Fate of Drakkenheim Episode 16: Duke it Out



Wilhelm, Pluto and Veo return to Camp Dawn to deliver their trophy and recover their strength.

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33 thoughts on “Fate of Drakkenheim Episode 16: Duke it Out”

  1. Step 1 : send letters to all the dukes informing them of a future visit (make it very polite but also obvious it's compulsory)
    Step 2 : win the duel as a show of personal strength
    Step 3 : go take back Leuchten as a show of military / strategic strength
    Step 4 : Tour the rest of Westemar, starting with Drannsmund as a show of favour

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  2. Excellent episode. I’m really enjoying pushing the problems on feudal rule onto Wilhelm. He’s gonna have to learn how to juggle cats with his foreign neighbors, the nobility, and the Academy. No offense, Veo.

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  3. Kelly is playing this so well, but Monty keeps throwing in the monkey wrenches. While this noble situation is a very real concern I feel like it falls in the grey space of what a player knows and can relate to vs. what the character knows and would react to.

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  4. been watching on twitch so i haven't been commenting. Here to say this is still awesome! The party is strong and the players play smart, and yet the problems just keep coming! and they are not small problems either. In a sadistic kind of way, watching the players squirm under 5 different moral and practical dilemmas at once makes this a uniquely enjoyable experience! I wonder if it's even possible for it to resolve happily. I guess we'll find out next time :)))

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  5. Kelly "and what else do we do…" You all bring joy and in this latest installment, 2 hours of fun to thousands of fans world-wide weekly dude. 💕 If you sell the movie rights please play the roles yourself…

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  6. The Hunter’s Code of Wilhelm "Wolfsbane" Von Kessel.

    Rule 1: Always have a plan of attack.

    Rule 2: Always know your way out.

    Rule 3: Never underestimate your foe.

    Rule 4: Know your strengths and your enemies weaknesses.

    Rule 5: Never turn your back on a foe.

    Rule 6: There’s always a trail to follow.

    Rule 7: Follow a rumor, never give it value until you can prove it’s fact.

    Rule 8: A man is only as good as his word.

    Rule 9: When in doubt, improvise.

    Rule 10: Confirm your kills.

    Rule 11: There are alternatives to fighting.

    Rule 12: Stand up to bullies.

    Rule 13: Luck is what you make of it.

    Rule 14: Do what is right.

    Rule 15: Never reveal all your cards.

    Rule 16: New experience often leads to new lessons.

    Rule 17: A failure is a step towards understanding the success.

    Rule 18: Your blade is an extention of your soul, passion and will.

    Rule 19: Follow your nose.

    Rule 20: Don't fight a battle without the upper hand.

    Rule 21: Take initiative.

    Rule 22: When you are entrusted with a secret, you keep it.

    Rule 23: You are better than no one and no one is better than you.

    Rule 24: If you think it’s a trap, it probably is.

    Rule 25: Listen, observe, and you’ll learn.

    Rule 26: Expect everything is a trap and you'll stay alive.

    Rule 27: There is always more than one way in or out.

    * Rule 28: Manners maketh the man. 20:55

    Rule 30: Truth always has a way of coming out.

    Rule 31: Don't judge a book by it's cover, but also don't pass final judgement until you've given it a good read.

    Rule 32: The devil you know is better than the devil you don't.

    * Rule 33: Sometimes the best way to get past a trap is to spring it. 26:55 (Pluto mentioned)

    Rule 34: No one is above temptation.

    Rule 35: You always have a choice.

    Rule 36: Give credit where credit is due.

    Rule 37: Take the blame when it is yours to take.

    Rule 38: Be confident and humble at the same time.

    Rule 39: Always finish what you start.

    Rule 40: Combat is a skill, but so too, is an innovation.

    Rule 41: It's best to not take chances.

    Rule 42: Sometimes the meaning of life is to just enjoy the moment.

    * Rule 43: Accept all gifts graciously. 27:05

    Rule 44: Information is best gathered where locals gather.

    Rule 45: Never rush the important things.

    Rule 46: Always look for an alternate entrance.

    * Rule 47: Teamwork is the key to achieving the unachievable. 25:00

    Rule 48: Discretion is the better part of valor, but do not let indecision inhibit action.

    Rule 49: Cleanliness is next to godliness.

    Rule 50: Your skills are power, and power should be used to aid the less powerful.

    Rule 51: Do not tinker with things beyond your comprehension.

    Rule 52: Confidence is key.

    Rule 53: In a negotiation, never make the first offer.

    Rule 54: Show forgiveness, especially at times when it's hardest to do so.

    Rule 55: Write it down.

    Rule 56: Some doors are best left closed.

    Rule 57: If you are to strike be sure to strike true.

    Rule 58: The greates evil you'll ever face is yourself.

    Rule 59: When you can be anything, be kind.

    Rule 60: Stick close to those you trust.

    Rule 61: Trust those who will fight with you, bleed with you and are prepared to die with you.

    Rule 62: Those who make you believe absurdities can make you commit atrocities.

    Rule 63: Gold is no value to the dead.

    Rule 64: When no path presents it self, forge a new path.

    Rule 65: The dead have no need for trinkets.

    Rule 66: Betrayel is an act of lesser man.

    Rule 67: When panic spreads, the calm are the victors.

    Rule 68: Believe in yourself.

    + Rule 69: What you give you too shall receive. 2:01:30

    Rule 70: Retreat is not the tactic of cowards, but of the wise.

    + Rule 71: The price for peace is paid in blood, but never forget who has to pay the bill. 1:34:50

    Rule 72: Trust your instincts, even if it conflicts with other rules.

    Rule 73: If you believe in strongly in something, stand up and fight for it.

    Rule 74: Sometimes the only way to learn is by experience.

    * Rule 75: Lead by example, not explanation. 20:05

    Rule 76: Be loyal to your friends and dangerous to your enemies.

    Rule 77: Never use your skills against the innocent.

    Rule 78: Always use your skills to protect the innocent.

    Rule 79: If your actions are not for the good of the people, then they are not good actions.

    Rule 80: Treat others as you wish to be treated.

    Rule 81: Hold people accountable to their actions.

    Rule 82: Be a man you father would be proud of.

    Rule 83: Never underestimate ̶ ̶d̶u̶c̶k̶s̶ rats.

    Rule 86: Sometimes an enemy may be an ally when a greater threat exists.

    Rule 87: Seek to understand those who see things differently than yourself.

    Rule 88: Only show mercy to those who earned it.

    Rule 89: Do not fear failure, fear not trying.

    Rule 90: Muscles and might are no match for a skilled hand, a sharp eye and quick feet.

    Rule 91: Be aware of your limitations.

    Rule 92: Always listen to your gut.

    Rule 93: You can not reason someone out of a belief that they did not reason themselves into.

    Rule 94: Extraordinary claims require extraordinary evidence.

    Rule 95: Never trust a drink you didn’t pour yourself.

    + Rule 96: Stay true to yourself. 11:15

    * Rule 97: Never argue with the wisdom of those who know more than you. 1:21:40

    * Rule 98: No matter the situation, never lose your cool. 2:02:20

    * Rule 99: Whenever given a difficult choice, the option that helps the most people is the correct choice. 2:02:25

    Rule 100: When you are low on options, do whatever it takes.

    Rule 101: The first thing you look for when there’s a fire is where the fire started.

    Rule 383: When you don’t have a door, make a door. (Wrath)

    + New rules

    * Mention of previous rules

    Fate of Drakkenheim:

    E16: 3 new rule, 8 mention of previous rules.

    E15: 1 new rule, 6 mentions of previous rules.

    E14: 4 mentions of previous rules

    E13: 6 mentions of previous rules.

    E12: 1 new rule, 4 mention of previous rules.

    E7: 4 new rule, 2 mentions of previous rules.

    E6: 5 mentions of previous rules, 1 changed rule.

    E2: 2 new rule, 2 mentions of previous rules.

    E1: 1 new rule, 2 mentions of previous rules.

    Shadows of Drakkenheim:

    E50: 2 new rules, 6 mentions of previous rules.

    E49: 1 new rule, 2 mentions of previous rules.

    E45-E48: (Drakkenforce plot).

    E44: 5 new rules, 14 mention of previous rules.

    E43: 4 mentions of previous rules.

    E42: 1 new rule, 4 mentions of previous rules.

    E41: 3 mentions of previous rules.

    E40: 4 mentions of previous rules.

    E39: 1 new rule, 5 mentions of previous rules.

    E38: 4 mentions of previous rules.

    E37: 2 new rule, 2 mentions of previous rules.

    E36: 3 mentions of previous rules.

    E35: 5 mentions of previous rules.

    E34: 1 new rule.

    E33: 1 new rule, 3 mentions of previous rules.

    E32: 1 new rule.

    E31: 1 new rule, 3 mention of previous rules.

    E30: 3 new rule, 3 mention of previous rules.

    E29: 5 mentions of previous rules.

    E28: 1 new rule, 3 mentions previous rules.

    E27: 1 new rule, 4 mentions of previous rules.

    E26: 1 new rule, 2 mentions of previous rules.

    E25: 2 new rules, 2 mentions of previous rules.

    E24: 2 new rules, 2 mentions of previous rules

    E23: 2 new rules.

    E22: 3.5 new rules, 4 mentions of a previous rules

    E21: 2 new rules, 2 mentions of previous rules

    E20: 2 new rules, 3 mentions of previous rules

    E19: 2 new rules, 1 mentions of previous rules

    E18: 5 new rules, 3 mentions of previous rules

    E17: 2 new rules, 3 mentions of previous rules

    E16: 2 new rules

    E15: 2 new rules

    E14: 1 new rule, 4 mentions of previous rules

    E13: 1 new rule, 2 mentions of previous rules

    E12: 3 new rules, 1 mention of previous rules, 1 rule from Wrath

    E11: 2 new rules

    E10: 1 new rule, 1 mentions of a previous rules

    E9: 3 new rules, 2 mentions of previous rules

    E8: 1 new rule

    E7: 1 new rule, 2 mentions of previous rules

    E6: 1 new rule, 4 mentions of previous rules

    E5: 2 new rules, 2 mentions of previous rules

    E4: 6 new rules, 2 mentions of previous rules

    E3: 2 new rules, 1 mention of a previous rules

    E2: 4 new rules, 3 mentions of previous rules

    E1: 9 new rules

    Shoutout to Kent McDonell for making the list since ep1 – ep12.

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  7. I know it’s mean and not something I would do to one of my players, but I kind of hope Wilhelm’s absurd naivety leads to his gruesome death. Come on Monty! Game of Thrones this campaign! 🤣 Just kidding…. Maybe…

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  8. I hear that these nobles feel ignored.. but. I hope Wilhelm will slap these nobles with a dose of "reality." An invading army at your door and they are sitting at home. Get off your asses and go help or you don't deserve a seat at the table.. sitting at home wining about not being corted is how a child acts.

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  9. Grappling vine cantrip allows you to make grapple checks within 15 feet of yourself as though attacking. It will hold up without your concentration but concentration is needed to add your spell modifier.

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  10. I love the secret depth of Pluto Jackson. Where most people would just play the big tough jock as just the big tough jock, Joe plays Pluto as the tough jock when his friends or allies are around, but with a subtle sense of loss and confusion when alone. He needs his friends maybe even more than they need him, and it's a beautiful character played masterfully.

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