ENORMOUS Chaos Codex Rules Changes – Dark Pacts, Marks, Removed Units, Iron Warriors and MORE



Let’s do a roundup of some of the major rules changes from Codex Chaos Space Marines…

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0:00 Intro
1:53 Dark Pacts
3:34 Removed Datasheets
4:40 Deceptors Stratagems
6:42 Cultist Firebrand
7:58 Cypher
9:54 Veterans of the Long War
12:13 Vashtorr Buffed
14:13 Fellhammer Siege Host
17:06 Some Other Datasheet Changes
20:34 Pactbound Zealots Changes
22:46 Outro

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29 thoughts on “ENORMOUS Chaos Codex Rules Changes – Dark Pacts, Marks, Removed Units, Iron Warriors and MORE”

  1. CORRECTION: Sorry the Alpha Legion 'Pick them Off' strat isn't as good as I stated. Turns out I misread slightly and it's 'full re-rolls to hit if below starting strength' and 'full re-rolls to wound if below half strength'. Apologies for the mistake there, will correct it for themain codex review.

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  2. Damn, CSM got destroyed. So many small nerfs add up but the killer is losing crits on 5+ if you take anything other than the WB detachment. The new detachments dont came anywhere near making up for that. Loss of crits on 5 and now only on 6 = -25% damage

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  3. It's really tough for me to see how great this Codex is. Dark Angels got completely screwed, most of our units nerfed or just plain deleted- and we were given nothing in return. I just don't understand how this Chaos Codex can exist in the same edition as DA. How can you ever put an army on the table against Chaos's amazing datasheets, incredible detachments, and perfect synergy strategems and hope to not get tabled by end of T2 with a codex like DA, Admech, or Custodes?

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  4. Just nerfed my obliterators. There's no use for them now. Such a stupid move. 2 man do nothing now for 180 they'll get killed too easily once they're spotted. The Tzeench resurrect with them was the play

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  5. Cypher was ruinous when his "fire back" ability wasn't OPT. I know a shop that likes doing Boarding Actions and frankly speaking he takes out half an army when people fire into him in that mode.

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  6. Man, I just finished modifying and designing some cultist models with autoguns and just printed some of their heavy weapon guys… that's really deflating. The rest of the codex looks cool but I was looking forward getting a mass of mortal troops as horde for my CSM to lead, all robed so it would fit with the dark commune and apostles I wanted to get, and then the stuff leaked about the damned detachment which got me thinking I was about to get what I wanted! Now it feels a little pointless, cultists have no more bite, and all the work I just did is more or less undone. Plus 3 squads of traitor guard really isn't enough to bother when they're 10 man each with nothing keeping them alive. Maybe some day they'll bring special weapons back and I could resume the project.

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  7. Oh man.. what a relief.

    Methodically putting together various chaos units since before 10th (in preparation) and the current game state seems to have players actually dreading thier full army rules update. Not fun times for everyone.

    Looks like it will be fun times for me though.

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  8. Ok, it s that time again… why content creators just don’t wait until the whole picture is seen and the Codex is released? No, instead of that every leak or rumor gets an extra video. Like all this videos before the Dataslate came out. What a BS.

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  9. Ah, great, do I have to do weapon swaps on my cultist mobs now since they've lost access to autoguns and special weapons? Or should I just run them as Traitor Guard units?

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  10. It's pretty obvious that people working at GW are huge Chaos dick suckers and don't give a shit about a lot of other armies. Anyone who complains that "Chaos only loses and don't get cool stuff" should get slapped with the new codex.
    I mean come on, 4 detachments for Custodes, 6 for Space Marines and FUCKING 8 for Chaos?? What the actual fuck GW? This incompetenc, idiocy and favoritism pisses me of so fucking much.

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