Intel’s XeSS is the firm’s answer to Nvidia DLSS, rendering internally at much lower resolutions then using machine learning to deliver a great combination of video quality and all-out performance. With years of development and iteration, DLSS has evolved into an excellent solution – so how does Intel fare on its first attempt at a similar solution? Alex Battaglia delivers the deep dive analysis you’ve been waiting for.
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Tomb Raider looks great. I'd love to experience the game with some PSVR 2 or similar goggles.
This frame rate upscaling tech is gonna be super necessary for VR rendering two separate viewports at 120/144 Hz.
11:39 – As we continue to grow in our sophistication at noticing artifacts in the digital world I believe we will also increase our attention to detail in the physical world.
Gott be on the look out for glitches in the Matrix!
15:26 – I would love for my entire wardrobe to be super well made active adventure wear materials. More like cyborg warrior upgrade pieces than a basic tee and shorts.
Really impressive showing for a first generation!
I wonder if there is a graphics solution by rendering everything with PS1 levels of details, but some kind of temporally sensitive stable diffusion pipeline to paint deepfakes of everything including micro expression facial animation?
You could place different types of markers all over the PS1 style rigs for the AI to recognize. This would allow you to customize the parameters.
The native TAA image is shockingly bad in this game, I feel like it should just be removed from comparison entirely cause it's basically irrelevant
Awesome videos Alex 👍🏻
your videos are the only half hour videos that i can watch 😂 thanks a lot btw
i didnt understand at first .. isnt dp4a instructions the same as shader model 6.4 ?
since dp4a is only supported in shader model 6.4 and above
The fact that native isn't just straight up always the best when it comes to image qulaity is amazing
so 1080p, no dlss, no aa, same scene is 8.8ms on Arc a770 and 6.8ms on rtx 3070. So rtx 3070 is quite a bit faster than a770.
Considering this is Intel's first attempt with XeSS, I'd said they're off to a really great start. It looks like XeSS already has better image quality than either DLSS or FSR did at their respective debuts, so it looks quite promising. I'll be even more interested to see XeSS 2.0 now as well, once they iron out any early issues. I'm curious to see comparisons of it on non-Intel hardware as well. I'm surprised that wasn't touched on more in this video.
You have an Intel Arc770?!!
TLDR = DLSS > XeSS > Native + TAA
Good old A770.
Maybe it will release when Nvidia announces their new Lineup…
It looks like XeSS is exhibiting some fundamental problem with under-sampling, resulting in numerous raster interference artifacts (moire, etc), visible particularly in fine-detail surfaces. I think Intel should re-evaluate the temporal accumulation subroutine of XeSS, since this type of post-processing is meant to suppress the moire artifacts.
Good stuff Alex, glad to hear some positive news coming out of the Intel GPU corner of the world.
153fps at 720p 🤔
GTX 970 supports Shader Model 6.4, does it mean it can run XeSS as well? Because DLSS and FSR 2.0 are not available for that old gpu.
I just want to say. I appreciate you having the background music play that fits the scene perfectly. It makes it so much more pleasant to watch.
Great video . can you test FSR 2.1 vs dlss ?
The video we've all been waiting for! 🥳
love you and your research!
I still think that the same upscaling method used by Microsoft on Xbox since the Xbox 360 would be enough, in most games It looks as good as native and most of the time it's difficult to spot the game's true resolution. Playing Series S on a 4K TV looks as good as a 1080p one. Still it's good to see that now we have 3 good image resconstruction technique available, 2 being GPU agnostic.
Ultra Quality type upscale settings are for when your GPU only achieves 55 FPS at 4K and you're trying to hit 60 😉
R T X — 4000 / 4000 TI
go next
Great stuff, looking forward to more from Intel if they put their back into it.
Fantastic, in-depth comparison. Thank you. It seems DLSS still better. It is great we see competition of 3 companies.
I really don't care about seeing comparisons of slow moving cameras or still shots. When you actually play games you move around a lot, at that point Native wins every time.
Why is it not compared to SMAAT2X? I love SMAAT2X, it is the best.
*hacks XeSS driver to run on NVIDIA cards.
Annnnddd That's fixes the driver issues. Lol.
yooooooooooooooooo
If XeSS can use the iGPU in machines with hybrid graphics purely for upsampling while the dGPU does all the rendering, that would be a game changer.
Being that uncharted got the ps5 upgrade does anyone think pc port in October will still be superior over the ps5 or are you better off just staying with the ps5 version and saving the 50 dollars?