Ep 50 : It's only a minor abomination, Extra hard : Oxygen not included



So while from a stability point of view this was a terrible idea, from a concept point of view this is awesome. My one hope is that the game does not fall over or glitch to death before I can land the abominations on another planet.

Credits song – Aaron Kenny – Happy Haunts

https://www.patreon.com/FrancisJohn

https://discord.gg/nS5UFgd

Mods
Drink tea no coffee
Aku Monument
Rename Asteroids
Geyser Calculated Average Output Tooltip
Pliers 2021

Save game file :
https://drive.google.com/file/d/1QxxJ97gfF47hQbdp1nwjp4vQzV74s1gK/view?usp=sharing

source

39 thoughts on “Ep 50 : It's only a minor abomination, Extra hard : Oxygen not included”

  1. Francis, why didn't you go with bog buckets, they can take polluted water directly? No need to clean things up, and you haven't used them on any of your bases, yet, have you? (However, the food quality is pretty low.)

    Using fish to clean up the water would have also been interesting. Though I'm not sure you'd have the space?

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  2. Francis, about the transformers: could you have build a tiny vacuum chamber with join plates going in and out in less space? (Oh, I just heard in the video that you mentioned considering that. Never mind.)

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  3. I hate to say this but as of the most recent patch trying to alt-q things between asteroids is near impossible. It used to be a selected item would stay selected when you changed asteroids but it no longer does. You can however still teleport stuff into the "empty" black space around the edges of the map and since all the asteroids are tiled next to each other it'll end up on a different asteroid. Problem is seeing where you're teleporting them too. If you so happen to have a building that's broken on one asteroid and open the priorities tab on another asteroid and zoom out and around you can sometimes see the red bar of that broken building in the blackness. Then you can select an item and alt-q into the void near that red bar and hope it doesn't get entombed it something.

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  4. Another exploit with the crew modules I figured out: Place down multiple rocket platforms, vertically, with 2 empty tiles in-between. Start at top, click new rocket and select crew module, build it and delete rocket platform under it. Select next platform down and build new rocket, select crew module and build it, delete rocket platform under it. Rinse and repeat. You can stack multiple crew modules this way and put a rocket engine on the bottom platform. Space rocket platform on the bottom from the one above for the rocket module height -2 (for platform deletion). I didn't do much testing (as I discovered in at about cycle 4k on a playthrough and, unlike Francis John, don't want to risk crashing 100 cycles later) with it other than electrical and electrical appears to need a battery for every crew module. Have fun.

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  5. I do love your crazy brain, but I have to say there are so many glitchy things in this ep, I think you might have broken the universe. Did you happen to do a save before, just in case – it'd be horrible to lose this series as it has so much potential!

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  6. If you mix the water and p.water that goes into the boiler couldent you make the boiler 1 tile less, either the p.water or the 95C water is full blobs?

    I see you are useing a hand sanitizer, do you have a way to sustain it or are you gonna just load a massive amount if bleach stone in a container?

    I would also be interesting to see a 1 kg methane base built inside a rocket where the living modul walls have been melted 😀

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  7. Soon… Soon there will be sections of base's nobody knows what its for… Then comes the los of understanding regarding certain important pieces of machinery… After that? Then comes faith young priest… Then comes.. The Omnissiah. 🤖

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  8. I love you. Love the channel but this episode is so far over my head. I gave up understanding everything I am just totally fascinated by the ideas this entire community comes up with

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  9. So, uh. I don't play this game, so I have no frame of reference here. Does a playthrough of ONI ever… y'know, end? Not to rain on anyone's parade or anything, everyone seems to be enjoying this series a lot–but just wondering when there'll be some non-ONI content from Francis John again.

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  10. Could you make a strategy guide for tackling early game in each of the starting asteroid ( Terrania, Folia or Quagmaris) ? They provide different resources at the beginning so early game looks different on each asteroid

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  11. I can reproduce the teleportation of dupes to a different planetoid bug. Here are the steps:

    1. Build rocket
    2. Pick a dupe that is outside the rocket
    3. Give the dupe a manual move command to inside the spacefarer module
    4. Wait until the dupe is inside the rocket, but is still navigating to the point inside the spacefarer module
    5. Pause the game
    6. Deconstruct the entire rocket by switching each module with a different one and then canceling the build. Save the spacefarer module for last.

    Reply

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