Fallout 4: Let's Play Episode 4!



Fallout 4: Let’s Play Episode 4!

The winner of the recent poll on the channel was Fallout 4, so that is what I’ll be playing next on the channel! I have never played any of the Fallout series before so this will be a blind playthrough. I’ll record episodes of this and drop other bits of content in between, I hope you enjoy!

Episode 1!
https://www.youtube.com/watch?v=Sf6nsXUykoI

Episode 2!
https://www.youtube.com/watch?v=hmpuLcviVAA

Episode 3!
https://www.youtube.com/watch?v=fP44z_iTrno

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36 thoughts on “Fallout 4: Let's Play Episode 4!”

  1. what you can do when you get a new settlement workbench (like starlight drive-in) is just scrap the whole place and take everything back to sanctuary and unload the junk there 👍

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  2. Okay, just finished watching as I set this to my bedtime story video. So I decided to subscribe. Also wanted to expand my list from below:
    9) There's a button you can use to activate "build mode" rather than activating the workshop all the time. I don't know if you have a settings game menu that lets you configure controls but the button should be shown there. Also, while in a settlement an occasional notification will show up letting you know what button to use.
    10) If you build a settlement beacon to attract more settlers to assign to tasks, make sure you have enough beds, food and water. The higher your charisma the more settlers you will attract. Also, wearing charisma perk items will be factored into this. So it may be a good idea to wear those items when you're building if you want to push the population increase. If you're settlement happiness drops below 20% you risk all of them leaving.
    11) Prewar money and synth components sell for a good price considering their weight (0 lbs). So I usually store them in my water container as a sort of savings account. Otherwise they just get broken down for components in the workshop.
    12) I haven't seen you access the workshop inventory from any of the workbenches so I thought I'd mention that.
    13) Build an anti-radiation shower to clean up the rads you accumulate.
    14) Now that Carla is showing up at Sanctuary you can sell off unused weapons and armor to her for caps instead of scraping them. Remember to dress up in your best charisma clothes and glasses. You can also trade these items and purified water for junk items such as "shipment of screws… adhesive… gears", etc. Just drop these shipments in the workshop inventory. They'll break down into actual screws, etc. as soon as they're used.
    15) "Skooled Zone" Youtube channel has a lot of no-mods build tutorials and glitches you might like.
    16) Building will consume a lot of time (I love this part). The upside is you get XP for every new item you build. It's not uncommon to level up while you build.
    17) There's a garden plot of sorts under "Resources->Miscellaneous" you can place on just about any surface. Using this you can build some pretty wild farming structures. I usually make a 3 story open structure with these on each level.
    18) Tatos, corn and mutfruit are the things to grow for adhesive. I'd dis the gourds and melons and put settlers on the former unless you're using them for something specific.
    19) Scaffolding I think is one the best "quick 'n dirty" ways to make turret towers. Unfortunately I don't think the pathing has been set up for NPCs to walk the scaffolding stairs (or there's some other issue with them) so if I use them for guard towers I use the stairs from some other section.
    20) Traffic jambs can occur on most stairs except for ones without rails (like the wooden ones). If you get a lot of these jambs then use the "rail-less" stairs.
    21) Collect Squirrel Stew (or Squirrel Bits to make it) as it gives you a 2% XP bonus for 2 hours. I don't remember the exact ingredients but Squirrel Bits and dirty water are the hardest to come across.
    22) Higher intelligence improves your XP for leveling. Also check out the Idiot Savant perk. Although it has a stupid-annoying sound effect when it activates, this will improve XP gain regardless how much intelligence you have.
    23) I'm not sure if you have the Game of the Year Edition which comes with the Automatron DLC. Once this quest starts you gain the ability to build robots that you can assign to tasks or have as followers. You can build some pretty bad-ass robots too! The downside of them is they tend to push the happiness level down a bit for any settlement they're assigned to as their happiness cap is 50%.
    24) Mama Murphy can be regained to assign tasks if you force her to stop taking drugs. But it's been a while since I did that so I assume you need to use the most agreeable responses which may require good charisma to pass.

    God, I could go on and on. I don't really want to talk about the storyline itself but I figure simple tips like this would be okay. Let me know if I've spoiled anything.

    Also, I have the Game of the Year Edition. If you're using Vanilla Edition then I may have mentioned some build items you don't have access to. If so, apologies for that.

    Hope this helps and see you next ep 🙂

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  3. When you are running out of inventory, you can scrap both weapons and armor you pick up at armor and weapon workstations you happen upon and scrapping those big heavy items (you do not wish to keep) will massively reduce the weight you and dogmeat are carrying.

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  4. Mike: (opens wall safe)
    3 minutes later:
    hack the terminal to open a safe
    Mike: I wonder what safe it opens? Surely it can't be the one connected by the think black cable, the one I just opened 3 minutes ago and forgot about?
    There is an exploit. Some NPC like it when you pick locks.
    1.So you come to this location with that NPC.
    2. Use terminal to engage lock
    3. Pick lock
    4. Go upstairs and sleep for 2 hours
    5. Repeat from step 2 unless NPC gives your their affinity perk.

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  5. I've provided a tip after a previous episode but I don't think I'll offer unsolicited advice again. Having said that, you remarked that you might make shotguns a "thing" for your Sanctuary settlement. I do something similar but with mining helmets. At night, you can then see where all your settlers are as they are illuminated.

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  6. When you scrap a weapon (or armor) you don't get the mods unless you specifically removed or replaced the mod. You do get some resources from it though, but definitely less than the mod costs

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  7. Tip: I dont think youve gotten the mods off those weapons you scrapped at 1:08:45. They don't show up when you store your (other) mods afterwards, so I think you just scrapped the lot of it.
    If you want to pull the mods off, convert the armor or weapon to the basic version first, THEN scrap it. In the case of weapons, it' ll often cost you some components (for crafting a standerd receiver, for example), but you'll get most of those back once you scrap it afterwards.

    Also: If you ever want to scrap items that dont show up in the workbench (like those piles of raider leathers or other clothing), you can drop them on the floor, switch to workshop mode, and scrap them there.

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  8. Just a small suggestion…Make a couple storage containers to put in your extra weapons and armor….I would not recommend putting any Weapons/Armor in the workbench(s) as they may get broken down when building stuff in the settlement.

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  9. Also as an FYI.. All your workbenches are connected within your settlement.. So no need to take mods out to put in a weapon…. Just leave them in any workbench at your settlement and craft away. In addition any armor with prefixes like strengthened, lightweight, etc.. Do have specific Perks to them… While you are in your workbench, say for armor, and you are looking at strengthened leather arm piece for example, click on the the "strengthened" and then you will see what perk it gives…

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  10. If you have Wasteland Workshop add-on installed, there's an item you can build in your settlement called Decontamination Arch. It is found in the "Power" tab of the build menu. When it is powered (requires 1 power) and you walk through it – it removes all your radiation, so you don't need to worry as much.

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  11. Gear to settlers, the " road leathers " are a good base outfit, armor fits right over the top. And there are TONS of them in game, so its a good option for the filthy wastelanders that live in your places. All the crafting stations in a given place are connected. So if you have mods in the main workbench, you will access them when you use the weapons work bench. No need to move them.

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  12. Why torture yourself with rebuilding the existing buildings… Just place floors on the existing foundations left over from the full houses you scrapped, they snap together real easy, and build walls onto the floors etc… Your life will be so much easier and save you a load of time. No snapping issues at all.

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  13. Oooh…I’m so glad someone recommended NoRespawns! An excellent resource for building. Skooled Zone is another, but you’ve already come to the realization that settlement building is a huuuge rabbit hole. So is the Commonwealth. You get spends hours and hours retracing every nook and cranny. Wait ‘til you find the downed airplane (east of Tenpines) and the buildings in cities. So many unmarked places as well. I would totally understand if you stuck with the play through and that’s all. Preston at this point is all about establishing more settlements and protecting them. Can become very tedious and can cause many to stop playing.

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  14. FYI upgrading the Receiver in the weapon modifications is what makes them stronger. You seem to not update it at all in any of your weapons haha.

    Also! When you load a holotape, you can exit out of your pipboy but the holotape will still play. So you can walk around and play like normal while the audio still plays.

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  15. Helpful Tip: When you come across a weapons or armor crafting station 'in the wild', you can scrap all of those type items you are carrying. Components weigh less, and even less if you (for example) throw away all the cloth and keep just the good stuff to carry around.

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  16. Pro tip, no spoiler. The Speak Easy respawns, so you can go back often and get the loot. Specifically the two each examples of X-cell and Day Tripper. One of the best places for both items and can be had many many times. They can be useful, I wont say more. I think you missed the Day Tripper.

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  17. When trying to hack, it’s best to try as many guesses as you can before trying to clear the duds and reset the tries, if you do that then you’ll be able to hack just about anything on the first go

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