Exciting New Details for Gods Fabled: Soil Frontier's Farming, Animal and Relationships Mechanics!



Hi! Today we take a look at the latest dev updates for Gods Fabled: Soil Frontier!

Kickstarter Campaign (referral link):
https://www.kickstarter.com/projects/zoyji/the-gods-fabled-soil-frontier?ref=a8jxpt

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26 thoughts on “Exciting New Details for Gods Fabled: Soil Frontier's Farming, Animal and Relationships Mechanics!”

  1. I've already contributed to the Kickstarter for this game and I'm really hoping it gets fully funded. It looks so beautiful and fun and I am really excited about the different dynamics of how the farming and animals handling works!

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  2. I wanted to back them but sadly I don't have a credit card. I hope telling my friends and sharing posts on social media will help. It looks like it will be a cool game and I'm quite excited.

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  3. Yes I am interested. Unfortunately I am unable to contribute any money right now. Like everybody else money is tight with inflation so high and living on social security is a challenge. Love your videos, always so honest and interesting.

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  4. I backed the Kickstarter for this a long time ago.
    I really hope it gets funded. It looks so good!
    It has so much potential.
    Even if it doesn't reach its full potential this game still will be one of the best games out there.
    A game this awesome deserves to be made.
    Let's fund it to completion.

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  5. My MIL worked in the University of Kentucky plant pathology department, so I'm pretty interested in the plant diseases in the game. I'm looking forward to seeing how that works in game. I don't think I've seen that mechanic in other farming games.

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  6. I'm so excited for this, I backed after your video about the kickstarter starting and added the nuprat plush add-on when those were added the other day. The dev seems really passionate and committed to the game releasing as something he can be proud of! Very very excited!

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  7. They sound like they have a lot of good ideas. I wasn't excited for the game earlier but now I am more so. I'm interested to see how these features get implemented. While I won't be killing my animals, having a toggle is good enough for me. I decided to support the project because of this video.

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  8. This is so cool! I love how in-depth the mechanics for the farming and animals sound, and how the divide between 'marriage candidate or not candidate' sounds much less important than normal.
    I also really like seeing the bovines wandering next to the riverside to graze, just like how real cows do. And seeing the chickens walking through the crops. The animal behaviour is often really neglected so it's nice to see it's not that way here.

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  9. I am very much looking forward to this game this game. I don't think marriage is a big thing that it's needed but I do want the villagers to feel alive and to have an amazing friendship with them. That is what I hated about stardew and most harvest moon, story of season games. You could marry people there, but it all felt dead. The only games were it feels alive are animal parade, all the rune factory but not frontier, and harvest moon original and more friends of mineral town.

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