I’ve been wanting to make this for a long time. Electronic Warfare is one hell of a subject and is one I am professional trained in from the US Navy. So this was a lot of fun for me to describe to you guys.
Unfortunately I couldn’t make it as great as I wanted due to a lot of personal issues that have been happening. I hop you guys enjoyed the video at least and we shall see you in the next video! Cheers!
Leviathan Gaming Twitch: https://www.twitch.tv/leviathan_gaming2
Streaming Tuesdays, Fridays, and Saturdays at 8 pm EST.
Video Edited by ToastedButter
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Keep this man away from the War Thunder Forums
Isnt EW really just funny photons having a goof
Great video so far! Pausing it just to mention, I don't know how comms jamming works IRL but in Neb, it can only stop reception of signals, not transmission, which was what you were trying to do in the test you set up there. Which means you don't comms jam spotters, you want to comms jam the brawlers who are trying to get track data from the spotters. Combine with radar jamming for even better results!
The Developer was also a navy guy, not sure what he did but he wanted to make it as realistic as possible while keeping it only moderately complicated and fun.
The floodlight and spotlight systems can be used to increase the enemy’s effective radar cross section, I think. Not sure if this helps see through jamming though.
Coms jamming is to be aimed at the receiver, not the transmitter.
The other kind of EP in the game comes in the form of Burn-Through-Sweeps (BRN) and illuminators. Both of these are a way to brute force your way through jamming by increasing the jamming ships radar signature to become more easily identifiable through more frequent and more powerful radar pulses.
Love this game. Love the commentary
The coms jammer is uniquely for command guided missiles. I don't believe it's meant to prevent coms between ships. It should tho
Former Air Force 1A451 here. That was me running the ID matrix!
One thing to mention about coms jamming is that when you jam an enemy ship ( or you get jammed ) what it does is it basically makes it so that the ship bing jammed can’t see any tracks that aren’t within its radar range . As an example, if the friendly units detected an enemy ship and it’s not within the jammed ships radar range, the jammed ship will not be able to see it, it also is not able to see any misiles coming after it that aren’t within its radar sensors as well.
Should i use radar as little as possible, every time when its turn own i felt it made me a bald head in full moon; in Highfleet, keeping radar on for too long always welcomes a full plate of surprises;