Exploring The Unknown – Starsector Imperium let's Play #13



In this series we are setting out to create the Imperium Of Man and become the emperor of the universe can we survive or will our many foes stop us from taking over the galaxy.

Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. You take the role of a space captain seeking fortune and glory however you choose.

Website link https://fractalsoftworks.com

Mods Used – Note there is a Mod Index where you can find all the mods and more available for the game ones that are important for gameplay are Magiclib – Nexerelin – Starship Legends – Graphic Lib

The rest are factions so up to personal preference 🙂

Mod Index – https://fractalsoftworks.com/forum/index.php?topic=177.0

Arma Armature
Automated Commands
Dassault-Mikoyan Enginnering
Diable Avionics
Interstellar Imperium
Kadur Remant
Lazylib
Legacy of Arkgneisis
Magellan Protectorate
Magiclib
Nexerelin
Roider Union
ScalarTech Soloutions
Scy Nation
Starship Legends
VIC
Graphic Lib

My Links
Discord = https://discord.gg/HEj9p3vAEM

#Starsector #Gaming #letsplay

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15 thoughts on “Exploring The Unknown – Starsector Imperium let's Play #13”

  1. There is a mod, which allows you to transfer inventory by clicking once and swipe the cursor over every item you want to transfer, by pressing "alt" or some other key. Saves you a lot of time.

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  2. When you salvage a research station /domain Era probe/mining station/etc you can salvage again in the debris field it makes and get almost as good loot a second time, just so you know. You not salvaging the research station twice hurt my soul lol

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  3. Enjoying the series Threatx! I've been running my own Imperium campaign along side. Always a good excuse to try new fun factions!
    I believe the overlooked issue with the Dictator is the Shield damage it takes. At 22:07 you can see It takes 1.27 flux per damage. Its hard flux rises extremely fast and there isn't a way to dissipate it without the elite commander skill(Even with it 15% of 1673 cannot compete). Installing the Hardened Shield mod for 15% shield damage reduction would take it to 1.08. The percentage reduction is based on the total flux damage, not a flat .15 reduction. Not great, but giving the enemy an 8% damage buff against it is better than a 27%.

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  4. ThreatX I noticed you tend to focus too much on small ships when there are bigger targets around you that are a very inefficient use of your bigger and stronger ship from my experience its better to focus the ships in your same size range and let your allies do the dirty work of chasing small useless enemy ships whiles you kill the big capital ships . also, have at least 2 ships on defence on you so you don't get surrounded and killed.

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  5. Just as a heads up, the "Fighter Uplink" skill restricts you to have a maximum of 8 fighter bays. If you're planning on getting a carrier and knowing that the big ships sometimes also have fighters like the HMS Imperial, you might have too many fighter bays. It was good on your Diable Avionics playthrough, since they had less fighter bays but powerful Wanzers. The Imperium doesn't specifically have more powerful fighters or less fighter bays than other factions, so I recommend a different skill.

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  6. You want Hardened + Stabilized on most any shield-tank ship, if you can manage. Extended is nice, but takes forever to deploy / unfold / recharge without also having Accelerated Shields, so it is the "least important" of the shield mods (for most ships; Diable being the exception with their 90-degree suck-ass shields :D)

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  7. How the heck are you able to take on fleets that big…?? Im doing a play along similar to yours and my fleet of Imperial ships are just getting wrecked so fast… so confused.

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