Every Mutant in STALKER Explained (Including Cut Ones)



The release of STALKER 2 is just around the corner, so I figured it would be great to remind players about the various mutants we’ve seen in previous franchise iterations. This video is suitable for both rookies and veterans of the series, as it will also cover mutants cut from the game and added in Stalker Anomaly. All of the footage was made on my custom-modded version of Stalker Gamma.
Chapters:
0:00 Intro
0:13 Blind Dogs
1:00 Flesh
2:18 Boar
3:26 Pseudo Dogs
4:24 Psy Dogs
5:00 Cat
5:22 Rats
5:33 Crows
6:15 Rodent
7:02 Chimera
8:30 Bloodsucker
10:10 Zombified Stalkers
11:30 Zombies
12:12 Fracture
12:55 Snork
14:06 Poltergeist
14:55 Burer
15:54 Controller
16:43 Pseudo Giant

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22 thoughts on “Every Mutant in STALKER Explained (Including Cut Ones)”

  1. One thing I liked in SHoC was the dogs' AI. If you killed a majority of the pack, typically only leaving two alive, the last two would run away in fear. But on the flipside, if those remaining dogs ran into another pack, they'd become aggressive again. Actual pack mentality. Hope that detail returns in the new game, as it was absent from the others.

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  2. For the crows, as i heard they could also sense when an emissions is about to happen. In the HACR modpack, before an emissions, you can hear lots of crows making noises, indicating, that a emission is about to happen.

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  3. Not alot here at all, if this is anything like these other European Dev releases the content is going to be severely lacking. Lots of hype but Im not seeing anything worthy of the hype. RDR2 looked infinitely better pre launch than this, and had actual content…

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