Empire at War: Fall of the Republic — 37 — The Last Great Battle?



Welcome to the Empire At War mega-campaign, where with the help of a load of mods, we’re going to play through the whole Star Wars saga, from the Clone Wars to the New Republic.

We begin with Fall of the Republic, available from the steam workshop:
https://steamcommunity.com/sharedfile…

#StarWars​ #EmpireAtWar​ #FallOfTheRepublic​

==================================================

For channel updates, reminders for newly released videos, live stream notifications and other assorted ramblings, consider following me on twitter: https://twitter.com/SorcererDave

I also stream on Twitch: http://www.twitch.tv/sorcererdave

If you like these videos and want to support the creation of more, consider becoming a patron of it on Patreon. More information here:

https://www.patreon.com/SorcererDave

source

30 thoughts on “Empire at War: Fall of the Republic — 37 — The Last Great Battle?”

  1. It's so weird seeing Star Destroyers with those red markings. So anachronistic to that infamous sterile white. I'd have had them pegged for captured ISDs by the rebels, but it was probably a conscious choice to make them blend in with the rest of the Republic navy.

    Once again thank you for all your incredible work, especially your episode preambles. Loads of character on top of blatantly flaunting your Star Wars savvy (lol). I do greatly look forward to your next EAW project.

    Reply
  2. @SorcererDave The capital ships turning at 90 degree angles is intended. They are doing it in order to bring all of their weapons to bear and increase accuracy somewhat by closing the distance a bit. It's a good thing, though obviously it takes maneuvering after.

    Reply
  3. Dave you MUST rush that last capital shipyard. Otherwise that massive fleet at the end won't be the last. Only once that is dealt with then you can be sure. If I was you I'd push hard towards it.

    Reply
  4. You have ISD hero or two as NR in TR and can capture a lot more. Snatching imperial hardware and using pure ISD fleets is most fun gimmic ever created in EaW. (until it crashes lua framework and corrupts your save that is, as it happened to my every NR campaign)

    Reply
  5. What an episode! I mean if you really are scrambling for something to do with Pelleon you could send him to take Raxus (secundus and prime) to "capture" the seperatist political HQ since that was where their senate was in canon, I know others have suggested that as well. I fully mantain that it's an optional step that's at your discrection.

    Spoilers
    *
    *
    *
    *
    Extra, extra, read alll about it! Tarkin reassigned to Coruscant and given a promotion to "Moff" after a daring, but bloody attack on powerful seperatist fleet! (read, got ganked due to the AI being surprisingly clever and having last minute reinforcements resulting in tough losses, but we have a narrative to tell dammit haha).

    Reply
  6. Squadrons' multiplayer at launch was really fun (at least the dogfighting, I never bothered with fleet battles.) But once people figured out how to abuse boosting, about the time they included the B-Wing and the TIE-Defender, the multiplayer became dogshit.

    Reply
  7. I still enjoy Squadrons, and it's one of the few games I got to play at launch. I mostly did PvE Fleet battles, which is basically dead now. The one dogfight match I did, I almost felt bad… I'm not amazing by my own reckoning, and I didn't just walk over everyone, but if I got behind them, they couldn't shake me, even going into the space station to lose me didn't work, they had to have backup and shoot me down.
    These days, though, if you don't want PvP, expect to wait 30-60min in queue for one match if you don't have a full flight to play with.

    Reply
  8. In the space battle over Saleucami the ai was pretty tactical when taking out Tarkin and surrounding you. So I am wondering is the ai progressivley learning or was that just an lightbulb moment on the ai part?

    Reply
  9. Excited to see what AotR is like for you, however I do enjoy the continuing stakes of this series. The continuity does make a lot more sense as to why Palpy was able to seize power and begin construction of the Deathstar, like you mentioned. That's also what I did in my own FotR campaign.

    I guess the Deathstar is where Tarkin is ultimately is gonna end up as it is. It would make sense that after a battle field defeat he would be re-tasked to over see construction of the Deathstar. He do got that administrator trait, and I'm sure the ruthlessness of such an individual would work given the Emperor and Vader over seeing construction of Deathstar mk II in RotJ.

    "Again, it's like poetry. It's sort of, they rhyme. Every stanza kind of rhymes with the last one. Hopefully it'll work." As a wise man, explaining his first draft, once said.

    Reply
  10. That was cool battle! Those kind of bloody nattles are pretty fun and you can certainly afford it more than the enemy by now. Really looking forward to the final episodes and the start of awakening of the rebelion!

    Reply

Leave a Comment