Endless Sky – (Open World Starship Sandbox) [Free Game]



Endless Sky is a 2D space trading and combat game inspired by the classic Escape Velocity series. Work your way up from a relatively wimpy shuttle, cargo ship, or fighter, to a highly upgraded and customized flagship or to a massive fleet of warships or freighters.

Endless Sky on Steam: https://store.steampowered.com/app/404410/Endless_Sky/

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18 thoughts on “Endless Sky – (Open World Starship Sandbox) [Free Game]”

  1. Welcome to the Endless Sky community, mate. A bit of a shame that you ended the game right before the start of the main campaign chain, but you definitely played it better than I did on my first run. XD

    Still, if you'd like to know more, the Endless Sky discord is always open. You'll find most of the dev and reviewer teams in there who can answer any further questions.

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  2. There's a build of this for Android as well that's not too bad, I found it on the F-droid app store. Definitely looks better on a PC, though. From the sounds of it I haven't gotten too far into the game…it takes a long time to get the loan paid off!

    Not sure if we're allowed to request a game for Free Games Month, but is there any chance we could get a revisit of Mindustry? Looks like you haven't posted a video on it in almost 6 years and if you haven't played it since, it's gonna look like an entirely different game! It's on Steam now and not free there, but it's still open source and still pay-what-you-want on Itch. It's also free on Android. I recently started playing again on my phone, doing a challenge run and having a blast.

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  3. Hey! Just letting you know, we of the Endless Sky community are planning on updating the look of the game on steam- which is to say, the background and the screenshots, and maybe even the trailer. They're all several years old at this point and no longer reflect what the game looks like.

    Regardless, thanks for giving us and our silly little game a chance!

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  4. ISTR playing this for a few weeks when you first(?) showed it several years ago. I don't remember fleet mechanics or boarding mechanics from then, but I do remember that a) there's a lot more varied stuff around than just the systems you flew around here (eg E & NE, but NW too); b) Reputation is /real/: some supposedly one-time passenger missions can turn into mini-quests over time depending upon whether you completed their previous stage (poss long after you'd forgotten it); & c) there are consequences to taking & abandoning a lot of missions, whether individual or part of a 'chain', which can add up over time

    While Transcendence is more of a single-person mostly trading/shooting game & is heavily influenced by Nethack & similar roguelikes, ES has much more of a 'Starsector feel to it: there is combat; there's trading; there's piracy; there's faction politics etc etc & it's v much up to you to choose your own path!

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