Fast Squadron – Episode 20 – Naval Arms Race: Italian Artisan Campaign



With the completion of our latest ship the Italian Navy is going to really be the envy of every other major naval power as we have a battle fleet that is not only powerful but has enough fast ships to form a whole squadron. Let our enemies tremble! The Spanish certainly are…

You can read all about and download NAR here: https://forum.game-labs.net/topic/40928-naval-arms-race-mod-overhaul-beta-v103-for-uad-v1402r/

If you want to send in a community design for vanilla UAD you can do it here: https://forum.game-labs.net/topic/41361-community-design-library/

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Perhaps you just want to join a friendly Dreadnought obsessed community? Maybe you want to send in a ship design for this campaign? Well I have a discord server! https://discord.gg/4eDfzd9

Or you could join my wonderful patrons ( http://patreon.com/brothermunro ) and (amongst other things) unlock the ability to send me UA:D ideas directly.

Captain of the 1st Company: Treefrog
Veteran Sergeants: 1stplaceonion, LCG Canyon, Welshy, Rui
Sergeants: Jackie, Twitchyknees
Veterans: Telemonian Dan, Sunless Sky Nova, Threadoflength, Darth Vendar.
Battle Siblings: Jacky Chan, nagebenfro, scurvekano, Cpt Graftin, Icd, Iroey, Zadrias, JT Bismarck, Documentleaker.

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13 thoughts on “Fast Squadron – Episode 20 – Naval Arms Race: Italian Artisan Campaign”

  1. I tried starting a US 1890 campaign just to get a feel for all the changes in the (never-ending) updates. One surprise I encountered – when one of your allies asks you to build a ship for them, while that ship is under construction, the cost for building said ship comes out of YOUR budget – you pay for building that ship, exactly as if you were building it for your own navy – and you don't get any compensation until months or years later when said ship is completed.
    This can put a real crimp on your own plans and ship construction. Now, you not only have to keep track of how much shipyard capacity you have – you also have to keep track of your budget, to determine if you can afford the construction money to build said ship for your ally, until it's completed.

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  2. In regards to your artisan campaign rumbling, maybe a japanese artisan campaign with 2 ships per capitalship hull? you could even do two different ships per hull but that perhaps ends up tedios to do

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  3. I don't understand, you got excited for triple barrel use on cruisers, but then proceeded to build a cruiser with a small amount of double barrel 2in and 4in guns. That's a sister ship to a bb. I'd really like to see u build ships that have a decent amount of secondaries. I understand choice to not make the mains triple but not the secondaries. Ty for the amazing content 🙂

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  4. Why do you limit the secondary’s on capital ships to 4 inch? Why not 6 like a normal BB. Especially since a calibre small enough to work as a isn’t needed since there are no planes in the game(yet).

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