Escape From Tarkov – Is Addiction CLOSER Than We Think? Injector Case INTENTIONALLY Overpowered?



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45 thoughts on “Escape From Tarkov – Is Addiction CLOSER Than We Think? Injector Case INTENTIONALLY Overpowered?”

  1. Acez you monster. I put addiction in the back of my head long ago. Now I am running a stim case full of greens, yellows, purples, (M.u.l.e. for those thicc times) ect. Now to think I might be running into White Bishop scratching my neck the whole time looking for a damn morphine lol. I've made my bed, I'll lay in it.

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  2. I love pestily but he’s wrong on this one, this is supposed to be realistic, how many injectors can fit into a Fanny pack they’re only the size of a sharpie? Cause it’s completely capable of holding more than 16 injectors, and even if it’s like the size of a pencil pouch that would still be able to hold 16, it’s should be fairly easy to od in game tbh and would counter the mass use of stimming up multiple times.

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  3. The injector case has become a carry in free propitols in for my squad to use up. I would like to see it nerfed a bit as 16 slots makes sense realistically but probably not from a game perspective. I wasn't even considering addiction though as a balance to this until you brought it up it might be around the corner cause these sneaky devs be sneaky.

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  4. I can't wait for addiction to be added and a few other things now i don't use them i sell them but its going to make people pick what fights to get into and it will stop people using them one after the other

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  5. Injector case itself needs no nerf. Period. Stims were very niche items for most before it was added, it allows non-chad and non-streamer players to actually use stims instead of just immediately pawning them off.

    Addiction mechanics could be interesting though…

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  6. At a first, they shouldn't make some balance changes or crafting or something what they give to the game when is after whipe imho. When we started this season they changed some upgrading in hideout like they added metalparts to some stuff and that change whole balance with upgrading and time when you will upgrading it. I understand, they dont wanna see people has maxed everything after 2 weeks from start, but they shouldnt make that big changes when season is started. For me is NOT FAIR if some people upgreaded hideout without metal parts and other people had to spent extra 10mln for few metalparts when they added. Except playing with nice gear u had to keep money for that stuff what people before you dont needed.
    Now if they will do the same with injector case will be same not fair, i dont think this will change something if incjetor will got 8 slots but this is a change what they shouldnt do.

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  7. I really hope addiction comes sooner than later, even before the injector case the meta has always been to just continuously use painkillers. You see it all the time on streams where the second they spawn in raid they'll use a painkiller and every time it wears off they just reapply it.

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  8. 4 slot might be bit to low, but six or 8 would be nice still. But tbh i would leave as is, who cares about stims anyway. You can use 300k in stims but it will not help you that much anyway stim price balances it. And farming side it is op, but having lighthouse in game any other farming metod is not that great. I much rather to have more mines on those farming routes on lightouse to stop abusing rogues ai, 5 shots to get in full sprint is not what i imagine fighting them would be like and dont get me started on why the hell they are not aggo scavs. 10mil a day just scaving lighouse is quite easy

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  9. I like the injectors case alot. It lets me bring in stims that I never would have bothered using otherwise. Addiction would definitely be a cool addition to give a negative to the injector case because there's no reason not to have one but I definitely don't want to see the case nerfed too seriously.

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