Expanding The AIR SHIP ! Forever Skies [E2]



Join me as we begin our adventure of Forever Skies! Surviving the wasteland that is now earth we must craft our Airship, scavenge for food and explore what we can to find any information about “The Virus”!

Forever Skies is a first-person post-apocalyptic survival game. Return to Earth, ravaged by an ecological disaster. Fly, upgrade and customize your mobile high-tech airship base. Scavenge resources to survive, face dangers on the surface and hunt for viral pathogens to cure a mysterious illness.

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43 thoughts on “Expanding The AIR SHIP ! Forever Skies [E2]”

  1. I usually enjoy your gaming, Z, but the cuts every few seconds, cutting out a couple seconds was distracting. Makes me lost on what is going on because it isn’t smooth. Your previous episodes weren’t this bad.

    Reply
  2. The Weight Limit issue thing: Does the storage container count for just the box itself, or what's also included inside it for the total weight limit? Because if it's the latter, then that's also a condsideration to think about.

    Reply
  3. expand the current balloon out for length, then save up to place 2 Balloon cores left/right to expand wider and add a lower level.
    the Moth Catcher and bed can move down and add some dump storage.
    keep rain collectors on the upper level with research and production stuffs along with proper storage for materials and other supplies.
    look into adding a second engine and more lift turbines

    Reply
  4. Your bad habit was showing again Z1. Need to look at stuff and stop "streamer rushing". I know you have set time to play to make content etc, but taking a minute to look at stuff saves you many more minutes in the long run.

    Reply
  5. Engines = Faster
    Turbines = higher and you need 3-4 standard ones to get high enough to reach certain things. Balloon # / Size = kg capacity

    Higher altitude = less stuff impacting and damaging airship but lightning does more dmg. Reverse is true for lower alt.

    Reply
  6. Z, I love your videos, but recently I'm starting to notice more and more frame cuts in less than 5 seconds. The more dynamic debris you have on screen the more obvious this is going to be. Otherwise keep up the great contents!

    Reply
  7. Here's a tip: build a catwalk straight out beside your cockpit (going forward) so that you can just land the catwalk and not the entire ship. It makes it easier for other landing pads where your ship will crowd it.

    Edit: the catwalk idea let's you fish while you're landed in most cases.

    Reply

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