Every Faction's Allies in Warhammer 40K – What's Strong and What's Not ?



Let’s talk through the various allied rules in the game and what units seem to stack up for them currently…

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0:00 Intro
2:21 Agents of the Imperium
7:17 Freeblade Knights
9:29 Adeptus Titanicus
10:54 Chaos Cult Marines
12:48 Daemonic Pact
14:59 Dreadblades
16:48 Corsairs + Travelling Players
17:58 Ynnari
19:43 Brood Brothers
21:20 Outro

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34 thoughts on “Every Faction's Allies in Warhammer 40K – What's Strong and What's Not ?”

  1. Generic Inquisitors can be a real hidden gem if your army relies on Battleline units that want stratagems spammed on them. That 3+ to farm CP is a real beast in my Deathwatch army. Plank an Inquisitor into a DW Veterans Squad, and watch me teleport every turn basically for free.

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  2. Really miss the old allied rules. May not have been the best competitively but I loved running a bunch of Atalan Jackals with my Nids! Or throwing a Dimachaeron in with a bunch of Neophyte Hybrids!

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  3. Exalted Flamers: "Yeah. Sure. I'll take a mini-devastor squad of 3 no-cover rocket launchers. That deepstrikes, has 9" movement, and a 4+ movement debuff on hitting. For 70pts. Pity it flies and gets Assassinated…."

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  4. Great as always, would like to hear some thoughts on Elucidian Starstriders (as part of Agents of the Imperium). For 105pts. they offer quite a bit. Admitedly limited to link-up with Voidsmen (50 pts) / Navy Breachers so a min. cost unit is 155 pts. for a unit, but they do get some nice perks (infiltration, D3 Battleline Units redeployment, 5+ fnp.

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  5. I've long been meaning to try an Alpha Legion army that has allied daemons, some war dogs, some rubrics, and tons of cultists and traitor guard. In effect there'd be like three guys in a 2000 point army. 🙂

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  6. For adding a Knight to your list, you should always consider a Lancer. Its less than 500pts, always has a 4+invul vs shooting and melee, tank shocks for free, and is something the enemy cant ignore or else it destroyes anything it gets into melee with. Its the ultimate distraction Carnifex.

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  7. Have to say it’s pretty sad that the Y’nnari the reason I even started playing 40K back in 8th is now just a way to bring dark eldar with craftworld because quins are no longer a faction so are just another CW unit and Corsairs don’t really know what they want to be and if you are dark eldar you can only add some of ether the worst units or ones that do what the dark eldar units do but a little better because they can use the army rules

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  8. I play a unit of voidsman at arms (kitbashed from cadian shock troops) with my marines, just to try and inject a bit of authentic fluff on the tabletop – I want a guard army with 1-2 units of space marine shock troops, sadly this is as close as I can get to a realistic imperial force

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  9. Kyria in with some vanguard diving out of a dunerider getting reroll wounds on all her stuff hits fairly hard 😀

    Her, a normal inquisitor or Eisenhorn are fairly common picks for admech a lot of the time. And an assassin😊

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  10. Nurglings have been an absolute lifesaver for me with chaos knights. Ran an all big knight army on the weekend with dawn of war deployment and had my volcano cannon tyrant set up on my home objective and nurglings in each corner of my DZ. The 12" anti deepstrike from the tyrant and the positioning of the nurglings completely screened out all deep strike in my deployment zone and as a bonus got to investigate signals secondary objectives as well. Ended up being a super close game that was only really undone by my aggression in the first turn. They certainly made an all big knight list a little more viable in a casual setting in my eyes though.

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  11. Speaking as a Marines player, the Callidus is one of the first things I add to just about every list. The thing is, rather than bumping her up in points again, they could fix her rules just by adding three words to her redeploy ability: "Once per battle". If she isn't bouncing around the table every turn, she's still a useful assassin, but stops being an action monkey. Problem solved. Don't get me wrong, I like having a solid action monkey outside scouts and inceptors, but she's barely seeing use as an assassin; having an auto-pick isn't great for the balance of the game, and I'd prefer to see comparable units coming down in points for the armies that need them, while she goes back to her role of actually killing stuff.

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  12. I pray for the day they give chaos a brood brothers equivalent for traitor guard. Doubt it’ll happen now that they have the actual data sheets but my undivided cultist/guard army can always hope

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  13. The Lancer is hands-down the best allied Big Knight to take. Inherent 4++ save, free specific stratagem that's really useful, and enormously fast. A great source of serious melee, and possibly the ultimate distraction carnifex.

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  14. Ive been playtesting chaos lists with no demons and surprisingly the knight abomnant has been performing the best as ally.
    If it gets ignored it causes a ton of damage that can be spread out and if it gets focused the chosen have free reign

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