Fallout 4's Revere Beach Station Explored!



Revere Beach Station RESTORED in Fallout 4! ☢️ Settlement Cleanup & Raider Warlord Takedown

Welcome back, Wastelanders! In this video, I clean up and rebuild Revere Beach Station using mods, turning it from a raider-infested ruin into a thriving location. But before we get to work, Nora has some business to handle—raider warlords won’t be needing their hideout much longer. 🔥

Using scrapping mods, settlement-building tools, and restoration tricks, I transform this classic Fallout 4 location into something brand new! If you’ve ever wanted to see what Revere Beach Station could be with a little elbow grease (and a lot of bullets), this is the video for you.

📌 Timestamps:
0:00 – Intro & Outside Raider Battle
🧹 7:07 – Cleaning Revere Beach
🏚️ 29:06 – Revere Beach Buildings
⚔️ 40:03 – Revere Station War Pillaging
🛠️ 44:40 – Revere Beach Station Cleanup
🏠 1:17:06 – Interior Walkthrough
🌆 1:19:06 – Exterior Walkthrough

🔧 Mod List:
All Settlements Extended –
https://www.nexusmods.com/fallout4/mods/25316
Unlimited Settlement Budget (No Hassle)
https://www.nexusmods.com/fallout4/mods/23817
Place Everywhere-
https://www.nexusmods.com/fallout4/mods/9424
Scrap Everything –
https://www.nexusmods.com/fallout4/mods/5320
Scrap Just A Bit More Stuff –
https://www.nexusmods.com/fallout4/mods/66811
Mobile Workshop by SKK –
https://www.nexusmods.com/fallout4/mods/43493?tab=description

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23 thoughts on “Fallout 4's Revere Beach Station Explored!”

  1. Took stab at this. Queried Google. In Skyrim, 128 units equals 6 feet. 5,764 ÷ 128 = 45.0312 x 6 = 270.1872. So, in theory, the workshop is about 270 feet from the Pipboy notice spot. Just a guess..

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  2. What mods broke? I know you are using Next gen version so maybe it's something to do with that….but go to the mod author page and see if anyone has done a bug report and see if they have a solution.

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  3. Maybe you can put a trim or step on that part of the floor that was hidden under the rubble, that is elevated above the rest of the floor if you can't fix it, just put some trim or steps and of course place everywhere is a must for that one happy accident.

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  4. When I bull doze the tunnel endings, I use the concrete set start at the top and replace the tunnel end. I do know using SSK Mod, anything you build disappears when you pick it up. (Yes i have a few "happy booboos" around the world myself)😂😂 Great Job Dave!

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  5. Mighty fine job there for that large area to clean and fixing those buildings and setting up a sidewalk cafe and maybe even some carnival action…I think this area would be a great place for some of that. I love the boardwalks and beach areas. That subway is really messed up though…LOL, I'd probably steer clear of that and put a sign, enter at your own risk. LOL

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  6. Shouldn’t there be listed in the description of the mod where the workshops are located?
    Edit. Watches you try to snap that one wooden floor piece, starts flexing console command literacy.
    PS. On my current run I used a lot of spawndupes to recreate Croup Manor perfectly. It looks prewar with current textures. Didn’t place much props as it’s just a way station for my character.

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