Fallout: DUST – Escape!



(Dust 12) The exit is so close, I can almost taste it! Or maybe what I taste is toxic cloud residue…

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Mods used:
** No, this isn’t really multiplayer. It’s just video-editing magic.
DUST – Survival Simulator
DUST Tweaks
DUSTy Weather
DUST – cottonwood Cove Fix
NPCs Sprint in Combat
Craft-O-Matic Suite
Outpost Oblivion
Helpless Falling
Quick Hacking
PipBoy 2500
No NPC Compass Ticks
Killable Kids
Bubba Shot the Jukebox
NCR Doggie Buddies
lStewieAl’s Tweaks

No Rest for These Bones – New Vegas OST

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25 thoughts on “Fallout: DUST – Escape!”

  1. NGL … this particular "Dust" series has been kind of a bummer. No voiced NPCs. Everything's arbitrarily blocked off. No pleasant memories of the Sierra Madre's fog. You pretty much kill everyone you met. Walls of pointless text but no meaningful or interesting story to tell that is not 'oh noes apocalypse'. It's like a shit version of "MISERY" for Stalker. Think I'm gonna just pass on this till they play something else.

    Reply
  2. I find it super strange how the dev/s of this decided instead of using the NCR's already present faults (the ones that give the faction depth)… they just made them into an incompetent , evil for no reason, shit show of a faction…

    Reply
  3. Fun fact: that elevator shaft with no escape on it, there’s a door on those planks that take you right outside the wall near Camp McCarran. Jampacked with ghosts though, and it’s meant to be an entrance, not an escape.

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  4. What's nice about "That Gun" is that it's in vanilla Fallout NV. There's another gun with a similar name called "This Rifle" or something similar. It's some kind of hunting rifle if I remember right.

    Reply

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