5 thoughts on “Farthest Frontier 0.9.1 P4: Fiddlesticks EP 2: BUILDING A FORT”
You sure weren't kidding about the new Food mechanics. I would'nt put it past the DEVS to really go to town on the Farming element based on feedback, like Raiders going after Farmers to force you into providing defences for Farms, as without food, no City will ever grow. ( just thinking like an evil DEV 😈 what would I do, if I could throw a spanner into the works? )
Seems city building games are going through a “phase” manor lords is gonna be early access in 6 months but there are no city or castle garrisons in their medieval gale due to “ realism “
Hi. New player as of this week here. Do raiders scale up with town population size, or are they fixed to n per year no matter what? Asking to know if one must rush the beginning.
You sure weren't kidding about the new Food mechanics. I would'nt put it past the DEVS to really go to town on the Farming element based on feedback, like Raiders going after Farmers to force you into providing defences for Farms, as without food, no City will ever grow. ( just thinking like an evil DEV 😈 what would I do, if I could throw a spanner into the works? )
Seems city building games are going through a “phase” manor lords is gonna be early access in 6 months but there are no city or castle garrisons in their medieval gale due to “ realism “
Funny just started a game up last night for the first time in a few months and now found this channel. Thanks for the info and commentary!
Hi. New player as of this week here. Do raiders scale up with town population size, or are they fixed to n per year no matter what? Asking to know if one must rush the beginning.
Humm, guess it's time to revisit this wonderful game in the making