Let’s check out this new modpack focused around islands and sea transport. 🚢Support Katherine on Patreon: https://www.patreon.com/katherineofsky
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Check out these other fun series:
Factorio 1.X Entry Level to Megabase 5 (Noob to Expert!): https://www.youtube.com/playlist?list=PL4o6UvJIdPNogtB70k9yWwdJXjzwVD96x
Factorio Seablock MP w/ Mathias: https://www.youtube.com/playlist?list=PL4o6UvJIdPNq5muuq4aXIlyxSAgmCxOAp
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See Ep #1
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But it’s under time… there should be half an hours worth of episode left!
😊
17:27 I think it is easier to have the ship paths be crafted (keeping to the normal game mechanics) rather then creating a whole new game system, also the small trains to gain both more max speed and acceleration by adding more locomotives. Keep up the good work 🙂
that platform thing happened to me too, I was lucky enough that my boat was completely on the platform so I could get out, and after about 30 min of finagling I was able to place the boat in the water and get back in it… and getting stuck is so easy. the sigh is real.. lol
What’s up with that hover craft!?
The idea of water rails is so bizarre. It would make so much more sense to just have paths like spidertrons or maybe even simple pathfinding with defined endpoints.
I have a blueprint which is a 9×13 block of landfill, which I place on shallow and medium water, then your Solar Radar BP.
"Whenever you see a successful person you only see the public glories, never the private sacrifices to reach them." –Vaibhav Shah
Just a little something to make up for the lack of ad watching.
Get a hovercraft 🙂