The Elden Ring DLC area has been discovered by players in the game. Many have been wondering what Elden Ring PVP will look like long term and we know have a glimpse into the arena that will likely be used for it.
The Elden Ring classes are part of my live service theory because the RPG details we have about the Elden Ring magic spells added to the Elden Ring weapon skills shows a ton of on going potential. FromSoftware games are very challenging so we may have some Elden ring rage moments.
Right now Elden Ring PS5 gameplay is still the best place if you play the PS4 version for a reliable framerate.
Elden Ring is an action role-playing game developed by FromSoftware and published by Bandai Namco Entertainment.
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tbh i dont care about invasions as long as they give us a pvp arena . grieving ppl leveling up is not fun to me.
If the arena is apart of a pvp only dlc I would probably never purchase it. They would need to have a new pve area to explore for me to purchase it.
Re: Coliseum discussion:
While this doesnt disprove the suggestion, you should probably be made aware that theres more than one Coliseum – I know of one in Caelid and theres likely other ones in other places. In previous Souls games there was usually like 2 maps so this could still follow suit – but its hard to read into the contextual clues of one coliseum when its not the sole representative.
Re: Souls Community
Ive told you before its like lifting weights – and like the community around lifting weights, its about struggling and all the humbling and real, honest enlightening experiences that come with that. Thats also why people are very protective of the experience – cuz to some extent youre supposed to step beside yourself and just make it happen. Dictating how the challenge should be feels spiritually counter to rising to the challenge (and therefore meeting the challenge on its terms, not yours)
Like theres no easy mode for lifting weights. If you arent pushing yourself, you arent pushing yourself. Lifting light wont do anything for you forever, you have to CHASE it. And people value and treasure watching something learn to "get" it.
Re: Boss Rush
As someone in chat mentioned, Sekiro did a boss rush mode and it was actually extremely nice QoL – not only did they add NEW content in the form of remixed Genichiro, Owl, and Isshin (and theyre absolutely sick as hell, Genichiro does a DOUBLE lightning reversal) but your stats were normalized when fighting the boss instance. This is good because it means you always have a fair, pure form of the boss tucked away for you to play, not requiring that you constantly NG+ just to be able to play them again.
Dark Souls 2, the black sheep of the family but the one with the MOST QoL, had a system where you could reset an area to fight a boss (by basically progressing it to the next NG+ cycle in that area only) called Bonfire Ascetics and I WISH other Souls games would have adopted that. Its so useful to be able to replay sections of the game, or refight the bosses, without having to reset the entire game each time you want to.