Elden Ring | PS5 – Xbox Series S/X – PC | Graphics Comparison



PS5:
2160p at 30fps (unlocked framerate)
1620p at 60fps (common resolution)
44,80Gb

Series S:
1440pp at 30fps (unlocked framerate)
1080p at 60fps (common resolution)
48,90Gb

Series X:
2160p at 30fps (unlocked framerate)
1620p at 60fps (common resolution)
48,90Gb

PC:
50,04Gb

– I recommend you buy the game at Instant-Gaming with a -28% discount: https://www.instant-gaming.com/es/4824-comprar-elden-ring-pc-juego-steam-europe/?igr=analistadebits
– This comparison has been made with the launch patch applied to all versions.
– The PC version runs on an RTX 3080 and 32Gb of RAM at 2160p.
– Xbox Series improves its performance with the use of VRR (if we have a compatible monitor). PS5 does not have this option, although it does have a higher average FPS.
– If we run the PS4 game on PS5, we get a perfect framerate at 1800p (with temporal reconstruction) sacrificing the graphical improvements offered on the native PS5 version.
– I consider it a bad decision not to lock the framerate in quality mode on consoles. It would also be a good idea to lower the resolution to 1440p in PS5/SeriesX FPS mode.
– Load times are faster on PC (with an Nvme m.2 SSD) and PS5.
– There are PC drops during loading areas and some fights. It’s some kind of bug that should be fixed sooner or later.
– FPS mode lowers the quality of shadows, reflections and anisotropic filtering on all console versions. In Series S these settings are lower.
– The tall grass pop-in is quite noticeable on consoles. The PC version has a much longer draw distance in this regard.
– Same texture quality on all platforms in general.
– Overall, a typical performance of a FromSoftware game. Far from being perfect on all platforms, it’s likely to get better over time (especially on PC). FromSoftware should consider revamping the graphics engine in their next game.
– If you have a VRR compatible screen, I would choose the Xbox version over PS5.

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41 thoughts on “Elden Ring | PS5 – Xbox Series S/X – PC | Graphics Comparison”

  1. – Os recomiendo comprar el juego en Instant-Gaming con un -28% de descuento: https://www.instant-gaming.com/es/4824-comprar-elden-ring-pc-juego-steam-europe/?igr=analistadebits
    – I recommend you buy the game at Instant-Gaming with a -28% discount: https://www.instant-gaming.com/es/4824-comprar-elden-ring-pc-juego-steam-europe/?igr=analistadebits

    PS5:
    2160p at 30fps (unlocked framerate)
    1620p at 60fps (common resolution)
    44,80Gb

    Series S:
    1440pp at 30fps (unlocked framerate)
    1080p at 60fps (common resolution)
    48,90Gb

    Series X:
    2160p at 30fps (unlocked framerate)
    1620p at 60fps (common resolution)
    48,90Gb

    PC:
    50,04Gb

    – Esta comparativa se ha realizado con el parche de lanzamiento aplicado en todas las versiones.
    – La versión de PC se ejecuta con una RTX 3080 y 32Gb de RAM a 2160p.
    – Xbox Series mejora su rendimiento con el uso del VRR (si tenemos un monitor compatible). PS5 no tiene esta opción, aunque tiene una media de FPS más alta.
    – Si ejecutamos el juego de PS4 en PS5, obtenemos un framerate perfecto a 1800p (con recontrucción temporal) sacrificando las mejoras gráficas que ofrece la versión nativa de PS5.
    – Considero una mala decisión no bloquear el framerate en el modo calidad en consolas. También sería una buena idea bajar la resolución a 1440p en el modo FPS de PS5/SeriesX.
    – Los tiempos de carga son más rápidos en PC (con un SSD Nvme m.2) y en PS5.
    – PC tiene caídas durante la carga de escenarios y algunos combates. Es algún tipo de bug que tarde o temprano debería corregirse.
    – El modo FPS baja la calidad de las sombras, reflejos y filtrado anisotrópico en todas las versiones de consola. En Series S estos settings son más bajos.
    – El pop-in de la hierba alta es bastante apreciable en consolas. La versión de PC tiene una distancia de dibujado bastante mayor en este aspecto.
    – Misma calidad de texturas en todas las plataformas en general.
    – En general, un rendimiento típico de un juego de FromSoftware. Lejos de ser perfecto en todas las plataformas, es probable que mejore con el tiempo (sobre todo en PC). FromSoftware debería plantearse renovar el motor gráfico en su próximo juego.
    – Si tenéis una pantalla compatible con VRR, elegiría la versión de Xbox por encima de PS5.

    – This comparison has been made with the launch patch applied to all versions.
    – The PC version runs on an RTX 3080 and 32Gb of RAM at 2160p.
    – Xbox Series improves its performance with the use of VRR (if we have a compatible monitor). PS5 does not have this option, although it does have a higher average FPS.
    – If we run the PS4 game on PS5, we get a perfect framerate at 1800p (with temporal reconstruction) sacrificing the graphical improvements offered on the native PS5 version.
    – I consider it a bad decision not to lock the framerate in quality mode on consoles. It would also be a good idea to lower the resolution to 1440p in PS5/SeriesX FPS mode.
    – Load times are faster on PC (with an Nvme m.2 SSD) and PS5.
    – There are PC drops during loading areas and some fights. It's some kind of bug that should be fixed sooner or later.
    – FPS mode lowers the quality of shadows, reflections and anisotropic filtering on all console versions. In Series S these settings are lower.
    – The tall grass pop-in is quite noticeable on consoles. The PC version has a much longer draw distance in this regard.
    – Same texture quality on all platforms in general.
    – Overall, a typical performance of a FromSoftware game. Far from being perfect on all platforms, it's likely to get better over time (especially on PC). FromSoftware should consider revamping the graphics engine in their next game.
    – If you have a VRR compatible screen, I would choose the Xbox version over PS5.

    Reply
  2. 13:24 y 21:21 desastre de optimización en PC, esto es inaceptable por parte de From software, espero lo solucionen pronto así como las caídas y aumentos de FPS constantes sobre todo en XBox. Es muy molesto jugar sin los frames relativamente estables

    Reply
  3. How did this get a 10 from most websites? Jesus Christ . 3080 dipping like that is not acceptable. I'm here with a 3070 and can't imagine the rage I would feel if it dropped like that 😭😂

    Reply
  4. The Frame rates are horrible on Xbox Series X as there’s no way the game’s running at a minimum of 45fps in the performance mode because Vrr isn’t even helping when the frame rates tank which means it’s going lower than 45fps since Vrr only works when the performance is between 45 to 120, and some areas feel like 35fps, and not just for a few seconds but sometimes entire areas run at what feels like 35fps, and that’s especially true when it rains as parts of the open world struggles badly as the game’s an absolute mess right now on the day one patch at least for Me using performance mode on Xbox Series X with a proper Vrr television set

    Either Way they need an immediate Patch cause this shits nearly unplayable at time’s as it completely ruins the immersion of the game at least for Me as there’s nothing worse than bad performance in a game like this

    Reply
  5. Yo lo he probado en una 3080 Ti y una cpu de 16 núcleos y va a 60fps con bajadas puntuales que son problema del juego claramente. La tarjeta gráfica está trabajando al 40%, vamos se está echando una siesta, y si hay algún parón es problema del juego. Me ha parecido muy soso y ortopédico la verdad, mira que el Sekiro me lo pasé y me encantó, me pareció mucho más fluido el movimiento del personaje y los colores mejor elegidos, el Elden Ring se ve como apagado, quizá es por la climatología que me provoca ese efecto.

    Reply
  6. That's a shame that we don't have a locked 60 FPS option on either PS5 or XSX, It just shows how they don't care about optimization about specific hardware, which is not a surprise based on their previous games, I enjoyed playing Sekiro on PS5 with locked 60 FPS, but before PS5, console gamers had no option for locked 60 FPS. Now with newer consoles, they don't have that option either unless they tend to play the PS4 version of the game via backward compatibility mode which is kind of a bummer for PS5 or XSX owners.

    Reply
  7. Concuerdo 100% y no entiendo porque no lockearon a 30fps el modo calidad, seria mucho mas fluido y tal vez la opción a usar en consolas, ojala la próxima actualización defina eso y mejore el modo performance

    Reply
  8. Estou decepcionado com o desempenho do jogo, no PS5 esta com muitas quedas de framerate visiveis, esta longe de rodar liso… tentei rodar pela versao do PS4 roda melhor realmente, porem o save nao funciona.. alguem sabe uma solucao?
    Esperando um patch, pois ta bem ruim o desempenho

    Reply
  9. Giving them away for free on a service you pay 16$ a month for is skooma logic..also saying that elden ring is running at 30-35 fps on xbox series s performance mode is false..I Love Sony but I will not be a pony, this gen I bought the console that made the most sense in so many categories, xbox series s, and I've literally been on playstation since 1996..game on whatever works for you folks, and become a Elden Lord with us✌✌😎💨💨🌲

    Reply
  10. Honestly I think the last game I've ever played that had great optimization and was really fun was Doom Eternal. Forza Horizon 5 Is also pretty good but it did have those server issues in the beginning

    Reply
  11. AYUDAAAAA!!! tengo una PC con RTX 3080 y un PS5. Quisiera saber si realmente vale la pena (gráficamente hablando) comprarlo en PC vs el PS5 ? si lo compro en PS5 físico al menos lo puedo vender despues y recuperarle algo.

    Reply
  12. Es increíble dejar pasar por alto estos temas de rendimiento en las review, tengo el juego en pc con i7 6700k y 1660S y con algunos ajustes en medio me va a 55-60 fps con caidas a 45 en zonas de mucha carga poligonal, pero ayer lo compre en ps5 pensando que la optimización estaría en la punta, sabiendo que mi pc ya tiene componentes obsoletos y me va exactamente igual en rendimiento, lo cual le da un bajón al juego, sobretodo pasando de Jugar Horizon 2 a 60fps perfectos con mayor carga grafica, mejores texturas, particulas y enemigos del tamaño de un miniboss de souls, entiendo que siempre traigan problemas los souls, por algo existio DSFix y el DS2 original usando DX10 no pasaba de 30fps, pero no deberíamos perdonar estos apartados nunca, o cambian de engine o permanecen estos problemas siempre.

    Reply
  13. Me encanta como los "gamers" dicen cosas como "le falta optimización, los FPS bajan de tanto a tal, casi no lo podía jugar, etc " osea dependen de esas jaladas para divertirse con un videojuego? Ya sea que vayan a 60 o 30 o 40 , o 1000 que más da, es un juego , los juegos con para divertirse, osea si antes jugabamos con nintendo 64 y play , y a la fecha si los vuelvo a jugar no me molesta para nada como corre el juego ya que si se puede jugar , y lo más importante me entretiene !!! Que más da si en algunas zonas bajan los FPS o todas esas jaladas , en fin en ningún comentario dicen si el juego es entretenido , solo hablan de FPS.

    Reply

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