Letβs talk through the tanks and vehicles of Warhammer 40K and which are strongest for each army!
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0:00 Intro
0:24 Tanks in 40K
2:08 Space Marines
4:09 Baron of Dice β Video Sponsor
5:10 Adeptus Mechanicus
7:05 Adeptus Custodes
8:06 Grey Knights
9:03 Adepta Sororitas
10:51 Astra Militarum
12:46 Imperial Knights
14:07 Chaos Space Marines
16:18 World Eaters
17:54 Thousand Sons
20:22 Death Guard
22:06 Chaos Knights
23:27 Chaos Daemons
25:10 Aeldari
26:37 Drukhari
28:02 Tyranids
30:15 Genestealer Cults
32:01 Leagues of Votann
33:55 Necrons
36:01 Tβau Empire
37:26 Orks
39:10 Closing Thoughts + Outro
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I think I'd have went for the Land Raider for CSM. Much tougher than a Forgefiend, four Lascannons & 2 heavy Bolters aren't to be sniffed at and can dump a load of Chosen or tooled-up Legionaries right down your opponents gullet. I like the Forgefiend, but its too swingy.
Canis Rex deserves an honorable mention for most Imperial factions.
Onger is in a really good time by having plenty fire power+toughnessπnot to mention its' point is just PERFECT for itππ»
And for Disintergrator…well…π πππ
Here's hoping 11th Ed, Orks are the big antagonist faction, with Ufthak Blackhawk leading the Tekwaaagh!.
Bringing a ton of new Bad Moon themed Ork units, like new Tankbustas, and a proper Looted Tank for the Codex.
Indirect fire weapons only are hitting on 4+ when they target a unit they can't see. They can still be buffed at all other times.
Imo something important to note with the scorpius disintegrator, it's still relatively reliable anti tank in conquer imperative with 3 4+ missile pods and 3 +3 ferumite cannons shooting at big stuff. In conquer dunecrawler neutron laser only 3 4+ just doesn't seem that reliable to me. So the neutron laser loses too much reliability in conquer to see it as a benefit. But the disintegrator will still be reliable and can enjoy being permanently in conquer imperative.
And i would like to respectfully disagree with you on Falcon as the best Aeldari tank. Lynx has the best durability and speed amongst Aeldari tanks. As for firepower, D6 maybe a bit weak but it hit 4 times so it is probable that it kill 2 terminator a turn. Against other vehicles it's not bad too .
And please note that fire dragons don't have melta after falcon deepstrike
Omg !!This is awesome !!
I am actually building and painting my Black Templar Repulsor Executioner. I will be taking the pic for the July 1st Drawing!!!!
Good Luck To Everyone!!
SlΓ‘inte π!!
The Emperor Protects.
Praise Be.
Really like how the sponsor is done, looks great showing off a fancy set of dice for each faction.
Malcador tank are good ??????
Cant wait for the Auspex Dice from the Baron!
I really like my sisters Castigator. Imo the best fusion between a battle tank and religious icon. It is also proportioned nicely, with a much larger turret then the small one on the Astartes Predator.
Vashtorr is the best anti tank right now. Reactive hazardous, 12" movement str 10 2+ sv 14w 4+ fnp and anti vehicle 4+. If he gets near you it is over.
Personally I'd have said the Vindicator over the Mutalith Vortex Beast for Thousand Sons, and probably Maulerfiends/Forgefiends for World Eaters.
rockgrinder is currently 120, not 125 π
The Gladiator Lancer and all the Space Marine floating tanks look ABSOLUTELY DISGUSTING, what were they thinking??? They had lovely designs in the Predator and the Land Raider!
Orks need a real tank. Just like the old editions.
A buggy being a better Tank than an actual Tank literally named "Landfortress" π
The Baneblade should have been at least an honorable mention. It got nerfed with the new Born Soilder, but still …. its the BANEBLADE!!!!
Ghostkeels. Oh boy Ghostkeels. Me and my brother have been getting into 40k recently and he plays Tau while I play the Nids. That Ghostkeel has been a menace to my forces. Although we've only been playing at around 500-700 points or so since that's the size of his collection
Because miracle dice generation was moved off of battle sister squads (BSS) and onto the wargear they carry I see much less point in using Immolators to split BSS specifically. Previously this gave you an additional miracle dice farming unit, it no longer does. I think they're now much better used to split Dominions to rapidly deliver a quad meltagun attack where the Immolator's own weapons can negate cover on vehicles generally reducing them to a 6+ save. Remember having Dominions loaded into the Immolator confers a Scout 6" rule onto it as well. None of this sacrifices miracle dice generation either since both squads are equal cost.
Iron Hands Father: Are ya winnin son?
3 Vindies are really the only strong move for SM. Lancer goes poof after one round of shooting. Vindie has a 2+ and T11 is a surprisingly more survivable breakpoint
Im sorry DG PBC is not balanced because most factions have ways to reroll and buff their tanks in some way.
Ork dont need no puny looted wagons from puny humenz
Battlewagon be peak ork engenering, da end
Bro i am NOT running more than one PBC with how it is now at 180 pts…
I think the tyrannofex is a better "tank" for nids. T12 +2 save and that rupture cannon is incredible
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For Tzeentch demons the Soul Grinder (Warp Gaze!) would certainly fit the bill.
Competing with the LoC defensively, but more anti-tank damage.
It's probably a meme, but the Gatling Russ has dev wounds against infantry on top of the lethal hits against vehicles/monsters. So with 20 shots of 4+ S4 AP0 D1 it might actually be more than a complete meme now.
I am no longer sure about the battle canon over the auto-canons for the Castigator.
Yes, they last do not ignore cover, but for example, now immolators remove coverage from a unit they hit.
I think that you could pummel a unit to the ground by combing the immolator removal of coverage and the castigator autocanons. And if they survive, then anyone else can have also AP -1 and ignore cover against them.
The battle canon was much superior before because you could reroll against monsters and vehicles which were your primary targets, while autocanons only against infantry, which would be a waste of a Castigator. But now the autocanons can be quite useful against everything because they are twin linked, while the battle canon is not. It means that they are as good against anything below 9T, and they can be as effective against T10+, since the reroll is similar to +1 to wound.
Both are a mixture of anti tank/monster and anti infantry, there is no longer a clear cut on which one to choose for which target.
With the autocanons you have to get much closer, 24" vs 48", for it to be effective, as it has 4 attacks and Rapid Fire 4, while the battle canon has d6+3 and blast.
As mentioned, both are a very interesting mixture both damage and keywords for all targets, not being the best against anyone but also not too bad against anyone.
Would you consider uploading your contents a podcast on Spotify? Would be easier to listen to your amazing stuff during my commute.
Imo the orky lack of main battle tank is really obvious when in books about ork sieges the only 2 ork models mentioned by name are stompas and battlewagons
Vindicator is better than Lancer
Dunecrawler getting a 10 dice tank shock is really useful too, have it swarmed by infantry with a 4+ invuln, and if anyone gets too close just spank them with tank shock
Farm CP on the Disintegrator, Onager takes the Smoke. Don't need to lose Smoke to take Data-tether on the Skorpius π
World eaters best anti-tank is just bigger chain weapons.
Doomsday arcs annoy me. Local necron player uses them a lot and they hit hard and somehow roll uncanny 4+'s. Like, 31/35 saves last game. π€¬
Eldar have some of the lowest defense of any faction and yet cost more then most factions with minimal weapons
land raider for me, loyal or traitor alike, yes i like melee
I'll trust your expertise here, but what about taking a SoB Immolator so you can declare "BEHOLD! THE IMMOLATOR TANK!!"
Skorpius is a lot better at shooting than the Dunecrawler. Ironstriders are better tanks than Dunecrawler if you take the same points worth of them. Dunecrawler isn't a unit you take as a tank shooting, it's a unit you take for it's durability. The Mathshammer sheet on Dunecrawler activations is not very good. It's A LOT of points too expensive for what it is.
Meanwhile, Defilers have become even better than plugburst crawlers and much better than blight howlers as artillery. No mentions π
Good job getting a sponsorship. I listened through the ad. I vastly prefer these on-theme small time sponsors to manacaped or raid shadow legends.
The Lancer is undoubtedly the most over-performing AT vehicle in the marine codex!
I run 2 in each list; and my latest game I used 2 alongside a plethora of Wolf Cavalry and Wulfen – victory of 93 to 72.
Opponent brought 4 tanks (3 castigators & 1 immolator); each Lancer took out 1 castigator each by the end of round 2 (first Castigator destroyed by end of Round 1).
We were both shocked at its damage as the first shot did 8; and the second did 6. Also, I kept it alive all game against the remaining castigator & AT Infantry by using Smoke & AoC. Saving on 4s and 5s against AP -3 & -4