Every Dungeons & Dragons Video Game Ranked From WORST To BEST



The Dungeons & Dragons tabletop role-playing game has come a long way since its emergence back in 1974, and ever since video games were a thing, intrepid programmers have been inspired by D&D to create expansive adventures in digital form. But which are worth your time, and which should you steer clear of? Here is Every Dungeons & Dragons Video Game Ranked from Worst to Best.

Featured Dungeons & Dragons video games:
• Advanced Dungeons & Dragons: Cloudy Mountain
• Advanced Dungeons & Dragons: Treasure of Tarmin
• Al-Qadim: The Genie’s Curse
• Baldur’s Gate
• Baldur’s Gate II: Shadows of Amn
• Baldurs’ Gate III
• Baldur’s Gate: Dark Alliance
• Baldur’s Gate: Dark Alliance
• Baldur’s Gate: Dark Alliance II
• Birthright: The Gorgon’s Alliance
• Blood & Magic
• Champions of Krynn
• Curse of the Azure Bonds
• Dark Sun: Shattered Lands
• Dark Sun: Wake of the Ravager
• Death Knights of Krynn
• DeathKeep
• Descent to Undermountain
• Dragons of Flame
• DragonStrike
• Dungeon Hack
• Dungeon!
• Dungeons & Dragons Online
• Dungeons & Dragons Tactics
• Dungeons & Dragons: Daggerdale
• Dungeons & Dragons: Dark Alliance
• Dungeons & Dragons: Dragonshard
• Dungeons & Dragons: Eye of the Beholder
• Dungeons & Dragons: Heroes
• Dungeons & Dragons: Order of the Griffon
• Dungeons & Dragons: Shadow over Mystara
• Dungeons & Dragons: Tower of Doom
• Dungeons & Dragons: Warriors of the Eternal Sun
• Eye of the Beholder
• Eye of the Beholder II: The Legend of Darkmoon
• Eye of the Beholder III: Assault on Myth Drannor
• Fantasy Empires
• Forgotten Realms: Demon Stone
• Forgotten Realms: Unlimited Adventures
• Gateway to the Savage Frontier
• Heroes of the Lance
• Hillsfar
• Icewind Dale
• Icewind Dale II
• Idle Champions of the Forgotten Realms
• Iron & Blood: Warriors of Ravenloft
• Menzoberranzan
• Neverwinter
• Neverwinter Nights (2006)
• Neverwinter Nights (1991)
• Neverwinter Nights 2
• Planescape: Torment
• Pool of Radiance
• Pool of Radiance: Ruins of Myth Drannor
• Pools of Darkness
• Ravenloft: Stone Prophet
• Ravenloft: Strahd’s Possession
• Secret of the Silver Blades
• Shadow Sorcerer
• Slayer
• Spelljammer:Pirates of Realmspace
• Stronghold
• Sword Coast Legends
• Tales from Candlekeep: Tomb of Annihilation
• The Dark Queen of Krynn
• The Temple of Elemental Evil
• Treasures of the Savage Frontier
• War of the Lance

VO: Peter Austin (@ThatPeterAustin) & Ben Potter (@Confused_Dude)
Script: Simon Pike (@Sim198k)
Video Editor: Lean Bacalzo (@LeanBacalzo) & Leonardo Bacalzo

#DungeonsAndDragons #DND #BaldursGate3

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34 thoughts on “Every Dungeons & Dragons Video Game Ranked From WORST To BEST”

  1. i dont know how heroes of the lance rated so highly. i played it nes and c64 and they were absolutely unplayable, which made me sad because i loved dragonlance. maybe the amiga version is better. those goldbox games wete my jam tho. i made the mistake of buying hilsfar first, over pool of radiance. big mistake

    Reply
  2. Wow, you guys went WAY too soft on the 2021 D&D: Dark Alliance game. Far from "average", it was one of the most wretchedly appalling so-called "triple-AEYYY" games released in the last decade, an absolute snoozefest of a game with design that was just inexcusably boring and amateurish and more bugs than a Formian hive city. #43 was WAY higher than it deserved.

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  3. There are few games that ARE D&D but didn't have D&D license.
    For example – one of such games is Solasta: Crown of the Magister. Without official D&D license, this game uses freeware version of the D&D rules, called SRD 5.1 as basis of game ruleset, creating its own subclasses, spells, adventures and whatnot. Solasta is the closest to RAW (Rules As Written) D&D 5 we could ever get and it deviates from core rules only by usage of specific subclasses for party members who are deputies for local government in the world of Solasta. There is varied selection of classes (especially with all DLCs in place) and funny enough, characters actually talk between one another from time to time. Writing isn't strongest on the market – any Baldur's Gate game would leave Solasta far behind, but there was a clear effort.

    Another game that could be said as example of same usage of OGL (Open Gaming License) would be Knights of the Chalice series.
    However, despite largely positive reviews of players stating that this series was very close to the official D&D 3.5 ruleset, I must admit that I couldn't enjoy this game at all. First issue was the combat difficulty – everything is based on D20 results and, as result, without help of living person in the role of Dungeon Master, game feels more "Make one step forward, 20 steps back" because each round of combat in the game is completely randomised and creator's idea of difficulty is – throw 10 orcs at level 1 party as first encounter and make that orcs target characters who have least amount of HP. Is it hard? Yes. Is it fun? I don't think so.
    Still – these two games are examples of the D&D games that did not have D&D license and still managed to become commercial products.

    And a little bit of trivia. Did you know that Neverwinter Nights Aurora set was licensed by a third party company, who modified engine heavily in order to create their own game series, with first game being well received for a first time attempt by relatively unknown company at the time, while second game was one of the most expensive videogames made in that country at the time and third one was rightfully considered not only one of the best games of the year of its release but as one of the best RPGs of all time, featuring nowadays very popular monster hunter with two swords, white hair, some meager magic and horny attitude towards women, especially sorceresses. Yeah, If you didn't understand it until now – I was talking about Witcher. First game was made on heavily modified Aurora Engine and only by second game CD Project Red have created their own proprietory Red Engine.

    Reply
  4. Jesus, I always think about how cool it'd be to experience the path but then I see D&D stickmam adventures and the dungeon crawler sequel and think….ew, the past had gross, bad video games. I'll stay in today, thank you.

    Honestly I think the earliest I could go back and enjoy gaming would be around 1999-2000 solely for Baldur's Gate. I wasn't playing that then, I was 6 or 7…but I love those and similar games.

    Tbh, everything else from that era and earlier looks and seems so heinous.

    Reply
  5. I discovered the infinity games on my phone. I don't play actual phone games ever but these ports are near flawless. Full conversion of games like BG1, BG2, IWD and Planescape. These games were a bit before my time (I was 6-8yo around their releases) so I likely wouldn't have experienced these incredible, all time classics without these. I'd urge anyone who hasn't played these ports to try….having such deep games on the go is unlike anything else in the mobile arena before it. If you haven't played these games, I would highly recommend trying them out. They hold up excellently today.

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  6. I actually quite liked Order of the Griffon for the TG16. It's also surprising to hear the composer didn't like the music because the battle theme is permanently etched into my brain. lol

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  7. Personally, I would have put Daggerdale higher up actually, certainly higher up than D&D Dark Alliance was on the list. And while I agree with Neverwinter and Dungeons and Dragons Online being lower because of being MMO's I guess? I would have moved them up at least 10 spots each.

    Reply
  8. I really enjoyed the video, and that you took the time and date of release into account .
    had to role several D4 psychic-damage for those puns ….
    In the wise words of Jack Hanma : " beauuutiful 😘👌"

    Reply

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