Dual Factories And Astronaut Preparations ! Astro Colony [E5]



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Explore endless Universe and create the most efficient constellation of colonies. Build conveyor systems to automate production. Take care of Astronauts and their needs! Establish new colonies as part of intergalactic simulation.

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38 thoughts on “Dual Factories And Astronaut Preparations ! Astro Colony [E5]”

  1. The issue your having with deleting the foundation parts of the original base components is that you have not done the research to build them. Once you have unlocked foundations you will be able to delete those blocks on the underside of your base.

    Reply
  2. How about putting an oxygen generator on one wing and the hydrogen generator on the other wing?

    Also, 14:46 I think you need to unlock “Foundations” in order to remove what is under the oxygen barrier device.

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  3. If you want to save on resources and space, you only need a single Canteen, especially in the beginning, when you're looking at less than 20 Astronauts. Also, as Astronauts arrive, monitor their actions and adjust the location of your facilities, so that the Astronauts can move around freely. They've been working on the pathing issues, but it's still fairly stupid and Astronauts and Transport Bots still do get stuck.

    You'll need 3, trained as Scientists for the Lab (best to train in batches of 3), 3 trained as Engineers for a second Lab (also best to train in batches of 3) (produce Chemistry in one, Space Science in the other, and both can produce the standard Sciences from Iron and Copper bars), and one or two Astronauts trained as Cooks for when you install a Kitchen (first shift and second shift – otherwise kitchen production will get backed up when the Cook is sleeping). You may want to eventually get a "second shift", doubling the above, to maintain the Science Point production. Since you have decided you DON'T want to install even temporary Conveyors, you'll need to stay on top of resource supplies, making sure your Asteroid Catchers are not backing up due to slow Conveyor speeds, making sure the Smelters are getting fully stocked and not idle, etc, etc, etc. Everything will need to be manually supplied with resources and KEEP making stuff even if you think you're glutted. It becomes a real pain to discover you need Item "X", which is a fourth step item (ie. Raw Iron > Iron Bar > Iron Plate > Iron Cable) and you only have raw RSS. You'll want Plates of each type, as you've identified, you'll want Copper Cable for Wires, you'll want Gold Wires for Solar Panels, so I'd recommend looking ahead, figuring out how much of certain items you'll need, and start stockpiling it in a "reserve storage Warehouse"…

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  4. As far as I can tell there is no "full" in this game, if dirt is any indication you can have tens of thousands of items in each slot in every building. So the only bottlenecks you run into are with conveyor belts backing up if you try to merge 2 full ones. The way to avoid that is to use the small storage units as buffers, or parallel conveyors.

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  5. @Z1_Gaming Later you're going to need almost 5000 oxygen tanks for research, so good thing you went ahead and made a second one…
    I think you need to get a bit farther on either tech tree or the tutorials to be able to remove certain objects such as foundation blocks.
    The harpoon dock only works on the tiny planetoids.
    Once you find a couple planets with good deposits of gold, you'll have plenty of gold wire for solar panels… now I just hook up a few solar panels to each machine rather than have wire going everywhere.

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