Elden Ring: PS5 vs Xbox Series X | S Performance Review



This Elden Ring Performance Review tests the PS5 and Xbox Series X. Elden Ring releases this week, and we managed to go hands on with a launch day code. From Software’s Elden Ring launches on PC, PS5, Xbox Series X, Xbox Series S and last gen consoles the Xbox One, and PS4. No player misses out. In our performance review we test the now gen consoles to see which one rules them all, from performance modes, graphics, loading, and more we have it all covered including the Day 1 patch tested.

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22 thoughts on “Elden Ring: PS5 vs Xbox Series X | S Performance Review”

  1. Loading times is pretty much what matters the most here, the rest are insignificant differences, but that difference is massive for a game that's going to take over 100 hours out of anybody looking to explore and complete as much as possible.

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  2. Please explain the framerate comparison at the bottom of the side-by-side screens when they aren't even displaying the same images. How are the green and blue lines meant to be showing the relative frame rates of the two consoles when they apparently aren't even playing the same part of the game? I'm sorry, but that makes absolutely zero sense.

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  3. VRR/Free/Gsync is amazing on PC where you have a thousand different hardware configs.
    But on console, a developer has every opportunity to optimize their game for a fixed hardware spec.
    VRR should not be a crutch on console
    It's a nice perk, and it can smooth out some sync hiccups to help frame times, but it's not a miraculous cure all for all fps fluctuations.

    And on console, VRR must not be a crutch to achieve adequate frame delivery. Optimize better first, before external display factors.

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  4. I'm wondering what it is about this title that makes it run so poorly. It isn't a bad looking game, but its not that great either. Horizon FW is more intensive graphically and still manages to consistently hit 60fps in performance mode.

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