Dungeon Defenders 2 tornado high lands, cannon + balista setup



so i was reading the comments of another video of mine today and someone named Mark Dover wanted to know the tier 1 stats of the balista and the cannon, so i showed those in this video
i will explain the shards and mods below

balista
shards: gilded splody harpoon, gilded destruction, gilded oily harpoons
mods: lvl 5 burning bolts, lvl 10 defence rate servo, lvl 10 piercer servo

cannon
shards: mass destruction, gilded destruction, gilded heavy cannon ball
mods: lvl 10 piercer servo, lvl 10 defence rate servo, lvl 10 defence range servo

boost aura/serenity aura
shards: mass destruction, gilded destruction, gilded vampiric empowerment
mods: lvl 10 diverse cd servo, lvl 10 diverse power servo, lvl 10 defence range servo

buff beam:
shards: gilded boosted beam, gilded destruction, gilded vampiric empowerment
mods: lvl 10 diverse power. lvl 10 diverse cd, lvl 10 crit damage)

frost strikes aura
shards: gilded deadly strikes, destructive pylon, frosty explosions (i need to gild this)
mods: lvl 5 lingering frostfire, lvl 10 anti miniboss, lvl 10 defence rate

water aura
shards: empowering aura, deadly strikes, gilded defence rate
mods: lvl 7 defence range
(this was just for boost)

skeletal archer
shards: gilded explosive arrows, gilded double tap, gilded destruction
mods: lvl 10 piercer servo, lvl 10 defence rate servo, lvl 10 defence range servo

a commenter, hoy minh, asked if i could show my mercenary’s daggers, here is the setup, you can chose to use the heavy dagger or light dagger on your main hand, i prefer light, heavy deals more damage tho

dagger 1 light
mods: lvl 10 midas touch, lvl 9 anti miniboss chip, lvl 5 sand storm
shards: gilded lightning touch (dont use thunder struck, unlike thunderstruck, lightning touch does not have a cooldown on its damage), gilded sundering blows, gilded back stab

dagger 2 heavy
mods: lvl 9 oil chip, lvl 10 controller chip, lvl 10 focused power chip, (WARNING: oil chip is currently gliched! its oil cannot be ignited, this will be fixed in the near future, normaly you are supposed to ignite enemies using midas touch, the enemy gets oiled and midas touch tics its fire dmg, setting the enemy on fire making them take more damage and since midas slows enemies, it will also trigger the controller chip
shards: gilded burning strikes, gilded poisoned blades, gilded frenzy, (as soon as the oil bug is fixed, replace burning strikes with venomous strikes

I use a ring of poison with hero damage and hero health

armor
mods: lvl 4 snakeskin armor chip, lvl 10 damage buff chip, lvl 9 swap damage chip
shards: gilded bulwark, gilded super conductor, gilded power gambit
gloves
mods: lvl 10 swap damage chip, lvl 9 damage buff chip, lvl 9 healthy power chip
shards: gilded critical strikes, gilded sharp thinking, non gilded critical empowerment
helmet
mods: lvl 10 swap damage chip, lvl 9 damage buff chip, lvl 10 healthy power chip
shards: gilded inspiration, gilded worm scarf, non gilded power of storms
boots
mods: lvl 10 swap damage chip, lvl 10 healthy power chip, lvl 10 damage buff chip
shards: genie king’s blessing, gilded speed boost, gilded escape artist
juicebags has a video on the mechanics
https://www.youtube.com/watch?v=fjWAR85H7n0&ab_channel=MrJuicebags

for info about the shards and mods
https://wiki.dungeondefenders2.com/wiki/Shards

the link for the mod is mostly up to date
https://wiki.dungeondefenders2.com/wiki/Mods

enjoy the build 😀

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