Empire: Total War – Part 22 – Native Resolution



Empire: Total War continues, as the native mercenary army of the Netherlands prepares for battle with the Indian expedition to decide the fate of Antigua. It’s safe to say that history has somewhat gone off the rails at this point, yes.

Empire: Total War on Steam – https://store.steampowered.com/app/10500/Total_War_EMPIRE__Definitive_Edition/

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Fanfare for Space, Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
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42 thoughts on “Empire: Total War – Part 22 – Native Resolution”

  1. Given your a Trading empire, investing in navel Tech is DEFINATELY a priority id say, Naval Arcitecture unlocked the Drydock which gets you third rates, Second rates and….possibly first rates. Then you can upgrade it to ETHER a Navel hospital (which gives all your ships a few XP lvls to start with) OR a STEAM DRYDOCK, which gets you HEAVY FIRST RATES, STEAMSHIPS and RAZEES. Carronades unlocks the Carronade Frigate.

    Also seriously might want to build more trade ships or BETTER escorts for them. Edit: I THINK if you push into northern India you might be able to hire Gurkhas.

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  2. John, firing at cannons at range is asking to be annihilated. They resist small arms fire and small arms do not stop the operation of the cocking cannon! leaving them free to decimate your units with canister shot.

    Always engage canons in melee as it instantly forces the crew off the guns and sends the horses running.

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  3. At the risk of being a bit political…

    Tell us how you bravely slew
    Them poor Arabs two by two
    Like the Zulus they had slings and bows and arrows
    Tell us how you faced each one
    With your 16 pounder gun
    How you frightened them poor natives to the marrows….

    Or, somewhat more charitably…

    Whatever happens, we have got
    The Maxim gun, and they have not.

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  4. Fun fact: After Jon had his horses charge directly at prepared cannons, he would later go on to be instrumental in major historical events. He was the logistics manager for Napoleon during the invasion of Russia, and he planned the Somme offensive. He's a military genius, that man.

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  5. The name of the captured ship could be a clue to it's origin… Love the series! Empire is a favourite of mine, despite being a hot mess…

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  6. Got this game (thanks again MATN!) and I'm having a lot of fun with a Dutch playthrough (I have a lot of Dutch family and got a little carried away learning about the Dutch Golden age at school). However I don't think I have the same grasp of the economics as Jon. My economy is pretty good (4-5K per turn) but it should be way better after my devastating campaign in the Americas (booting Spain and France out of basically everything bordering the sea). I also haven't worked out how to really maximize the trade system. That being said I am having loads of fun…just got to figure out how to get New York of Britain without going to war…hopefully they'll trade it for half the US šŸ˜›

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  7. Idea for CK3 play through:

    Lithuania

    Reasoning: During the Middle Ages, the Lithuanian peoples were isolated and did not interfere at all in the world stage. It would be enjoyable to watch you change that.

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  8. I played this game back in the day, I like your buffer, I have found that if you keep enough troops in you home country the AI will tend not to attack, might be cheaper then sending all that peace money. I usually played Poland, the Netherlands, seems kind of rough, as one ship can shut off most of you income, but you get a foothold in the Caribbean, and India. I played Sweden once, they can get the puckle gun. You don't seem to make the best of you formations in battle. The deeper your formation is the more venerable it is to artillery damage. I also sieged most places, and made them come out to break it, that way you are defending behind redoubts, saves on the casualties. If you play total war, Napoleon, the mechanics are an improvement over empire, but the scope is more limited. Thanks for showing us new ways.

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  9. I feel like Empire would be by far the best total war if the AI weren't total shit. I think I can deal with all the weird bugs, but the crap AI makes the game unfun.

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  10. So big buildings turns out big profits, but the people gets angry. Dragoons keep people very "happy," but costs a little money. For a small percentage of the new gains, it seems reasonable to just garrison every town with dragoons and pump money into the economy. And you have a lot of garriosn if invaders should come that can ride out or man the walls as needed.

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  11. A Westphalian unification of Germany, a Westphalian Kaiser, is a hilarious alternate timeline. Hell, they have France. So they're a little more than Germany. They're the bloody Empire of the Franks! The heirs to Charlemagne!

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