With the completion of our latest ship the Italian Navy is going to really be the envy of every other major naval power as we have a battle fleet that is not only powerful but has enough fast ships to form a whole squadron. Let our enemies tremble! The Spanish certainly are…
You can read all about and download NAR here: https://forum.game-labs.net/topic/40928-naval-arms-race-mod-overhaul-beta-v103-for-uad-v1402r/
If you want to send in a community design for vanilla UAD you can do it here: https://forum.game-labs.net/topic/41361-community-design-library/
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Captain of the 1st Company: Treefrog
Veteran Sergeants: 1stplaceonion, LCG Canyon, Welshy, Rui
Sergeants: Jackie, Twitchyknees
Veterans: Telemonian Dan, Sunless Sky Nova, Threadoflength, Darth Vendar.
Battle Siblings: Jacky Chan, nagebenfro, scurvekano, Cpt Graftin, Icd, Iroey, Zadrias, JT Bismarck, Documentleaker.
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I like this BrotherMunro's video because is interesting.
Good design Italian BC Islero (6:38)
Italian CA Cantina is action (21:23)
I tried starting a US 1890 campaign just to get a feel for all the changes in the (never-ending) updates. One surprise I encountered – when one of your allies asks you to build a ship for them, while that ship is under construction, the cost for building said ship comes out of YOUR budget – you pay for building that ship, exactly as if you were building it for your own navy – and you don't get any compensation until months or years later when said ship is completed.
This can put a real crimp on your own plans and ship construction. Now, you not only have to keep track of how much shipyard capacity you have – you also have to keep track of your budget, to determine if you can afford the construction money to build said ship for your ally, until it's completed.
In regards to your artisan campaign rumbling, maybe a japanese artisan campaign with 2 ships per capitalship hull? you could even do two different ships per hull but that perhaps ends up tedios to do
Ah, Genua, sister ship of Tsort.
I don't understand, you got excited for triple barrel use on cruisers, but then proceeded to build a cruiser with a small amount of double barrel 2in and 4in guns. That's a sister ship to a bb. I'd really like to see u build ships that have a decent amount of secondaries. I understand choice to not make the mains triple but not the secondaries. Ty for the amazing content 🙂
I don't think that merchant ship that was torpedoed by that light cruiser was going to last very long at all.
Why do you limit the secondary’s on capital ships to 4 inch? Why not 6 like a normal BB. Especially since a calibre small enough to work as a isn’t needed since there are no planes in the game(yet).
15:39
She was target locking for a bit there
B.M. Your enjoyment is infectious and it a GOOD type of infection. Love seing that at play.
Watching your recent videos, I have now seen at least three AI ships turn too far while evading torpedoes only to run into other torpedoes. I like this trend.
Hope you are doing well my friend! Just dropping in to say Hey!
IMO Austro hungarian is also good for an artisan campaign.
My ships tend to be fairly expensive…i run fleets of 16CAs with 4-6 dual 8.9" with 1bb for spotting purposes w 1-2 13" and 4-8 8.9" 8.9" have silly accuracy bonuses