is that the 2 min CDs are just way too strong. Crit variance can have an insane impact on your dps, and it is frustrating when so much of your output is out of your control.

    I don't think the FFXIV is, or has ever been, a good game for advanced skill expression. There is a theoretical optimal rotation for a given fight, and once achieved, the rest becomes RNG. Without things like swappable trinkets, set bonuses, gear procs, or more meta systems like talents, there just isn't a good way to distinguish yourself. This has always been the case and it has nothing to do with the 2 minute meta. I will go further and say that this isn't a problem that needs to be fixed. There are loads of people who just want to play the job with the rotation that they like at an acceptable level and aren't too worried about min/maxing the game to squeeze every last drop of dps out of a fight. There is a vast number of players in WoW who set their talents at the beginning of an expansion and then literally never touch them again for its entirety.

    TLDR: I don't think Happy wants to return the game to the way it was before, I think he wants to change the game to a way it has never been. Very good discussion though from two great content creators and we in the FFXIV community have been lucky to have someone like Happy around for as long as we have.

    Reply

Leave a Comment